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361 lines
11 KiB
361 lines
11 KiB
/*
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* Copyright 2017, The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef CCODEC_BUFFER_CHANNEL_H_
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#define CCODEC_BUFFER_CHANNEL_H_
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#include <map>
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#include <memory>
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#include <vector>
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#include <C2Buffer.h>
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#include <C2Component.h>
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#include <Codec2Mapper.h>
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#include <codec2/hidl/client.h>
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#include <media/stagefright/foundation/Mutexed.h>
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#include <media/stagefright/CodecBase.h>
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#include "CCodecBuffers.h"
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#include "FrameReassembler.h"
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#include "InputSurfaceWrapper.h"
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#include "PipelineWatcher.h"
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namespace android {
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class MemoryDealer;
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class CCodecCallback {
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public:
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virtual ~CCodecCallback() = default;
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virtual void onError(status_t err, enum ActionCode actionCode) = 0;
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virtual void onOutputFramesRendered(int64_t mediaTimeUs, nsecs_t renderTimeNs) = 0;
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virtual void onOutputBuffersChanged() = 0;
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virtual void onFirstTunnelFrameReady() = 0;
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};
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/**
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* BufferChannelBase implementation for CCodec.
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*/
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class CCodecBufferChannel
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: public BufferChannelBase, public std::enable_shared_from_this<CCodecBufferChannel> {
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public:
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explicit CCodecBufferChannel(const std::shared_ptr<CCodecCallback> &callback);
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virtual ~CCodecBufferChannel();
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// BufferChannelBase interface
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void setCrypto(const sp<ICrypto> &crypto) override;
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void setDescrambler(const sp<IDescrambler> &descrambler) override;
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virtual status_t queueInputBuffer(const sp<MediaCodecBuffer> &buffer) override;
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virtual status_t queueSecureInputBuffer(
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const sp<MediaCodecBuffer> &buffer,
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bool secure,
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const uint8_t *key,
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const uint8_t *iv,
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CryptoPlugin::Mode mode,
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CryptoPlugin::Pattern pattern,
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const CryptoPlugin::SubSample *subSamples,
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size_t numSubSamples,
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AString *errorDetailMsg) override;
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virtual status_t attachBuffer(
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const std::shared_ptr<C2Buffer> &c2Buffer,
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const sp<MediaCodecBuffer> &buffer) override;
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virtual status_t attachEncryptedBuffer(
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const sp<hardware::HidlMemory> &memory,
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bool secure,
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const uint8_t *key,
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const uint8_t *iv,
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CryptoPlugin::Mode mode,
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CryptoPlugin::Pattern pattern,
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size_t offset,
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const CryptoPlugin::SubSample *subSamples,
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size_t numSubSamples,
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const sp<MediaCodecBuffer> &buffer) override;
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virtual status_t renderOutputBuffer(
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const sp<MediaCodecBuffer> &buffer, int64_t timestampNs) override;
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virtual status_t discardBuffer(const sp<MediaCodecBuffer> &buffer) override;
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virtual void getInputBufferArray(Vector<sp<MediaCodecBuffer>> *array) override;
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virtual void getOutputBufferArray(Vector<sp<MediaCodecBuffer>> *array) override;
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// Methods below are interface for CCodec to use.
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/**
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* Set the component object for buffer processing.
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*/
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void setComponent(const std::shared_ptr<Codec2Client::Component> &component);
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/**
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* Set output graphic surface for rendering.
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*/
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status_t setSurface(const sp<Surface> &surface);
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/**
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* Set GraphicBufferSource object from which the component extracts input
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* buffers.
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*/
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status_t setInputSurface(const std::shared_ptr<InputSurfaceWrapper> &surface);
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/**
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* Signal EOS to input surface.
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*/
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status_t signalEndOfInputStream();
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/**
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* Set parameters.
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*/
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status_t setParameters(std::vector<std::unique_ptr<C2Param>> ¶ms);
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/**
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* Start queueing buffers to the component. This object should never queue
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* buffers before this call has completed.
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*/
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status_t start(
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const sp<AMessage> &inputFormat,
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const sp<AMessage> &outputFormat,
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bool buffersBoundToCodec);
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/**
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* Request initial input buffers to be filled by client.
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*/
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status_t requestInitialInputBuffers();
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/**
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* Stop queueing buffers to the component. This object should never queue
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* buffers after this call, until start() is called.
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*/
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void stop();
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/**
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* Stop queueing buffers to the component and release all buffers.
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*/
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void reset();
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/**
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* Release all resources.
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*/
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void release();
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void flush(const std::list<std::unique_ptr<C2Work>> &flushedWork);
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/**
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* Notify input client about work done.
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*
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* @param workItems finished work item.
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* @param outputFormat new output format if it has changed, otherwise nullptr
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* @param initData new init data (CSD) if it has changed, otherwise nullptr
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*/
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void onWorkDone(
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std::unique_ptr<C2Work> work, const sp<AMessage> &outputFormat,
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const C2StreamInitDataInfo::output *initData);
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/**
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* Make an input buffer available for the client as it is no longer needed
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* by the codec.
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*
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* @param frameIndex The index of input work
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* @param arrayIndex The index of buffer in the input work buffers.
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*/
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void onInputBufferDone(uint64_t frameIndex, size_t arrayIndex);
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PipelineWatcher::Clock::duration elapsed();
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enum MetaMode {
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MODE_NONE,
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MODE_ANW,
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};
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void setMetaMode(MetaMode mode);
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private:
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class QueueGuard;
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/**
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* Special mutex-like object with the following properties:
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*
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* - At STOPPED state (initial, or after stop())
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* - QueueGuard object gets created at STOPPED state, and the client is
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* supposed to return immediately.
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* - At RUNNING state (after start())
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* - Each QueueGuard object
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*/
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class QueueSync {
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public:
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/**
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* At construction the sync object is in STOPPED state.
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*/
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inline QueueSync() {}
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~QueueSync() = default;
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/**
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* Transition to RUNNING state when stopped. No-op if already in RUNNING
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* state.
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*/
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void start();
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/**
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* At RUNNING state, wait until all QueueGuard object created during
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* RUNNING state are destroyed, and then transition to STOPPED state.
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* No-op if already in STOPPED state.
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*/
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void stop();
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private:
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Mutex mGuardLock;
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struct Counter {
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inline Counter() : value(-1) {}
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int32_t value;
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Condition cond;
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};
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Mutexed<Counter> mCount;
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friend class CCodecBufferChannel::QueueGuard;
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};
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class QueueGuard {
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public:
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QueueGuard(QueueSync &sync);
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~QueueGuard();
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inline bool isRunning() { return mRunning; }
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private:
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QueueSync &mSync;
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bool mRunning;
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};
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void feedInputBufferIfAvailable();
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void feedInputBufferIfAvailableInternal();
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status_t queueInputBufferInternal(sp<MediaCodecBuffer> buffer,
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std::shared_ptr<C2LinearBlock> encryptedBlock = nullptr,
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size_t blockSize = 0);
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bool handleWork(
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std::unique_ptr<C2Work> work, const sp<AMessage> &outputFormat,
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const C2StreamInitDataInfo::output *initData);
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void sendOutputBuffers();
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void ensureDecryptDestination(size_t size);
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int32_t getHeapSeqNum(const sp<hardware::HidlMemory> &memory);
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QueueSync mSync;
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sp<MemoryDealer> mDealer;
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sp<IMemory> mDecryptDestination;
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int32_t mHeapSeqNum;
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std::map<wp<hardware::HidlMemory>, int32_t> mHeapSeqNumMap;
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std::shared_ptr<Codec2Client::Component> mComponent;
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std::string mComponentName; ///< component name for debugging
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const char *mName; ///< C-string version of component name
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std::shared_ptr<CCodecCallback> mCCodecCallback;
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std::shared_ptr<C2BlockPool> mInputAllocator;
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QueueSync mQueueSync;
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std::vector<std::unique_ptr<C2Param>> mParamsToBeSet;
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struct Input {
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Input();
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std::unique_ptr<InputBuffers> buffers;
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size_t numSlots;
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FlexBuffersImpl extraBuffers;
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size_t numExtraSlots;
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uint32_t inputDelay;
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uint32_t pipelineDelay;
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FrameReassembler frameReassembler;
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};
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Mutexed<Input> mInput;
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struct Output {
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std::unique_ptr<OutputBuffers> buffers;
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size_t numSlots;
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uint32_t outputDelay;
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};
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Mutexed<Output> mOutput;
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Mutexed<std::list<std::unique_ptr<C2Work>>> mFlushedConfigs;
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std::atomic_uint64_t mFrameIndex;
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std::atomic_uint64_t mFirstValidFrameIndex;
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sp<MemoryDealer> makeMemoryDealer(size_t heapSize);
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struct OutputSurface {
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sp<Surface> surface;
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uint32_t generation;
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int maxDequeueBuffers;
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std::map<uint64_t, int> rotation;
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};
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Mutexed<OutputSurface> mOutputSurface;
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struct BlockPools {
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C2Allocator::id_t inputAllocatorId;
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std::shared_ptr<C2BlockPool> inputPool;
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C2Allocator::id_t outputAllocatorId;
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C2BlockPool::local_id_t outputPoolId;
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std::shared_ptr<Codec2Client::Configurable> outputPoolIntf;
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};
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Mutexed<BlockPools> mBlockPools;
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std::shared_ptr<InputSurfaceWrapper> mInputSurface;
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MetaMode mMetaMode;
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Mutexed<PipelineWatcher> mPipelineWatcher;
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std::atomic_bool mInputMetEos;
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std::once_flag mRenderWarningFlag;
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sp<ICrypto> mCrypto;
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sp<IDescrambler> mDescrambler;
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inline bool hasCryptoOrDescrambler() {
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return mCrypto != nullptr || mDescrambler != nullptr;
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}
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std::atomic_bool mSendEncryptedInfoBuffer;
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};
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// Conversion of a c2_status_t value to a status_t value may depend on the
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// operation that returns the c2_status_t value.
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enum c2_operation_t {
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C2_OPERATION_NONE,
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C2_OPERATION_Component_connectToOmxInputSurface,
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C2_OPERATION_Component_createBlockPool,
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C2_OPERATION_Component_destroyBlockPool,
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C2_OPERATION_Component_disconnectFromInputSurface,
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C2_OPERATION_Component_drain,
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C2_OPERATION_Component_flush,
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C2_OPERATION_Component_queue,
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C2_OPERATION_Component_release,
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C2_OPERATION_Component_reset,
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C2_OPERATION_Component_setOutputSurface,
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C2_OPERATION_Component_start,
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C2_OPERATION_Component_stop,
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C2_OPERATION_ComponentStore_copyBuffer,
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C2_OPERATION_ComponentStore_createComponent,
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C2_OPERATION_ComponentStore_createInputSurface,
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C2_OPERATION_ComponentStore_createInterface,
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C2_OPERATION_Configurable_config,
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C2_OPERATION_Configurable_query,
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C2_OPERATION_Configurable_querySupportedParams,
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C2_OPERATION_Configurable_querySupportedValues,
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C2_OPERATION_InputSurface_connectToComponent,
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C2_OPERATION_InputSurfaceConnection_disconnect,
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};
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status_t toStatusT(c2_status_t c2s, c2_operation_t c2op = C2_OPERATION_NONE);
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} // namespace android
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#endif // CCODEC_BUFFER_CHANNEL_H_
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