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/*
* Copyright 2017, The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef CODEC2_BUFFER_H_
#define CODEC2_BUFFER_H_
#include <C2Buffer.h>
#include <binder/IMemory.h>
#include <media/hardware/VideoAPI.h>
#include <media/stagefright/foundation/ABuffer.h>
#include <media/MediaCodecBuffer.h>
namespace android {
namespace hardware {
class HidlMemory;
namespace cas {
namespace native {
namespace V1_0 {
struct SharedBuffer;
} // namespace V1_0
} // namespace native
} // namespace cas
namespace drm {
namespace V1_0 {
struct SharedBuffer;
} // namespace V1_0
} // namespace drm
} // namespace hardware
/**
* Copies a graphic view into a media image.
*
* \param imgBase base of MediaImage
* \param img MediaImage data
* \param view graphic view
*
* \return OK on success
*/
status_t ImageCopy(uint8_t *imgBase, const MediaImage2 *img, const C2GraphicView &view);
/**
* Copies a media image into a graphic view.
*
* \param view graphic view
* \param imgBase base of MediaImage
* \param img MediaImage data
*
* \return OK on success
*/
status_t ImageCopy(C2GraphicView &view, const uint8_t *imgBase, const MediaImage2 *img);
class Codec2Buffer : public MediaCodecBuffer {
public:
using MediaCodecBuffer::MediaCodecBuffer;
~Codec2Buffer() override = default;
sp<ABuffer> getImageData() const { return mImageData; }
virtual void clearC2BufferRefs() {}
protected:
/**
* canCopy() implementation for linear buffers.
*/
bool canCopyLinear(const std::shared_ptr<C2Buffer> &buffer) const;
/**
* copy() implementation for linear buffers.
*/
bool copyLinear(const std::shared_ptr<C2Buffer> &buffer);
/**
* sets MediaImage data for flexible graphic buffers
*/
void setImageData(const sp<ABuffer> &imageData);
sp<ABuffer> mImageData;
};
/**
* MediaCodecBuffer implementation on top of local linear buffer. This cannot
* cross process boundary so asC2Buffer() returns only nullptr.
*/
class LocalLinearBuffer : public Codec2Buffer {
public:
using Codec2Buffer::Codec2Buffer;
std::shared_ptr<C2Buffer> asC2Buffer() override { return nullptr; }
bool canCopy(const std::shared_ptr<C2Buffer> &buffer) const override;
bool copy(const std::shared_ptr<C2Buffer> &buffer) override;
};
/**
* MediaCodecBuffer implementation to be used only as a dummy wrapper around a
* C2Buffer object.
*/
class DummyContainerBuffer : public Codec2Buffer {
public:
DummyContainerBuffer(
const sp<AMessage> &format,
const std::shared_ptr<C2Buffer> &buffer = nullptr);
std::shared_ptr<C2Buffer> asC2Buffer() override;
void clearC2BufferRefs() override;
bool canCopy(const std::shared_ptr<C2Buffer> &buffer) const override;
bool copy(const std::shared_ptr<C2Buffer> &buffer) override;
private:
std::shared_ptr<C2Buffer> mBufferRef;
};
/**
* MediaCodecBuffer implementation wraps around C2LinearBlock.
*/
class LinearBlockBuffer : public Codec2Buffer {
public:
/**
* Allocate a new LinearBufferBlock wrapping around C2LinearBlock object.
*
* \param format mandatory buffer format for MediaCodecBuffer
* \param block C2LinearBlock object to wrap around.
* \return LinearBlockBuffer object with writable mapping.
* nullptr if unsuccessful.
*/
static sp<LinearBlockBuffer> Allocate(
const sp<AMessage> &format, const std::shared_ptr<C2LinearBlock> &block);
virtual ~LinearBlockBuffer() = default;
std::shared_ptr<C2Buffer> asC2Buffer() override;
bool canCopy(const std::shared_ptr<C2Buffer> &buffer) const override;
bool copy(const std::shared_ptr<C2Buffer> &buffer) override;
private:
LinearBlockBuffer(
const sp<AMessage> &format,
C2WriteView &&writeView,
const std::shared_ptr<C2LinearBlock> &block);
LinearBlockBuffer() = delete;
C2WriteView mWriteView;
std::shared_ptr<C2LinearBlock> mBlock;
};
/**
* MediaCodecBuffer implementation wraps around C2ConstLinearBlock.
*/
class ConstLinearBlockBuffer : public Codec2Buffer {
public:
/**
* Allocate a new ConstLinearBlockBuffer wrapping around C2Buffer object.
*
* \param format mandatory buffer format for MediaCodecBuffer
* \param buffer linear C2Buffer object to wrap around.
* \return ConstLinearBlockBuffer object with readable mapping.
* nullptr if unsuccessful.
*/
static sp<ConstLinearBlockBuffer> Allocate(
const sp<AMessage> &format, const std::shared_ptr<C2Buffer> &buffer);
virtual ~ConstLinearBlockBuffer() = default;
std::shared_ptr<C2Buffer> asC2Buffer() override;
void clearC2BufferRefs() override;
private:
ConstLinearBlockBuffer(
const sp<AMessage> &format,
C2ReadView &&readView,
const std::shared_ptr<C2Buffer> &buffer);
ConstLinearBlockBuffer() = delete;
C2ReadView mReadView;
std::shared_ptr<C2Buffer> mBufferRef;
};
/**
* MediaCodecBuffer implementation wraps around C2GraphicBlock.
*
* This object exposes the underlying bits via accessor APIs and "image-data"
* metadata, created automatically at allocation time.
*/
class GraphicBlockBuffer : public Codec2Buffer {
public:
/**
* Allocate a new GraphicBlockBuffer wrapping around C2GraphicBlock object.
* If |block| is not in good color formats, it allocates YV12 local buffer
* and copies the content over at asC2Buffer().
*
* \param format mandatory buffer format for MediaCodecBuffer
* \param block C2GraphicBlock object to wrap around.
* \param alloc a function to allocate backing ABuffer if needed.
* \return GraphicBlockBuffer object with writable mapping.
* nullptr if unsuccessful.
*/
static sp<GraphicBlockBuffer> Allocate(
const sp<AMessage> &format,
const std::shared_ptr<C2GraphicBlock> &block,
std::function<sp<ABuffer>(size_t)> alloc);
virtual ~GraphicBlockBuffer() = default;
std::shared_ptr<C2Buffer> asC2Buffer() override;
private:
GraphicBlockBuffer(
const sp<AMessage> &format,
const sp<ABuffer> &buffer,
C2GraphicView &&view,
const std::shared_ptr<C2GraphicBlock> &block,
const sp<ABuffer> &imageData,
bool wrapped);
GraphicBlockBuffer() = delete;
inline MediaImage2 *imageData() { return (MediaImage2 *)mImageData->data(); }
C2GraphicView mView;
std::shared_ptr<C2GraphicBlock> mBlock;
const bool mWrapped;
};
/**
* MediaCodecBuffer implementation wraps around VideoNativeMetadata.
*/
class GraphicMetadataBuffer : public Codec2Buffer {
public:
/**
* Construct a new GraphicMetadataBuffer with local linear buffer for
* VideoNativeMetadata.
*
* \param format mandatory buffer format for MediaCodecBuffer
*/
GraphicMetadataBuffer(
const sp<AMessage> &format, const std::shared_ptr<C2Allocator> &alloc);
virtual ~GraphicMetadataBuffer() = default;
std::shared_ptr<C2Buffer> asC2Buffer() override;
private:
GraphicMetadataBuffer() = delete;
std::shared_ptr<C2Allocator> mAlloc;
};
/**
* MediaCodecBuffer implementation wraps around graphic C2Buffer object.
*
* This object exposes the underlying bits via accessor APIs and "image-data"
* metadata, created automatically at allocation time.
*/
class ConstGraphicBlockBuffer : public Codec2Buffer {
public:
/**
* Allocate a new ConstGraphicBlockBuffer wrapping around C2Buffer object.
* If |buffer| is not in good color formats, it allocates YV12 local buffer
* and copies the content of |buffer| over to expose.
*
* \param format mandatory buffer format for MediaCodecBuffer
* \param buffer graphic C2Buffer object to wrap around.
* \param alloc a function to allocate backing ABuffer if needed.
* \return ConstGraphicBlockBuffer object with readable mapping.
* nullptr if unsuccessful.
*/
static sp<ConstGraphicBlockBuffer> Allocate(
const sp<AMessage> &format,
const std::shared_ptr<C2Buffer> &buffer,
std::function<sp<ABuffer>(size_t)> alloc);
/**
* Allocate a new ConstGraphicBlockBuffer which allocates YV12 local buffer
* and copies the content of |buffer| over to expose.
*
* \param format mandatory buffer format for MediaCodecBuffer
* \param alloc a function to allocate backing ABuffer if needed.
* \return ConstGraphicBlockBuffer object with no wrapping buffer.
*/
static sp<ConstGraphicBlockBuffer> AllocateEmpty(
const sp<AMessage> &format,
std::function<sp<ABuffer>(size_t)> alloc);
virtual ~ConstGraphicBlockBuffer() = default;
std::shared_ptr<C2Buffer> asC2Buffer() override;
void clearC2BufferRefs() override;
bool canCopy(const std::shared_ptr<C2Buffer> &buffer) const override;
bool copy(const std::shared_ptr<C2Buffer> &buffer) override;
private:
ConstGraphicBlockBuffer(
const sp<AMessage> &format,
const sp<ABuffer> &aBuffer,
std::unique_ptr<const C2GraphicView> &&view,
const std::shared_ptr<C2Buffer> &buffer,
const sp<ABuffer> &imageData,
bool wrapped);
ConstGraphicBlockBuffer() = delete;
sp<ABuffer> mImageData;
std::unique_ptr<const C2GraphicView> mView;
std::shared_ptr<C2Buffer> mBufferRef;
const bool mWrapped;
};
/**
* MediaCodecBuffer implementation wraps around C2LinearBlock for component
* and IMemory for client. Underlying C2LinearBlock won't be mapped for secure
* usecases..
*/
class EncryptedLinearBlockBuffer : public Codec2Buffer {
public:
/**
* Construct a new EncryptedLinearBufferBlock wrapping around C2LinearBlock
* object and writable IMemory region.
*
* \param format mandatory buffer format for MediaCodecBuffer
* \param block C2LinearBlock object to wrap around.
* \param memory IMemory object to store encrypted content.
* \param heapSeqNum Heap sequence number from ICrypto; -1 if N/A
*/
EncryptedLinearBlockBuffer(
const sp<AMessage> &format,
const std::shared_ptr<C2LinearBlock> &block,
const sp<IMemory> &memory,
int32_t heapSeqNum = -1);
EncryptedLinearBlockBuffer() = delete;
virtual ~EncryptedLinearBlockBuffer() = default;
std::shared_ptr<C2Buffer> asC2Buffer() override;
/**
* Fill the source buffer structure with appropriate value based on
* internal IMemory object.
*
* \param source source buffer structure to fill.
*/
void fillSourceBuffer(
hardware::drm::V1_0::SharedBuffer *source);
void fillSourceBuffer(
hardware::cas::native::V1_0::SharedBuffer *source);
/**
* Copy the content of |decrypted| into C2LinearBlock inside. This shall
* only be called in non-secure usecases.
*
* \param decrypted decrypted content to copy from.
* \param length length of the content
* \return true if successful
* false otherwise.
*/
bool copyDecryptedContent(const sp<IMemory> &decrypted, size_t length);
/**
* Copy the content of internal IMemory object into C2LinearBlock inside.
* This shall only be called in non-secure usecases.
*
* \param length length of the content
* \return true if successful
* false otherwise.
*/
bool copyDecryptedContentFromMemory(size_t length);
/**
* Return native handle of secure buffer understood by ICrypto.
*
* \return secure buffer handle
*/
native_handle_t *handle() const;
private:
std::shared_ptr<C2LinearBlock> mBlock;
sp<IMemory> mMemory;
sp<hardware::HidlMemory> mHidlMemory;
int32_t mHeapSeqNum;
};
} // namespace android
#endif // CODEC2_BUFFER_H_