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66 lines
1.9 KiB
66 lines
1.9 KiB
# Copyright 2016 The SwiftShader Authors. All Rights Reserved.
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#
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# Licensed under the Apache License, Version 2.0 (the "License");
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# you may not use this file except in compliance with the License.
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# You may obtain a copy of the License at
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#
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# http://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the License is distributed on an "AS IS" BASIS,
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# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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# See the License for the specific language governing permissions and
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# limitations under the License.
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import("//testing/test.gni")
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import("../../src/swiftshader.gni")
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if (build_with_chromium) {
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test("swiftshader_unittests") {
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deps = [
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"//base",
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"//base/test:test_support",
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"//testing/gmock",
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"//testing/gtest",
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"//third_party/googletest:gmock",
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"//third_party/googletest:gtest",
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"//third_party/swiftshader/src/OpenGL/libEGL:swiftshader_libEGL",
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"//third_party/swiftshader/src/OpenGL/libGLESv2:swiftshader_libGLESv2",
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]
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sources = [
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"//gpu/swiftshader_tests_main.cc",
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"unittests.cpp",
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]
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include_dirs = [ "../../include" ] # Khronos headers
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defines = [
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"GL_GLEXT_PROTOTYPES",
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"GL_APICALL=",
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"GLAPI=",
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]
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# Make sure we're loading SwiftShader's libraries, not ANGLE's or the system
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# provided ones. On Windows an explicit LoadLibrary("swiftshader\lib*.dll")
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# is required before making the first EGL or OpenGL ES call.
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if (is_win) {
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ldflags = [
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"/DELAYLOAD:libEGL.dll",
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"/DELAYLOAD:libGLESv2.dll",
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]
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} else if (is_mac) {
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ldflags = [
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"-rpath",
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"@executable_path/",
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]
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frameworks = [
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"CoreFoundation.framework",
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"IOSurface.framework",
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]
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} else {
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ldflags = [ "-Wl,-rpath=\$ORIGIN/swiftshader" ]
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}
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}
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}
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