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296 lines
9.7 KiB
296 lines
9.7 KiB
/*
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* Copyright 2015 The WebRTC project authors. All Rights Reserved.
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*
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* Use of this source code is governed by a BSD-style license
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* that can be found in the LICENSE file in the root of the source
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* tree. An additional intellectual property rights grant can be found
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* in the file PATENTS. All contributing project authors may
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* be found in the AUTHORS file in the root of the source tree.
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*/
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#import "RTCEAGLVideoView.h"
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#import <GLKit/GLKit.h>
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#import "RTCDefaultShader.h"
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#import "RTCDisplayLinkTimer.h"
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#import "RTCI420TextureCache.h"
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#import "RTCNV12TextureCache.h"
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#import "base/RTCLogging.h"
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#import "base/RTCVideoFrame.h"
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#import "base/RTCVideoFrameBuffer.h"
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#import "components/video_frame_buffer/RTCCVPixelBuffer.h"
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// RTC_OBJC_TYPE(RTCEAGLVideoView) wraps a GLKView which is setup with
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// enableSetNeedsDisplay = NO for the purpose of gaining control of
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// exactly when to call -[GLKView display]. This need for extra
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// control is required to avoid triggering method calls on GLKView
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// that results in attempting to bind the underlying render buffer
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// when the drawable size would be empty which would result in the
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// error GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT. -[GLKView display] is
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// the method that will trigger the binding of the render
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// buffer. Because the standard behaviour of -[UIView setNeedsDisplay]
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// is disabled for the reasons above, the RTC_OBJC_TYPE(RTCEAGLVideoView) maintains
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// its own |isDirty| flag.
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@interface RTC_OBJC_TYPE (RTCEAGLVideoView)
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()<GLKViewDelegate>
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// |videoFrame| is set when we receive a frame from a worker thread and is read
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// from the display link callback so atomicity is required.
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@property(atomic, strong) RTC_OBJC_TYPE(RTCVideoFrame) * videoFrame;
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@property(nonatomic, readonly) GLKView *glkView;
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@end
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@implementation RTC_OBJC_TYPE (RTCEAGLVideoView) {
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RTCDisplayLinkTimer *_timer;
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EAGLContext *_glContext;
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// This flag should only be set and read on the main thread (e.g. by
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// setNeedsDisplay)
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BOOL _isDirty;
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id<RTC_OBJC_TYPE(RTCVideoViewShading)> _shader;
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RTCNV12TextureCache *_nv12TextureCache;
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RTCI420TextureCache *_i420TextureCache;
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// As timestamps should be unique between frames, will store last
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// drawn frame timestamp instead of the whole frame to reduce memory usage.
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int64_t _lastDrawnFrameTimeStampNs;
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}
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@synthesize delegate = _delegate;
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@synthesize videoFrame = _videoFrame;
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@synthesize glkView = _glkView;
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@synthesize rotationOverride = _rotationOverride;
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- (instancetype)initWithFrame:(CGRect)frame {
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return [self initWithFrame:frame shader:[[RTCDefaultShader alloc] init]];
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}
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- (instancetype)initWithCoder:(NSCoder *)aDecoder {
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return [self initWithCoder:aDecoder shader:[[RTCDefaultShader alloc] init]];
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}
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- (instancetype)initWithFrame:(CGRect)frame shader:(id<RTC_OBJC_TYPE(RTCVideoViewShading)>)shader {
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if (self = [super initWithFrame:frame]) {
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_shader = shader;
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if (![self configure]) {
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return nil;
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}
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}
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return self;
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}
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- (instancetype)initWithCoder:(NSCoder *)aDecoder
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shader:(id<RTC_OBJC_TYPE(RTCVideoViewShading)>)shader {
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if (self = [super initWithCoder:aDecoder]) {
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_shader = shader;
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if (![self configure]) {
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return nil;
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}
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}
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return self;
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}
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- (BOOL)configure {
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EAGLContext *glContext =
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[[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES3];
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if (!glContext) {
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glContext = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES2];
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}
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if (!glContext) {
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RTCLogError(@"Failed to create EAGLContext");
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return NO;
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}
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_glContext = glContext;
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// GLKView manages a framebuffer for us.
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_glkView = [[GLKView alloc] initWithFrame:CGRectZero
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context:_glContext];
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_glkView.drawableColorFormat = GLKViewDrawableColorFormatRGBA8888;
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_glkView.drawableDepthFormat = GLKViewDrawableDepthFormatNone;
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_glkView.drawableStencilFormat = GLKViewDrawableStencilFormatNone;
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_glkView.drawableMultisample = GLKViewDrawableMultisampleNone;
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_glkView.delegate = self;
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_glkView.layer.masksToBounds = YES;
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_glkView.enableSetNeedsDisplay = NO;
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[self addSubview:_glkView];
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// Listen to application state in order to clean up OpenGL before app goes
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// away.
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NSNotificationCenter *notificationCenter =
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[NSNotificationCenter defaultCenter];
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[notificationCenter addObserver:self
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selector:@selector(willResignActive)
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name:UIApplicationWillResignActiveNotification
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object:nil];
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[notificationCenter addObserver:self
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selector:@selector(didBecomeActive)
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name:UIApplicationDidBecomeActiveNotification
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object:nil];
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// Frames are received on a separate thread, so we poll for current frame
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// using a refresh rate proportional to screen refresh frequency. This
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// occurs on the main thread.
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__weak RTC_OBJC_TYPE(RTCEAGLVideoView) *weakSelf = self;
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_timer = [[RTCDisplayLinkTimer alloc] initWithTimerHandler:^{
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RTC_OBJC_TYPE(RTCEAGLVideoView) *strongSelf = weakSelf;
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[strongSelf displayLinkTimerDidFire];
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}];
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if ([[UIApplication sharedApplication] applicationState] == UIApplicationStateActive) {
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[self setupGL];
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}
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return YES;
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}
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- (void)setMultipleTouchEnabled:(BOOL)multipleTouchEnabled {
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[super setMultipleTouchEnabled:multipleTouchEnabled];
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_glkView.multipleTouchEnabled = multipleTouchEnabled;
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}
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- (void)dealloc {
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[[NSNotificationCenter defaultCenter] removeObserver:self];
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UIApplicationState appState =
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[UIApplication sharedApplication].applicationState;
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if (appState == UIApplicationStateActive) {
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[self teardownGL];
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}
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[_timer invalidate];
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[self ensureGLContext];
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_shader = nil;
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if (_glContext && [EAGLContext currentContext] == _glContext) {
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[EAGLContext setCurrentContext:nil];
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}
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}
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#pragma mark - UIView
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- (void)setNeedsDisplay {
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[super setNeedsDisplay];
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_isDirty = YES;
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}
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- (void)setNeedsDisplayInRect:(CGRect)rect {
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[super setNeedsDisplayInRect:rect];
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_isDirty = YES;
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}
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- (void)layoutSubviews {
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[super layoutSubviews];
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_glkView.frame = self.bounds;
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}
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#pragma mark - GLKViewDelegate
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// This method is called when the GLKView's content is dirty and needs to be
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// redrawn. This occurs on main thread.
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- (void)glkView:(GLKView *)view drawInRect:(CGRect)rect {
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// The renderer will draw the frame to the framebuffer corresponding to the
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// one used by |view|.
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RTC_OBJC_TYPE(RTCVideoFrame) *frame = self.videoFrame;
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if (!frame || frame.timeStampNs == _lastDrawnFrameTimeStampNs) {
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return;
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}
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RTCVideoRotation rotation = frame.rotation;
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if(_rotationOverride != nil) {
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[_rotationOverride getValue: &rotation];
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}
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[self ensureGLContext];
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glClear(GL_COLOR_BUFFER_BIT);
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if ([frame.buffer isKindOfClass:[RTC_OBJC_TYPE(RTCCVPixelBuffer) class]]) {
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if (!_nv12TextureCache) {
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_nv12TextureCache = [[RTCNV12TextureCache alloc] initWithContext:_glContext];
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}
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if (_nv12TextureCache) {
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[_nv12TextureCache uploadFrameToTextures:frame];
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[_shader applyShadingForFrameWithWidth:frame.width
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height:frame.height
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rotation:rotation
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yPlane:_nv12TextureCache.yTexture
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uvPlane:_nv12TextureCache.uvTexture];
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[_nv12TextureCache releaseTextures];
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_lastDrawnFrameTimeStampNs = self.videoFrame.timeStampNs;
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}
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} else {
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if (!_i420TextureCache) {
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_i420TextureCache = [[RTCI420TextureCache alloc] initWithContext:_glContext];
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}
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[_i420TextureCache uploadFrameToTextures:frame];
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[_shader applyShadingForFrameWithWidth:frame.width
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height:frame.height
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rotation:rotation
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yPlane:_i420TextureCache.yTexture
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uPlane:_i420TextureCache.uTexture
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vPlane:_i420TextureCache.vTexture];
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_lastDrawnFrameTimeStampNs = self.videoFrame.timeStampNs;
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}
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}
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#pragma mark - RTC_OBJC_TYPE(RTCVideoRenderer)
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// These methods may be called on non-main thread.
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- (void)setSize:(CGSize)size {
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__weak RTC_OBJC_TYPE(RTCEAGLVideoView) *weakSelf = self;
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dispatch_async(dispatch_get_main_queue(), ^{
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RTC_OBJC_TYPE(RTCEAGLVideoView) *strongSelf = weakSelf;
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[strongSelf.delegate videoView:strongSelf didChangeVideoSize:size];
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});
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}
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- (void)renderFrame:(RTC_OBJC_TYPE(RTCVideoFrame) *)frame {
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self.videoFrame = frame;
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}
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#pragma mark - Private
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- (void)displayLinkTimerDidFire {
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// Don't render unless video frame have changed or the view content
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// has explicitly been marked dirty.
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if (!_isDirty && _lastDrawnFrameTimeStampNs == self.videoFrame.timeStampNs) {
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return;
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}
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// Always reset isDirty at this point, even if -[GLKView display]
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// won't be called in the case the drawable size is empty.
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_isDirty = NO;
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// Only call -[GLKView display] if the drawable size is
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// non-empty. Calling display will make the GLKView setup its
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// render buffer if necessary, but that will fail with error
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// GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT if size is empty.
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if (self.bounds.size.width > 0 && self.bounds.size.height > 0) {
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[_glkView display];
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}
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}
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- (void)setupGL {
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[self ensureGLContext];
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glDisable(GL_DITHER);
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_timer.isPaused = NO;
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}
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- (void)teardownGL {
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self.videoFrame = nil;
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_timer.isPaused = YES;
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[_glkView deleteDrawable];
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[self ensureGLContext];
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_nv12TextureCache = nil;
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_i420TextureCache = nil;
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}
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- (void)didBecomeActive {
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[self setupGL];
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}
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- (void)willResignActive {
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[self teardownGL];
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}
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- (void)ensureGLContext {
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NSAssert(_glContext, @"context shouldn't be nil");
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if ([EAGLContext currentContext] != _glContext) {
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[EAGLContext setCurrentContext:_glContext];
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}
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}
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@end
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