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40 lines
1.6 KiB
40 lines
1.6 KiB
// Copyright 2021 The SwiftShader Authors. All Rights Reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef BENCHMARKS_UTIL_HPP_
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#define BENCHMARKS_UTIL_HPP_
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#include "VulkanHeaders.hpp"
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#include "glslang/Public/ShaderLang.h"
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#include <vector>
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namespace Util {
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uint32_t getMemoryTypeIndex(vk::PhysicalDevice physicalDevice, uint32_t typeBits, vk::MemoryPropertyFlags properties = {});
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vk::CommandBuffer beginSingleTimeCommands(vk::Device device, vk::CommandPool commandPool);
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void endSingleTimeCommands(vk::Device device, vk::CommandPool commandPool, vk::Queue queue, vk::CommandBuffer commandBuffer);
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void transitionImageLayout(vk::Device device, vk::CommandPool commandPool, vk::Queue queue, vk::Image image, vk::Format format, vk::ImageLayout oldLayout, vk::ImageLayout newLayout);
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void copyBufferToImage(vk::Device device, vk::CommandPool commandPool, vk::Queue queue, vk::Buffer buffer, vk::Image image, uint32_t width, uint32_t height);
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std::vector<uint32_t> compileGLSLtoSPIRV(const char *glslSource, EShLanguage glslLanguage);
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} // namespace Util
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#endif // BENCHMARKS_UTIL_HPP_
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