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329 lines
11 KiB
329 lines
11 KiB
/*
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* Copyright 2017 The WebRTC project authors. All Rights Reserved.
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*
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* Use of this source code is governed by a BSD-style license
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* that can be found in the LICENSE file in the root of the source
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* tree. An additional intellectual property rights grant can be found
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* in the file PATENTS. All contributing project authors may
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* be found in the AUTHORS file in the root of the source tree.
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*/
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#import "RTCMTLRenderer+Private.h"
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#import <Metal/Metal.h>
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#import <MetalKit/MetalKit.h>
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#import "base/RTCLogging.h"
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#import "base/RTCVideoFrame.h"
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#import "base/RTCVideoFrameBuffer.h"
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#include "api/video/video_rotation.h"
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#include "rtc_base/checks.h"
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// As defined in shaderSource.
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static NSString *const vertexFunctionName = @"vertexPassthrough";
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static NSString *const fragmentFunctionName = @"fragmentColorConversion";
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static NSString *const pipelineDescriptorLabel = @"RTCPipeline";
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static NSString *const commandBufferLabel = @"RTCCommandBuffer";
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static NSString *const renderEncoderLabel = @"RTCEncoder";
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static NSString *const renderEncoderDebugGroup = @"RTCDrawFrame";
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// Computes the texture coordinates given rotation and cropping.
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static inline void getCubeVertexData(int cropX,
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int cropY,
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int cropWidth,
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int cropHeight,
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size_t frameWidth,
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size_t frameHeight,
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RTCVideoRotation rotation,
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float *buffer) {
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// The computed values are the adjusted texture coordinates, in [0..1].
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// For the left and top, 0.0 means no cropping and e.g. 0.2 means we're skipping 20% of the
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// left/top edge.
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// For the right and bottom, 1.0 means no cropping and e.g. 0.8 means we're skipping 20% of the
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// right/bottom edge (i.e. render up to 80% of the width/height).
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float cropLeft = cropX / (float)frameWidth;
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float cropRight = (cropX + cropWidth) / (float)frameWidth;
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float cropTop = cropY / (float)frameHeight;
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float cropBottom = (cropY + cropHeight) / (float)frameHeight;
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// These arrays map the view coordinates to texture coordinates, taking cropping and rotation
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// into account. The first two columns are view coordinates, the last two are texture coordinates.
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switch (rotation) {
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case RTCVideoRotation_0: {
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float values[16] = {-1.0, -1.0, cropLeft, cropBottom,
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1.0, -1.0, cropRight, cropBottom,
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-1.0, 1.0, cropLeft, cropTop,
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1.0, 1.0, cropRight, cropTop};
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memcpy(buffer, &values, sizeof(values));
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} break;
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case RTCVideoRotation_90: {
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float values[16] = {-1.0, -1.0, cropRight, cropBottom,
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1.0, -1.0, cropRight, cropTop,
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-1.0, 1.0, cropLeft, cropBottom,
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1.0, 1.0, cropLeft, cropTop};
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memcpy(buffer, &values, sizeof(values));
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} break;
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case RTCVideoRotation_180: {
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float values[16] = {-1.0, -1.0, cropRight, cropTop,
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1.0, -1.0, cropLeft, cropTop,
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-1.0, 1.0, cropRight, cropBottom,
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1.0, 1.0, cropLeft, cropBottom};
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memcpy(buffer, &values, sizeof(values));
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} break;
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case RTCVideoRotation_270: {
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float values[16] = {-1.0, -1.0, cropLeft, cropTop,
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1.0, -1.0, cropLeft, cropBottom,
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-1.0, 1.0, cropRight, cropTop,
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1.0, 1.0, cropRight, cropBottom};
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memcpy(buffer, &values, sizeof(values));
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} break;
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}
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}
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// The max number of command buffers in flight (submitted to GPU).
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// For now setting it up to 1.
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// In future we might use triple buffering method if it improves performance.
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static const NSInteger kMaxInflightBuffers = 1;
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@implementation RTCMTLRenderer {
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__kindof MTKView *_view;
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// Controller.
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dispatch_semaphore_t _inflight_semaphore;
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// Renderer.
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id<MTLDevice> _device;
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id<MTLCommandQueue> _commandQueue;
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id<MTLLibrary> _defaultLibrary;
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id<MTLRenderPipelineState> _pipelineState;
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// Buffers.
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id<MTLBuffer> _vertexBuffer;
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// Values affecting the vertex buffer. Stored for comparison to avoid unnecessary recreation.
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int _oldFrameWidth;
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int _oldFrameHeight;
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int _oldCropWidth;
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int _oldCropHeight;
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int _oldCropX;
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int _oldCropY;
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RTCVideoRotation _oldRotation;
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}
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@synthesize rotationOverride = _rotationOverride;
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- (instancetype)init {
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if (self = [super init]) {
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_inflight_semaphore = dispatch_semaphore_create(kMaxInflightBuffers);
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}
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return self;
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}
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- (BOOL)addRenderingDestination:(__kindof MTKView *)view {
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return [self setupWithView:view];
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}
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#pragma mark - Private
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- (BOOL)setupWithView:(__kindof MTKView *)view {
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BOOL success = NO;
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if ([self setupMetal]) {
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_view = view;
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view.device = _device;
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view.preferredFramesPerSecond = 30;
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view.autoResizeDrawable = NO;
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[self loadAssets];
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float vertexBufferArray[16] = {0};
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_vertexBuffer = [_device newBufferWithBytes:vertexBufferArray
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length:sizeof(vertexBufferArray)
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options:MTLResourceCPUCacheModeWriteCombined];
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success = YES;
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}
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return success;
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}
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#pragma mark - Inheritance
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- (id<MTLDevice>)currentMetalDevice {
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return _device;
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}
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- (NSString *)shaderSource {
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RTC_NOTREACHED() << "Virtual method not implemented in subclass.";
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return nil;
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}
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- (void)uploadTexturesToRenderEncoder:(id<MTLRenderCommandEncoder>)renderEncoder {
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RTC_NOTREACHED() << "Virtual method not implemented in subclass.";
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}
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- (void)getWidth:(int *)width
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height:(int *)height
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cropWidth:(int *)cropWidth
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cropHeight:(int *)cropHeight
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cropX:(int *)cropX
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cropY:(int *)cropY
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ofFrame:(nonnull RTC_OBJC_TYPE(RTCVideoFrame) *)frame {
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RTC_NOTREACHED() << "Virtual method not implemented in subclass.";
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}
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- (BOOL)setupTexturesForFrame:(nonnull RTC_OBJC_TYPE(RTCVideoFrame) *)frame {
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// Apply rotation override if set.
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RTCVideoRotation rotation;
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NSValue *rotationOverride = self.rotationOverride;
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if (rotationOverride) {
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#if defined(__IPHONE_11_0) && defined(__IPHONE_OS_VERSION_MAX_ALLOWED) && \
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(__IPHONE_OS_VERSION_MAX_ALLOWED >= __IPHONE_11_0)
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if (@available(iOS 11, *)) {
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[rotationOverride getValue:&rotation size:sizeof(rotation)];
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} else
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#endif
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{
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[rotationOverride getValue:&rotation];
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}
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} else {
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rotation = frame.rotation;
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}
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int frameWidth, frameHeight, cropWidth, cropHeight, cropX, cropY;
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[self getWidth:&frameWidth
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height:&frameHeight
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cropWidth:&cropWidth
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cropHeight:&cropHeight
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cropX:&cropX
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cropY:&cropY
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ofFrame:frame];
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// Recompute the texture cropping and recreate vertexBuffer if necessary.
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if (cropX != _oldCropX || cropY != _oldCropY || cropWidth != _oldCropWidth ||
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cropHeight != _oldCropHeight || rotation != _oldRotation || frameWidth != _oldFrameWidth ||
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frameHeight != _oldFrameHeight) {
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getCubeVertexData(cropX,
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cropY,
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cropWidth,
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cropHeight,
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frameWidth,
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frameHeight,
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rotation,
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(float *)_vertexBuffer.contents);
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_oldCropX = cropX;
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_oldCropY = cropY;
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_oldCropWidth = cropWidth;
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_oldCropHeight = cropHeight;
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_oldRotation = rotation;
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_oldFrameWidth = frameWidth;
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_oldFrameHeight = frameHeight;
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}
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return YES;
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}
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#pragma mark - GPU methods
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- (BOOL)setupMetal {
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// Set the view to use the default device.
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_device = MTLCreateSystemDefaultDevice();
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if (!_device) {
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return NO;
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}
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// Create a new command queue.
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_commandQueue = [_device newCommandQueue];
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// Load metal library from source.
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NSError *libraryError = nil;
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NSString *shaderSource = [self shaderSource];
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id<MTLLibrary> sourceLibrary =
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[_device newLibraryWithSource:shaderSource options:NULL error:&libraryError];
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if (libraryError) {
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RTCLogError(@"Metal: Library with source failed\n%@", libraryError);
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return NO;
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}
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if (!sourceLibrary) {
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RTCLogError(@"Metal: Failed to load library. %@", libraryError);
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return NO;
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}
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_defaultLibrary = sourceLibrary;
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return YES;
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}
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- (void)loadAssets {
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id<MTLFunction> vertexFunction = [_defaultLibrary newFunctionWithName:vertexFunctionName];
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id<MTLFunction> fragmentFunction = [_defaultLibrary newFunctionWithName:fragmentFunctionName];
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MTLRenderPipelineDescriptor *pipelineDescriptor = [[MTLRenderPipelineDescriptor alloc] init];
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pipelineDescriptor.label = pipelineDescriptorLabel;
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pipelineDescriptor.vertexFunction = vertexFunction;
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pipelineDescriptor.fragmentFunction = fragmentFunction;
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pipelineDescriptor.colorAttachments[0].pixelFormat = _view.colorPixelFormat;
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pipelineDescriptor.depthAttachmentPixelFormat = MTLPixelFormatInvalid;
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NSError *error = nil;
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_pipelineState = [_device newRenderPipelineStateWithDescriptor:pipelineDescriptor error:&error];
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if (!_pipelineState) {
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RTCLogError(@"Metal: Failed to create pipeline state. %@", error);
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}
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}
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- (void)render {
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id<MTLCommandBuffer> commandBuffer = [_commandQueue commandBuffer];
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commandBuffer.label = commandBufferLabel;
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__block dispatch_semaphore_t block_semaphore = _inflight_semaphore;
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[commandBuffer addCompletedHandler:^(id<MTLCommandBuffer> _Nonnull) {
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// GPU work completed.
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dispatch_semaphore_signal(block_semaphore);
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}];
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MTLRenderPassDescriptor *renderPassDescriptor = _view.currentRenderPassDescriptor;
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if (renderPassDescriptor) { // Valid drawable.
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id<MTLRenderCommandEncoder> renderEncoder =
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[commandBuffer renderCommandEncoderWithDescriptor:renderPassDescriptor];
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renderEncoder.label = renderEncoderLabel;
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// Set context state.
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[renderEncoder pushDebugGroup:renderEncoderDebugGroup];
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[renderEncoder setRenderPipelineState:_pipelineState];
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[renderEncoder setVertexBuffer:_vertexBuffer offset:0 atIndex:0];
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[self uploadTexturesToRenderEncoder:renderEncoder];
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[renderEncoder drawPrimitives:MTLPrimitiveTypeTriangleStrip
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vertexStart:0
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vertexCount:4
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instanceCount:1];
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[renderEncoder popDebugGroup];
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[renderEncoder endEncoding];
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[commandBuffer presentDrawable:_view.currentDrawable];
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}
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// CPU work is completed, GPU work can be started.
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[commandBuffer commit];
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}
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#pragma mark - RTCMTLRenderer
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- (void)drawFrame:(RTC_OBJC_TYPE(RTCVideoFrame) *)frame {
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@autoreleasepool {
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// Wait until the inflight (curently sent to GPU) command buffer
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// has completed the GPU work.
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dispatch_semaphore_wait(_inflight_semaphore, DISPATCH_TIME_FOREVER);
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if ([self setupTexturesForFrame:frame]) {
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[self render];
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} else {
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dispatch_semaphore_signal(_inflight_semaphore);
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}
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}
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}
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@end
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