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/*
* Copyright 2020 The WebRTC project authors. All Rights Reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
*/
#ifndef PC_DATA_CHANNEL_UTILS_H_
#define PC_DATA_CHANNEL_UTILS_H_
#include <deque>
#include <memory>
#include <string>
#include <utility>
#include "api/data_channel_interface.h"
#include "media/base/media_engine.h"
namespace webrtc {
// A packet queue which tracks the total queued bytes. Queued packets are
// owned by this class.
class PacketQueue final {
public:
size_t byte_count() const { return byte_count_; }
bool Empty() const;
std::unique_ptr<DataBuffer> PopFront();
void PushFront(std::unique_ptr<DataBuffer> packet);
void PushBack(std::unique_ptr<DataBuffer> packet);
void Clear();
void Swap(PacketQueue* other);
private:
std::deque<std::unique_ptr<DataBuffer>> packets_;
size_t byte_count_ = 0;
};
struct DataChannelStats {
int internal_id;
int id;
std::string label;
std::string protocol;
DataChannelInterface::DataState state;
uint32_t messages_sent;
uint32_t messages_received;
uint64_t bytes_sent;
uint64_t bytes_received;
};
bool IsSctpLike(cricket::DataChannelType type);
} // namespace webrtc
#endif // PC_DATA_CHANNEL_UTILS_H_