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1063 lines
30 KiB
1063 lines
30 KiB
/**************************************************************************
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*
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* Copyright (C) 2014 Red Hat Inc.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
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* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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* OTHER DEALINGS IN THE SOFTWARE.
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*
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**************************************************************************/
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#include <check.h>
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#include <stdlib.h>
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#include <time.h>
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#include <errno.h>
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#include <sys/uio.h>
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#include <virglrenderer.h>
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#include "virgl_hw.h"
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#include "pipe/p_format.h"
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#include "testvirgl_encode.h"
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#include "virgl_protocol.h"
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#include "util/u_memory.h"
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#include "large_shader.h"
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/* test creating objects with same ID causes context err */
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START_TEST(virgl_test_overlap_obj_id)
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{
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int ret;
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struct virgl_context ctx;
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int ctx_handle = 1;
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ret = testvirgl_init_ctx_cmdbuf(&ctx);
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ck_assert_int_eq(ret, 0);
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/* set blend state */
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{
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struct pipe_blend_state blend;
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int blend_handle = ctx_handle;
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memset(&blend, 0, sizeof(blend));
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blend.rt[0].colormask = PIPE_MASK_RGBA;
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virgl_encode_blend_state(&ctx, blend_handle, &blend);
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virgl_encode_bind_object(&ctx, blend_handle, VIRGL_OBJECT_BLEND);
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}
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/* set depth stencil alpha state */
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{
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struct pipe_depth_stencil_alpha_state dsa;
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int dsa_handle = ctx_handle;
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memset(&dsa, 0, sizeof(dsa));
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dsa.depth.writemask = 1;
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dsa.depth.func = PIPE_FUNC_LESS;
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virgl_encode_dsa_state(&ctx, dsa_handle, &dsa);
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virgl_encode_bind_object(&ctx, dsa_handle, VIRGL_OBJECT_DSA);
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}
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testvirgl_fini_ctx_cmdbuf(&ctx);
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}
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END_TEST
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#ifdef PIPE_ARCH_LITTLE_ENDIAN
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static const uint32_t test_green = 0xff00ff00;
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#else
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static const uint32_t test_green = 0x00ff00ff;
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#endif
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/* create a resource - clear it to a color, do a transfer */
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START_TEST(virgl_test_clear)
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{
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struct virgl_context ctx;
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struct virgl_resource res;
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struct virgl_surface surf;
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struct pipe_framebuffer_state fb_state;
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union pipe_color_union color;
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struct virgl_box box;
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int ret;
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int i;
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ret = testvirgl_init_ctx_cmdbuf(&ctx);
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ck_assert_int_eq(ret, 0);
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/* init and create simple 2D resource */
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ret = testvirgl_create_backed_simple_2d_res(&res, 1, 50, 50);
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ck_assert_int_eq(ret, 0);
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/* attach resource to context */
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virgl_renderer_ctx_attach_resource(ctx.ctx_id, res.handle);
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/* create a surface for the resource */
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memset(&surf, 0, sizeof(surf));
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surf.base.format = PIPE_FORMAT_B8G8R8X8_UNORM;
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surf.handle = 1;
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surf.base.texture = &res.base;
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virgl_encoder_create_surface(&ctx, surf.handle, &res, &surf.base);
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/* set the framebuffer state */
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fb_state.nr_cbufs = 1;
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fb_state.zsbuf = NULL;
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fb_state.cbufs[0] = &surf.base;
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virgl_encoder_set_framebuffer_state(&ctx, &fb_state);
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/* clear the resource */
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/* clear buffer to green */
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color.f[0] = 0.0;
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color.f[1] = 1.0;
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color.f[2] = 0.0;
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color.f[3] = 1.0;
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virgl_encode_clear(&ctx, PIPE_CLEAR_COLOR0, &color, 0.0, 0);
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/* submit the cmd stream */
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virgl_renderer_submit_cmd(ctx.cbuf->buf, ctx.ctx_id, ctx.cbuf->cdw);
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/* read back the cleared values in the resource */
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box.x = 0;
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box.y = 0;
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box.z = 0;
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box.w = 5;
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box.h = 1;
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box.d = 1;
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ret = virgl_renderer_transfer_read_iov(res.handle, ctx.ctx_id, 0, 50, 0, &box, 0, NULL, 0);
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ck_assert_int_eq(ret, 0);
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/* check the returned values */
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for (i = 0; i < 5; i++) {
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uint32_t *ptr = res.iovs[0].iov_base;
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ck_assert_int_eq(ptr[i], test_green);
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}
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/* cleanup */
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virgl_renderer_ctx_detach_resource(ctx.ctx_id, res.handle);
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testvirgl_destroy_backed_res(&res);
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testvirgl_fini_ctx_cmdbuf(&ctx);
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}
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END_TEST
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START_TEST(virgl_test_blit_simple)
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{
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struct virgl_context ctx;
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struct virgl_resource res, res2;
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struct virgl_surface surf;
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struct pipe_framebuffer_state fb_state;
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union pipe_color_union color;
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struct pipe_blit_info blit;
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struct virgl_box box;
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int ret;
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int i;
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ret = testvirgl_init_ctx_cmdbuf(&ctx);
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ck_assert_int_eq(ret, 0);
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/* init and create simple 2D resource */
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ret = testvirgl_create_backed_simple_2d_res(&res, 1, 50, 50);
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ck_assert_int_eq(ret, 0);
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/* init and create simple 2D resource */
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ret = testvirgl_create_backed_simple_2d_res(&res2, 2, 50, 50);
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ck_assert_int_eq(ret, 0);
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/* attach resource to context */
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virgl_renderer_ctx_attach_resource(ctx.ctx_id, res.handle);
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virgl_renderer_ctx_attach_resource(ctx.ctx_id, res2.handle);
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/* create a surface for the resource */
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memset(&surf, 0, sizeof(surf));
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surf.base.format = PIPE_FORMAT_B8G8R8X8_UNORM;
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surf.handle = 1;
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surf.base.texture = &res.base;
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virgl_encoder_create_surface(&ctx, surf.handle, &res, &surf.base);
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/* set the framebuffer state */
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fb_state.nr_cbufs = 1;
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fb_state.zsbuf = NULL;
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fb_state.cbufs[0] = &surf.base;
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virgl_encoder_set_framebuffer_state(&ctx, &fb_state);
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/* clear the resource */
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/* clear buffer to green */
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color.f[0] = 0.0;
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color.f[1] = 1.0;
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color.f[2] = 0.0;
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color.f[3] = 1.0;
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virgl_encode_clear(&ctx, PIPE_CLEAR_COLOR0, &color, 0.0, 0);
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memset(&blit, 0, sizeof(blit));
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blit.mask = PIPE_MASK_RGBA;
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blit.dst.format = res2.base.format;
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blit.dst.box.width = 10;
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blit.dst.box.height = 1;
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blit.dst.box.depth = 1;
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blit.src.format = res.base.format;
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blit.src.box.width = 10;
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blit.src.box.height = 1;
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blit.src.box.depth = 1;
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virgl_encode_blit(&ctx, &res2, &res, &blit);
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/* submit the cmd stream */
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virgl_renderer_submit_cmd(ctx.cbuf->buf, ctx.ctx_id, ctx.cbuf->cdw);
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/* read back the cleared values in the resource */
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box.x = 0;
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box.y = 0;
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box.z = 0;
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box.w = 5;
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box.h = 1;
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box.d = 1;
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ret = virgl_renderer_transfer_read_iov(res2.handle, ctx.ctx_id, 0, 50, 0, &box, 0, NULL, 0);
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ck_assert_int_eq(ret, 0);
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/* check the returned values */
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for (i = 0; i < 5; i++) {
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uint32_t *ptr = res2.iovs[0].iov_base;
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ck_assert_int_eq(ptr[i], test_green);
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}
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/* cleanup */
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virgl_renderer_ctx_detach_resource(ctx.ctx_id, res2.handle);
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virgl_renderer_ctx_detach_resource(ctx.ctx_id, res.handle);
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testvirgl_destroy_backed_res(&res);
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testvirgl_destroy_backed_res(&res2);
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testvirgl_fini_ctx_cmdbuf(&ctx);
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}
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END_TEST
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struct vertex {
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float position[4];
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float color[4];
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};
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static struct vertex vertices[3] =
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{
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{
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{ 0.0f, -0.9f, 0.0f, 1.0f },
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{ 1.0f, 0.0f, 0.0f, 1.0f }
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},
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{
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{ -0.9f, 0.9f, 0.0f, 1.0f },
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{ 0.0f, 1.0f, 0.0f, 1.0f }
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},
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{
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{ 0.9f, 0.9f, 0.0f, 1.0f },
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{ 0.0f, 0.0f, 1.0f, 1.0f }
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}
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};
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/* create a resource - clear it to a color, render something */
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START_TEST(virgl_test_render_simple)
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{
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struct virgl_context ctx;
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struct virgl_resource res;
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struct virgl_resource vbo;
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struct virgl_surface surf;
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struct pipe_framebuffer_state fb_state;
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struct pipe_vertex_element ve[2];
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struct pipe_vertex_buffer vbuf;
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int ve_handle, vs_handle, fs_handle;
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int ctx_handle = 1;
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union pipe_color_union color;
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struct virgl_box box;
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int ret;
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int tw = 300, th = 300;
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ret = testvirgl_init_ctx_cmdbuf(&ctx);
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ck_assert_int_eq(ret, 0);
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/* init and create simple 2D resource */
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ret = testvirgl_create_backed_simple_2d_res(&res, 1, tw, th);
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ck_assert_int_eq(ret, 0);
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/* attach resource to context */
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virgl_renderer_ctx_attach_resource(ctx.ctx_id, res.handle);
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/* create a surface for the resource */
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memset(&surf, 0, sizeof(surf));
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surf.base.format = PIPE_FORMAT_B8G8R8X8_UNORM;
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surf.handle = ctx_handle++;
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surf.base.texture = &res.base;
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virgl_encoder_create_surface(&ctx, surf.handle, &res, &surf.base);
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/* set the framebuffer state */
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fb_state.nr_cbufs = 1;
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fb_state.zsbuf = NULL;
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fb_state.cbufs[0] = &surf.base;
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virgl_encoder_set_framebuffer_state(&ctx, &fb_state);
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/* clear the resource */
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/* clear buffer to green */
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color.f[0] = 0.0;
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color.f[1] = 1.0;
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color.f[2] = 0.0;
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color.f[3] = 1.0;
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virgl_encode_clear(&ctx, PIPE_CLEAR_COLOR0, &color, 0.0, 0);
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/* create vertex elements */
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ve_handle = ctx_handle++;
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memset(ve, 0, sizeof(ve));
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ve[0].src_offset = Offset(struct vertex, position);
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ve[0].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
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ve[1].src_offset = Offset(struct vertex, color);
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ve[1].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
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virgl_encoder_create_vertex_elements(&ctx, ve_handle, 2, ve);
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virgl_encode_bind_object(&ctx, ve_handle, VIRGL_OBJECT_VERTEX_ELEMENTS);
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/* create vbo */
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ret = testvirgl_create_backed_simple_buffer(&vbo, 2, sizeof(vertices), PIPE_BIND_VERTEX_BUFFER);
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ck_assert_int_eq(ret, 0);
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virgl_renderer_ctx_attach_resource(ctx.ctx_id, vbo.handle);
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/* inline write the data to it */
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box.x = 0;
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box.y = 0;
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box.z = 0;
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box.w = sizeof(vertices);
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box.h = 1;
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box.d = 1;
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virgl_encoder_inline_write(&ctx, &vbo, 0, 0, (struct pipe_box *)&box, &vertices, box.w, 0);
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vbuf.stride = sizeof(struct vertex);
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vbuf.buffer_offset = 0;
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vbuf.buffer = &vbo.base;
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virgl_encoder_set_vertex_buffers(&ctx, 1, &vbuf);
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/* create vertex shader */
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{
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struct pipe_shader_state vs;
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const char *text =
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"VERT\n"
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"DCL IN[0]\n"
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"DCL IN[1]\n"
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"DCL OUT[0], POSITION\n"
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"DCL OUT[1], COLOR\n"
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" 0: MOV OUT[1], IN[1]\n"
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" 1: MOV OUT[0], IN[0]\n"
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" 2: END\n";
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memset(&vs, 0, sizeof(vs));
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vs_handle = ctx_handle++;
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virgl_encode_shader_state(&ctx, vs_handle, PIPE_SHADER_VERTEX,
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&vs, text);
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virgl_encode_bind_shader(&ctx, vs_handle, PIPE_SHADER_VERTEX);
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}
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/* create fragment shader */
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{
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struct pipe_shader_state fs;
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const char *text =
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"FRAG\n"
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"DCL IN[0], COLOR, LINEAR\n"
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"DCL OUT[0], COLOR\n"
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" 0: MOV OUT[0], IN[0]\n"
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" 1: END\n";
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memset(&fs, 0, sizeof(fs));
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fs_handle = ctx_handle++;
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virgl_encode_shader_state(&ctx, fs_handle, PIPE_SHADER_FRAGMENT,
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&fs, text);
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virgl_encode_bind_shader(&ctx, fs_handle, PIPE_SHADER_FRAGMENT);
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}
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/* set blend state */
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{
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struct pipe_blend_state blend;
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int blend_handle = ctx_handle++;
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memset(&blend, 0, sizeof(blend));
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blend.rt[0].colormask = PIPE_MASK_RGBA;
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virgl_encode_blend_state(&ctx, blend_handle, &blend);
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virgl_encode_bind_object(&ctx, blend_handle, VIRGL_OBJECT_BLEND);
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}
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/* set depth stencil alpha state */
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{
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struct pipe_depth_stencil_alpha_state dsa;
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int dsa_handle = ctx_handle++;
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memset(&dsa, 0, sizeof(dsa));
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dsa.depth.writemask = 1;
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dsa.depth.func = PIPE_FUNC_LESS;
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virgl_encode_dsa_state(&ctx, dsa_handle, &dsa);
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virgl_encode_bind_object(&ctx, dsa_handle, VIRGL_OBJECT_DSA);
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}
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/* set rasterizer state */
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{
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struct pipe_rasterizer_state rasterizer;
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int rs_handle = ctx_handle++;
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memset(&rasterizer, 0, sizeof(rasterizer));
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rasterizer.cull_face = PIPE_FACE_NONE;
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rasterizer.half_pixel_center = 1;
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rasterizer.bottom_edge_rule = 1;
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rasterizer.depth_clip = 1;
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virgl_encode_rasterizer_state(&ctx, rs_handle, &rasterizer);
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virgl_encode_bind_object(&ctx, rs_handle, VIRGL_OBJECT_RASTERIZER);
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}
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/* set viewport state */
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{
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struct pipe_viewport_state vp;
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float znear = 0, zfar = 1.0;
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float half_w = tw / 2.0f;
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float half_h = th / 2.0f;
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float half_d = (zfar - znear) / 2.0f;
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vp.scale[0] = half_w;
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vp.scale[1] = half_h;
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vp.scale[2] = half_d;
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vp.translate[0] = half_w + 0;
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vp.translate[1] = half_h + 0;
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vp.translate[2] = half_d + znear;
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virgl_encoder_set_viewport_states(&ctx, 0, 1, &vp);
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}
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/* draw */
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{
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struct pipe_draw_info info;
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memset(&info, 0, sizeof(info));
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info.count = 3;
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info.mode = PIPE_PRIM_TRIANGLES;
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virgl_encoder_draw_vbo(&ctx, &info);
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}
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virgl_renderer_submit_cmd(ctx.cbuf->buf, ctx.ctx_id, ctx.cbuf->cdw);
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/* create a fence */
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testvirgl_reset_fence();
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ret = virgl_renderer_create_fence(1, ctx.ctx_id);
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ck_assert_int_eq(ret, 0);
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do {
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int fence;
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virgl_renderer_poll();
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fence = testvirgl_get_last_fence();
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if (fence >= 1)
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break;
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nanosleep((struct timespec[]){{0, 50000}}, NULL);
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} while(1);
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|
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/* read back the tri values in the resource */
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box.x = 0;
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box.y = 0;
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box.z = 0;
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box.w = tw;
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box.h = th;
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box.d = 1;
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ret = virgl_renderer_transfer_read_iov(res.handle, ctx.ctx_id, 0, 0, 0, &box, 0, NULL, 0);
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ck_assert_int_eq(ret, 0);
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|
|
|
{
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int w, h;
|
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bool all_cleared = true;
|
|
uint32_t *ptr = res.iovs[0].iov_base;
|
|
for (h = 0; h < th; h++) {
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|
for (w = 0; w < tw; w++) {
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|
if (ptr[h * tw + w] != test_green)
|
|
all_cleared = false;
|
|
}
|
|
}
|
|
ck_assert_int_eq(all_cleared, false);
|
|
}
|
|
|
|
/* cleanup */
|
|
virgl_renderer_ctx_detach_resource(ctx.ctx_id, res.handle);
|
|
|
|
testvirgl_destroy_backed_res(&vbo);
|
|
testvirgl_destroy_backed_res(&res);
|
|
|
|
testvirgl_fini_ctx_cmdbuf(&ctx);
|
|
}
|
|
END_TEST
|
|
|
|
/* create a resource - clear it to a color, render something */
|
|
START_TEST(virgl_test_render_geom_simple)
|
|
{
|
|
struct virgl_context ctx;
|
|
struct virgl_resource res;
|
|
struct virgl_resource vbo;
|
|
struct virgl_surface surf;
|
|
struct pipe_framebuffer_state fb_state;
|
|
struct pipe_vertex_element ve[2];
|
|
struct pipe_vertex_buffer vbuf;
|
|
int ve_handle, vs_handle, fs_handle, gs_handle;
|
|
int ctx_handle = 1;
|
|
union pipe_color_union color;
|
|
struct virgl_box box;
|
|
int ret;
|
|
int tw = 300, th = 300;
|
|
|
|
ret = testvirgl_init_ctx_cmdbuf(&ctx);
|
|
ck_assert_int_eq(ret, 0);
|
|
|
|
/* Geometry shader are only available since GLSL 150 */
|
|
uint32_t glsl_level = testvirgl_get_glsl_level_from_caps();
|
|
if (glsl_level < 150) {
|
|
testvirgl_fini_ctx_cmdbuf(&ctx);
|
|
return;
|
|
}
|
|
|
|
/* init and create simple 2D resource */
|
|
ret = testvirgl_create_backed_simple_2d_res(&res, 1, tw, th);
|
|
ck_assert_int_eq(ret, 0);
|
|
|
|
/* attach resource to context */
|
|
virgl_renderer_ctx_attach_resource(ctx.ctx_id, res.handle);
|
|
|
|
/* create a surface for the resource */
|
|
memset(&surf, 0, sizeof(surf));
|
|
surf.base.format = PIPE_FORMAT_B8G8R8X8_UNORM;
|
|
surf.handle = ctx_handle++;
|
|
surf.base.texture = &res.base;
|
|
|
|
virgl_encoder_create_surface(&ctx, surf.handle, &res, &surf.base);
|
|
|
|
/* set the framebuffer state */
|
|
fb_state.nr_cbufs = 1;
|
|
fb_state.zsbuf = NULL;
|
|
fb_state.cbufs[0] = &surf.base;
|
|
virgl_encoder_set_framebuffer_state(&ctx, &fb_state);
|
|
|
|
/* clear the resource */
|
|
/* clear buffer to green */
|
|
color.f[0] = 0.0;
|
|
color.f[1] = 1.0;
|
|
color.f[2] = 0.0;
|
|
color.f[3] = 1.0;
|
|
virgl_encode_clear(&ctx, PIPE_CLEAR_COLOR0, &color, 0.0, 0);
|
|
|
|
/* create vertex elements */
|
|
ve_handle = ctx_handle++;
|
|
memset(ve, 0, sizeof(ve));
|
|
ve[0].src_offset = Offset(struct vertex, position);
|
|
ve[0].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
|
|
ve[1].src_offset = Offset(struct vertex, color);
|
|
ve[1].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
|
|
virgl_encoder_create_vertex_elements(&ctx, ve_handle, 2, ve);
|
|
|
|
virgl_encode_bind_object(&ctx, ve_handle, VIRGL_OBJECT_VERTEX_ELEMENTS);
|
|
|
|
/* create vbo */
|
|
ret = testvirgl_create_backed_simple_buffer(&vbo, 2, sizeof(vertices), PIPE_BIND_VERTEX_BUFFER);
|
|
ck_assert_int_eq(ret, 0);
|
|
virgl_renderer_ctx_attach_resource(ctx.ctx_id, vbo.handle);
|
|
|
|
/* inline write the data to it */
|
|
box.x = 0;
|
|
box.y = 0;
|
|
box.z = 0;
|
|
box.w = sizeof(vertices);
|
|
box.h = 1;
|
|
box.d = 1;
|
|
virgl_encoder_inline_write(&ctx, &vbo, 0, 0, (struct pipe_box *)&box, &vertices, box.w, 0);
|
|
|
|
vbuf.stride = sizeof(struct vertex);
|
|
vbuf.buffer_offset = 0;
|
|
vbuf.buffer = &vbo.base;
|
|
virgl_encoder_set_vertex_buffers(&ctx, 1, &vbuf);
|
|
|
|
/* create vertex shader */
|
|
{
|
|
struct pipe_shader_state vs;
|
|
const char *text =
|
|
"VERT\n"
|
|
"DCL IN[0]\n"
|
|
"DCL IN[1]\n"
|
|
"DCL OUT[0], POSITION\n"
|
|
"DCL OUT[1], GENERIC[20]\n"
|
|
" 0: MOV OUT[1], IN[1]\n"
|
|
" 1: MOV OUT[0], IN[0]\n"
|
|
" 2: END\n";
|
|
memset(&vs, 0, sizeof(vs));
|
|
vs_handle = ctx_handle++;
|
|
virgl_encode_shader_state(&ctx, vs_handle, PIPE_SHADER_VERTEX,
|
|
&vs, text);
|
|
virgl_encode_bind_shader(&ctx, vs_handle, PIPE_SHADER_VERTEX);
|
|
}
|
|
|
|
/* create geometry shader */
|
|
{
|
|
struct pipe_shader_state gs;
|
|
const char *text =
|
|
"GEOM\n"
|
|
"PROPERTY GS_INPUT_PRIMITIVE TRIANGLES\n"
|
|
"PROPERTY GS_OUTPUT_PRIMITIVE TRIANGLE_STRIP\n"
|
|
"PROPERTY GS_MAX_OUTPUT_VERTICES 3\n"
|
|
"PROPERTY GS_INVOCATIONS 1\n"
|
|
"DCL IN[][0], POSITION\n"
|
|
"DCL IN[][1], GENERIC[20]\n"
|
|
"DCL OUT[0], POSITION\n"
|
|
"DCL OUT[1], GENERIC[20]\n"
|
|
"IMM[0] INT32 {0, 0, 0, 0}\n"
|
|
"0:MOV OUT[0], IN[0][0]\n"
|
|
"1:MOV OUT[1], IN[0][1]\n"
|
|
"2:EMIT IMM[0].xxxx\n"
|
|
"3:MOV OUT[0], IN[1][0]\n"
|
|
"4:MOV OUT[1], IN[0][1]\n" /* copy color from input vertex 0 */
|
|
"5:EMIT IMM[0].xxxx\n"
|
|
"6:MOV OUT[0], IN[2][0]\n"
|
|
"7:MOV OUT[1], IN[2][1]\n"
|
|
"8:EMIT IMM[0].xxxx\n"
|
|
"9:END\n";
|
|
memset(&gs, 0, sizeof(gs));
|
|
gs_handle = ctx_handle++;
|
|
virgl_encode_shader_state(&ctx, gs_handle, PIPE_SHADER_GEOMETRY,
|
|
&gs, text);
|
|
virgl_encode_bind_shader(&ctx, gs_handle, PIPE_SHADER_GEOMETRY);
|
|
}
|
|
|
|
/* create fragment shader */
|
|
{
|
|
struct pipe_shader_state fs;
|
|
const char *text =
|
|
"FRAG\n"
|
|
"DCL IN[0], GENERIC[20], LINEAR\n"
|
|
"DCL OUT[0], COLOR\n"
|
|
" 0: MOV OUT[0], IN[0]\n"
|
|
" 1: END\n";
|
|
memset(&fs, 0, sizeof(fs));
|
|
fs_handle = ctx_handle++;
|
|
virgl_encode_shader_state(&ctx, fs_handle, PIPE_SHADER_FRAGMENT,
|
|
&fs, text);
|
|
|
|
virgl_encode_bind_shader(&ctx, fs_handle, PIPE_SHADER_FRAGMENT);
|
|
}
|
|
|
|
/* set blend state */
|
|
{
|
|
struct pipe_blend_state blend;
|
|
int blend_handle = ctx_handle++;
|
|
memset(&blend, 0, sizeof(blend));
|
|
blend.rt[0].colormask = PIPE_MASK_RGBA;
|
|
virgl_encode_blend_state(&ctx, blend_handle, &blend);
|
|
virgl_encode_bind_object(&ctx, blend_handle, VIRGL_OBJECT_BLEND);
|
|
}
|
|
|
|
/* set depth stencil alpha state */
|
|
{
|
|
struct pipe_depth_stencil_alpha_state dsa;
|
|
int dsa_handle = ctx_handle++;
|
|
memset(&dsa, 0, sizeof(dsa));
|
|
dsa.depth.writemask = 1;
|
|
dsa.depth.func = PIPE_FUNC_LESS;
|
|
virgl_encode_dsa_state(&ctx, dsa_handle, &dsa);
|
|
virgl_encode_bind_object(&ctx, dsa_handle, VIRGL_OBJECT_DSA);
|
|
}
|
|
|
|
/* set rasterizer state */
|
|
{
|
|
struct pipe_rasterizer_state rasterizer;
|
|
int rs_handle = ctx_handle++;
|
|
memset(&rasterizer, 0, sizeof(rasterizer));
|
|
rasterizer.cull_face = PIPE_FACE_NONE;
|
|
rasterizer.half_pixel_center = 1;
|
|
rasterizer.bottom_edge_rule = 1;
|
|
rasterizer.depth_clip = 1;
|
|
virgl_encode_rasterizer_state(&ctx, rs_handle, &rasterizer);
|
|
virgl_encode_bind_object(&ctx, rs_handle, VIRGL_OBJECT_RASTERIZER);
|
|
}
|
|
|
|
/* set viewport state */
|
|
{
|
|
struct pipe_viewport_state vp;
|
|
float znear = 0, zfar = 1.0;
|
|
float half_w = tw / 2.0f;
|
|
float half_h = th / 2.0f;
|
|
float half_d = (zfar - znear) / 2.0f;
|
|
|
|
vp.scale[0] = half_w;
|
|
vp.scale[1] = half_h;
|
|
vp.scale[2] = half_d;
|
|
|
|
vp.translate[0] = half_w + 0;
|
|
vp.translate[1] = half_h + 0;
|
|
vp.translate[2] = half_d + znear;
|
|
virgl_encoder_set_viewport_states(&ctx, 0, 1, &vp);
|
|
}
|
|
|
|
/* draw */
|
|
{
|
|
struct pipe_draw_info info;
|
|
memset(&info, 0, sizeof(info));
|
|
info.count = 3;
|
|
info.mode = PIPE_PRIM_TRIANGLES;
|
|
virgl_encoder_draw_vbo(&ctx, &info);
|
|
}
|
|
|
|
virgl_renderer_submit_cmd(ctx.cbuf->buf, ctx.ctx_id, ctx.cbuf->cdw);
|
|
|
|
/* create a fence */
|
|
testvirgl_reset_fence();
|
|
ret = virgl_renderer_create_fence(1, ctx.ctx_id);
|
|
ck_assert_int_eq(ret, 0);
|
|
|
|
do {
|
|
int fence;
|
|
|
|
virgl_renderer_poll();
|
|
fence = testvirgl_get_last_fence();
|
|
if (fence >= 1)
|
|
break;
|
|
nanosleep((struct timespec[]){{0, 50000}}, NULL);
|
|
} while(1);
|
|
|
|
/* read back the tri values in the resource */
|
|
box.x = 0;
|
|
box.y = 0;
|
|
box.z = 0;
|
|
box.w = tw;
|
|
box.h = th;
|
|
box.d = 1;
|
|
ret = virgl_renderer_transfer_read_iov(res.handle, ctx.ctx_id, 0, 0, 0, &box, 0, NULL, 0);
|
|
ck_assert_int_eq(ret, 0);
|
|
|
|
{
|
|
int w, h;
|
|
bool all_cleared = true;
|
|
uint32_t *ptr = res.iovs[0].iov_base;
|
|
for (h = 0; h < th; h++) {
|
|
for (w = 0; w < tw; w++) {
|
|
if (ptr[h * tw + w] != test_green)
|
|
all_cleared = false;
|
|
}
|
|
}
|
|
ck_assert_int_eq(all_cleared, false);
|
|
}
|
|
|
|
/* cleanup */
|
|
virgl_renderer_ctx_detach_resource(ctx.ctx_id, res.handle);
|
|
|
|
testvirgl_destroy_backed_res(&vbo);
|
|
testvirgl_destroy_backed_res(&res);
|
|
|
|
testvirgl_fini_ctx_cmdbuf(&ctx);
|
|
}
|
|
END_TEST
|
|
|
|
/* create a resource - clear it to a color, render something
|
|
* and test transform feedback
|
|
*/
|
|
START_TEST(virgl_test_render_xfb)
|
|
{
|
|
struct virgl_context ctx;
|
|
struct virgl_resource res;
|
|
struct virgl_resource vbo;
|
|
struct virgl_resource xfb;
|
|
struct virgl_surface surf;
|
|
struct virgl_so_target so_target;
|
|
struct virgl_so_target *so_target_ptr;
|
|
struct pipe_framebuffer_state fb_state;
|
|
struct pipe_vertex_element ve[2];
|
|
struct pipe_vertex_buffer vbuf;
|
|
int ve_handle, vs_handle, fs_handle, xfb_handle;
|
|
int ctx_handle = 1;
|
|
union pipe_color_union color;
|
|
struct virgl_box box;
|
|
int ret;
|
|
int tw = 300, th = 300;
|
|
|
|
ret = testvirgl_init_ctx_cmdbuf(&ctx);
|
|
ck_assert_int_eq(ret, 0);
|
|
|
|
/* init and create simple 2D resource */
|
|
ret = testvirgl_create_backed_simple_2d_res(&res, 1, tw, th);
|
|
ck_assert_int_eq(ret, 0);
|
|
|
|
/* attach resource to context */
|
|
virgl_renderer_ctx_attach_resource(ctx.ctx_id, res.handle);
|
|
|
|
/* create a surface for the resource */
|
|
memset(&surf, 0, sizeof(surf));
|
|
surf.base.format = PIPE_FORMAT_B8G8R8X8_UNORM;
|
|
surf.handle = ctx_handle++;
|
|
surf.base.texture = &res.base;
|
|
|
|
virgl_encoder_create_surface(&ctx, surf.handle, &res, &surf.base);
|
|
|
|
/* set the framebuffer state */
|
|
fb_state.nr_cbufs = 1;
|
|
fb_state.zsbuf = NULL;
|
|
fb_state.cbufs[0] = &surf.base;
|
|
virgl_encoder_set_framebuffer_state(&ctx, &fb_state);
|
|
|
|
/* clear the resource */
|
|
/* clear buffer to green */
|
|
color.f[0] = 0.0;
|
|
color.f[1] = 1.0;
|
|
color.f[2] = 0.0;
|
|
color.f[3] = 1.0;
|
|
virgl_encode_clear(&ctx, PIPE_CLEAR_COLOR0, &color, 0.0, 0);
|
|
|
|
/* create vertex elements */
|
|
ve_handle = ctx_handle++;
|
|
memset(ve, 0, sizeof(ve));
|
|
ve[0].src_offset = Offset(struct vertex, position);
|
|
ve[0].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
|
|
ve[1].src_offset = Offset(struct vertex, color);
|
|
ve[1].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
|
|
virgl_encoder_create_vertex_elements(&ctx, ve_handle, 2, ve);
|
|
|
|
virgl_encode_bind_object(&ctx, ve_handle, VIRGL_OBJECT_VERTEX_ELEMENTS);
|
|
|
|
/* create vbo */
|
|
ret = testvirgl_create_backed_simple_buffer(&vbo, 2, sizeof(vertices), PIPE_BIND_VERTEX_BUFFER);
|
|
ck_assert_int_eq(ret, 0);
|
|
virgl_renderer_ctx_attach_resource(ctx.ctx_id, vbo.handle);
|
|
|
|
/* inline write the data to it */
|
|
box.x = 0;
|
|
box.y = 0;
|
|
box.z = 0;
|
|
box.w = sizeof(vertices);
|
|
box.h = 1;
|
|
box.d = 1;
|
|
virgl_encoder_inline_write(&ctx, &vbo, 0, 0, (struct pipe_box *)&box, &vertices, box.w, 0);
|
|
|
|
vbuf.stride = sizeof(struct vertex);
|
|
vbuf.buffer_offset = 0;
|
|
vbuf.buffer = &vbo.base;
|
|
virgl_encoder_set_vertex_buffers(&ctx, 1, &vbuf);
|
|
|
|
/* create stream output buffer */
|
|
ret = testvirgl_create_backed_simple_buffer(&xfb, 3, 3*sizeof(vertices), PIPE_BIND_STREAM_OUTPUT);
|
|
ck_assert_int_eq(ret, 0);
|
|
virgl_renderer_ctx_attach_resource(ctx.ctx_id, xfb.handle);
|
|
|
|
/* set streamout target */
|
|
xfb_handle = ctx_handle++;
|
|
virgl_encoder_create_so_target(&ctx, xfb_handle, &xfb, 0, 3*sizeof(vertices));
|
|
so_target.handle = xfb_handle;
|
|
so_target_ptr = &so_target;
|
|
virgl_encoder_set_so_targets(&ctx, 1, (struct pipe_stream_output_target **)&so_target_ptr, 0);
|
|
|
|
/* create vertex shader */
|
|
{
|
|
struct pipe_shader_state vs;
|
|
const char *text =
|
|
"VERT\n"
|
|
"DCL IN[0]\n"
|
|
"DCL IN[1]\n"
|
|
"DCL OUT[0], POSITION\n"
|
|
"DCL OUT[1], COLOR\n"
|
|
" 0: MOV OUT[1], IN[1]\n"
|
|
" 1: MOV OUT[0], IN[0]\n"
|
|
" 2: END\n";
|
|
memset(&vs, 0, sizeof(vs));
|
|
vs_handle = ctx_handle++;
|
|
vs.stream_output.num_outputs = 1;
|
|
vs.stream_output.stride[0] = 4;
|
|
vs.stream_output.output[0].num_components = 4;
|
|
virgl_encode_shader_state(&ctx, vs_handle, PIPE_SHADER_VERTEX,
|
|
&vs, text);
|
|
virgl_encode_bind_shader(&ctx, vs_handle, PIPE_SHADER_VERTEX);
|
|
}
|
|
|
|
/* create fragment shader */
|
|
{
|
|
struct pipe_shader_state fs;
|
|
const char *text =
|
|
"FRAG\n"
|
|
"DCL IN[0], COLOR, LINEAR\n"
|
|
"DCL OUT[0], COLOR\n"
|
|
" 0: MOV OUT[0], IN[0]\n"
|
|
" 1: END\n";
|
|
memset(&fs, 0, sizeof(fs));
|
|
fs_handle = ctx_handle++;
|
|
virgl_encode_shader_state(&ctx, fs_handle, PIPE_SHADER_FRAGMENT,
|
|
&fs, text);
|
|
virgl_encode_bind_shader(&ctx, fs_handle, PIPE_SHADER_FRAGMENT);
|
|
}
|
|
|
|
/* set blend state */
|
|
{
|
|
struct pipe_blend_state blend;
|
|
int blend_handle = ctx_handle++;
|
|
memset(&blend, 0, sizeof(blend));
|
|
blend.rt[0].colormask = PIPE_MASK_RGBA;
|
|
virgl_encode_blend_state(&ctx, blend_handle, &blend);
|
|
virgl_encode_bind_object(&ctx, blend_handle, VIRGL_OBJECT_BLEND);
|
|
}
|
|
|
|
/* set depth stencil alpha state */
|
|
{
|
|
struct pipe_depth_stencil_alpha_state dsa;
|
|
int dsa_handle = ctx_handle++;
|
|
memset(&dsa, 0, sizeof(dsa));
|
|
dsa.depth.writemask = 1;
|
|
dsa.depth.func = PIPE_FUNC_LESS;
|
|
virgl_encode_dsa_state(&ctx, dsa_handle, &dsa);
|
|
virgl_encode_bind_object(&ctx, dsa_handle, VIRGL_OBJECT_DSA);
|
|
}
|
|
|
|
/* set rasterizer state */
|
|
{
|
|
struct pipe_rasterizer_state rasterizer;
|
|
int rs_handle = ctx_handle++;
|
|
memset(&rasterizer, 0, sizeof(rasterizer));
|
|
rasterizer.cull_face = PIPE_FACE_NONE;
|
|
rasterizer.half_pixel_center = 1;
|
|
rasterizer.bottom_edge_rule = 1;
|
|
rasterizer.depth_clip = 1;
|
|
virgl_encode_rasterizer_state(&ctx, rs_handle, &rasterizer);
|
|
virgl_encode_bind_object(&ctx, rs_handle, VIRGL_OBJECT_RASTERIZER);
|
|
}
|
|
|
|
/* set viewport state */
|
|
{
|
|
struct pipe_viewport_state vp;
|
|
float znear = 0, zfar = 1.0;
|
|
float half_w = tw / 2.0f;
|
|
float half_h = th / 2.0f;
|
|
float half_d = (zfar - znear) / 2.0f;
|
|
|
|
vp.scale[0] = half_w;
|
|
vp.scale[1] = half_h;
|
|
vp.scale[2] = half_d;
|
|
|
|
vp.translate[0] = half_w + 0;
|
|
vp.translate[1] = half_h + 0;
|
|
vp.translate[2] = half_d + znear;
|
|
virgl_encoder_set_viewport_states(&ctx, 0, 1, &vp);
|
|
}
|
|
|
|
/* draw */
|
|
{
|
|
struct pipe_draw_info info;
|
|
memset(&info, 0, sizeof(info));
|
|
info.count = 3;
|
|
info.mode = PIPE_PRIM_TRIANGLES;
|
|
virgl_encoder_draw_vbo(&ctx, &info);
|
|
}
|
|
|
|
virgl_renderer_submit_cmd(ctx.cbuf->buf, ctx.ctx_id, ctx.cbuf->cdw);
|
|
|
|
/* create a fence */
|
|
testvirgl_reset_fence();
|
|
ret = virgl_renderer_create_fence(1, ctx.ctx_id);
|
|
ck_assert_int_eq(ret, 0);
|
|
|
|
do {
|
|
int fence;
|
|
|
|
virgl_renderer_poll();
|
|
fence = testvirgl_get_last_fence();
|
|
if (fence >= 1)
|
|
break;
|
|
nanosleep((struct timespec[]){{0, 50000}}, NULL);
|
|
} while(1);
|
|
|
|
/* read back the tri values in the resource */
|
|
box.x = 0;
|
|
box.y = 0;
|
|
box.z = 0;
|
|
box.w = tw;
|
|
box.h = th;
|
|
box.d = 1;
|
|
ret = virgl_renderer_transfer_read_iov(res.handle, ctx.ctx_id, 0, 0, 0, &box, 0, NULL, 0);
|
|
ck_assert_int_eq(ret, 0);
|
|
|
|
{
|
|
int w, h;
|
|
bool all_cleared = true;
|
|
uint32_t *ptr = res.iovs[0].iov_base;
|
|
for (h = 0; h < th; h++) {
|
|
for (w = 0; w < tw; w++) {
|
|
if (ptr[h * tw + w] != test_green)
|
|
all_cleared = false;
|
|
}
|
|
}
|
|
ck_assert_int_eq(all_cleared, false);
|
|
}
|
|
|
|
/* cleanup */
|
|
virgl_renderer_ctx_detach_resource(ctx.ctx_id, res.handle);
|
|
|
|
testvirgl_destroy_backed_res(&xfb);
|
|
testvirgl_destroy_backed_res(&vbo);
|
|
testvirgl_destroy_backed_res(&res);
|
|
|
|
testvirgl_fini_ctx_cmdbuf(&ctx);
|
|
}
|
|
END_TEST
|
|
|
|
/* send a large shader across */
|
|
START_TEST(virgl_test_large_shader)
|
|
{
|
|
int ret;
|
|
struct virgl_context ctx;
|
|
int ctx_handle = 1;
|
|
int fs_handle;
|
|
ret = testvirgl_init_ctx_cmdbuf(&ctx);
|
|
ck_assert_int_eq(ret, 0);
|
|
|
|
/* create large fragment shader */
|
|
{
|
|
struct pipe_shader_state fs;
|
|
const char *text = large_frag;
|
|
|
|
memset(&fs, 0, sizeof(fs));
|
|
fs_handle = ctx_handle++;
|
|
virgl_encode_shader_state(&ctx, fs_handle, PIPE_SHADER_FRAGMENT,
|
|
&fs, text);
|
|
|
|
virgl_encode_bind_shader(&ctx, fs_handle, PIPE_SHADER_FRAGMENT);
|
|
}
|
|
|
|
testvirgl_fini_ctx_cmdbuf(&ctx);
|
|
}
|
|
END_TEST
|
|
|
|
static Suite *virgl_init_suite(void)
|
|
{
|
|
Suite *s;
|
|
TCase *tc_core;
|
|
|
|
s = suite_create("virgl_clear");
|
|
tc_core = tcase_create("clear");
|
|
tcase_add_test(tc_core, virgl_test_clear);
|
|
tcase_add_test(tc_core, virgl_test_blit_simple);
|
|
tcase_add_test(tc_core, virgl_test_overlap_obj_id);
|
|
tcase_add_test(tc_core, virgl_test_large_shader);
|
|
tcase_add_test(tc_core, virgl_test_render_simple);
|
|
tcase_add_test(tc_core, virgl_test_render_geom_simple);
|
|
tcase_add_test(tc_core, virgl_test_render_xfb);
|
|
|
|
suite_add_tcase(s, tc_core);
|
|
return s;
|
|
|
|
}
|
|
|
|
int main(void)
|
|
{
|
|
Suite *s;
|
|
SRunner *sr;
|
|
int number_failed;
|
|
|
|
if (getenv("VRENDTEST_USE_EGL_SURFACELESS"))
|
|
context_flags |= VIRGL_RENDERER_USE_SURFACELESS;
|
|
if (getenv("VRENDTEST_USE_EGL_GLES"))
|
|
context_flags |= VIRGL_RENDERER_USE_GLES;
|
|
|
|
s = virgl_init_suite();
|
|
sr = srunner_create(s);
|
|
|
|
srunner_run_all(sr, CK_NORMAL);
|
|
number_failed = srunner_ntests_failed(sr);
|
|
srunner_free(sr);
|
|
|
|
return number_failed == 0 ? EXIT_SUCCESS : EXIT_FAILURE;
|
|
}
|