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62 lines
1.4 KiB
62 lines
1.4 KiB
// Copyright 2021 The SwiftShader Authors. All Rights Reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef BENCHMARKS_WINDOW_HPP_
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#define BENCHMARKS_WINDOW_HPP_
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#include "VulkanHeaders.hpp"
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#if defined(_WIN32)
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# define WIN32_LEAN_AND_MEAN
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# include <Windows.h>
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#endif
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#if USE_HEADLESS_SURFACE
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class Window
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{
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public:
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Window(vk::Instance instance, vk::Extent2D windowSize);
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~Window();
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vk::SurfaceKHR getSurface();
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void show();
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private:
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const vk::Instance instance;
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vk::SurfaceKHR surface;
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};
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#elif defined(_WIN32)
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class Window
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{
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public:
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Window(vk::Instance instance, vk::Extent2D windowSize);
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~Window();
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vk::SurfaceKHR getSurface();
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void show();
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private:
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HWND window;
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HINSTANCE moduleInstance;
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WNDCLASSEX windowClass;
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const vk::Instance instance;
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vk::SurfaceKHR surface;
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};
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#else
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# error Window class unimplemented for this platform
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#endif
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#endif // BENCHMARKS_WINDOW_HPP_
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