3.3 KiB
Testing with ANGLE/SwiftShaderVK (SWANGLE)
About
ANGLE is a driver that translates OpenGL ES to native 3D backends depending on the target system, such as Vulkan.
SwiftShader includes ANGLE as an optional submodule, and using the CMake build, is able to install and build ANGLE, allowing us to test GL applications against ANGLE over SwiftShader Vulkan, a.k.a. SWANGLE.
Setup
In order to build ANGLE, you will need to install depot_tools. You will also need Python 2 installed.
To be useful, we will enable building the PowerVR examples along with ANGLE (this will also init the submodules if missing):
cd SwiftShader/build
cmake -DSWIFTSHADER_GET_PVR=1 -DSWIFTSHADER_BUILD_PVR=1 -DSWIFTSHADER_BUILD_ANGLE=1 ..
cmake --build . --target angle
Note that you don't have to explicitly build the angle
target as it's part of the ALL
target. Also note that the first time you build angle
, it will run the angle-setup
target, which can take some time.
The angle
target invokes Chromium-development tools, such as gclient and ninja, which are part of depot_tools
.
Running PowerVR examples on SWANGLE
Once the angle
target is built, you can now go to the bin-angle
directory under the CMake binary directory (e.g. build
), set up the environment variables, and start running tests:
cd SwiftShader/build/bin-angle
source export-swangle-env.sh
./OpenGLESBumpmap
On Windows, the process is very similar:
cd SwiftShader\build\bin-angle
export-swangle-env.bat
.\Debug\OpenGLESBumpmap
If you're using Visual Studio's CMake integration, after enabling SWIFTSHADER_BUILD_PVR
in the CMake settings, and building the angle
target, open cmd.exe and follow similar steps:
cd SwiftShader\out\build\x64-Debug\bin-angle
export-swangle-env.bat
OpenGLESBumpmap
Running gles-unittests on SWANGLE
On Linux, we can set LD_LIBRARY_PATH
to point at the folder containing ANGLE binaries when running gles-unittests
:
cd SwiftShader\build
cmake --build . --target gles-unittests
source ./bin-angle/export-swangle-env.sh
LD_LIBRARY_PATH=`realpath ./bin-angle` ./gles-unittests
On Windows, we need to copy gles-unittests.exe
to the folder containing the ANGLE binaries, and run from there:
cd SwiftShader\build
cmake --build . --target gles-unittests
copy Debug\gles-unittests.exe bin-angle\
cd bin-angle
export-swangle-env.bat
gles-unittests
How it works
The angle-setup
target should run only once if the .gclient
file does not exist, and the angle
target will build if any source file under angle/src is modfied.
The angle
target builds libEGL and libGLESv2 into ${CMAKE_BINARY_DIR}/bin-angle
. If building PowerVR examples are enabled (SWIFTSHADER_BUILD_PVR
), the PVR output folder, ${CMAKE_BINARY_DIR}/bin
,
gets copied to ${CMAKE_BINARY_DIR}/bin-angle
first.
Finally, a script named export-swangle-env.bat/sh
also gets copied to ${CMAKE_BINARY_DIR}/bin-angle
, which sets environment variables so that the PowerVR examples will run on SWANGLE.