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143 lines
4.9 KiB
143 lines
4.9 KiB
/*
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* Copyright (C) 2012 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#define LOG_TAG "AudioBufferProviderSource"
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//#define LOG_NDEBUG 0
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#include <cutils/compiler.h>
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#include <utils/Log.h>
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#include <media/nbaio/AudioBufferProviderSource.h>
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namespace android {
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AudioBufferProviderSource::AudioBufferProviderSource(AudioBufferProvider *provider,
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const NBAIO_Format& format) :
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NBAIO_Source(format), mProvider(provider), mConsumed(0)
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{
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ALOG_ASSERT(provider != NULL);
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ALOG_ASSERT(Format_isValid(format));
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}
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AudioBufferProviderSource::~AudioBufferProviderSource()
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{
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if (mBuffer.raw != NULL) {
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mProvider->releaseBuffer(&mBuffer);
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}
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}
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ssize_t AudioBufferProviderSource::availableToRead()
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{
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if (CC_UNLIKELY(!mNegotiated)) {
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return NEGOTIATE;
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}
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return mBuffer.raw != NULL ? mBuffer.frameCount - mConsumed : 0;
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}
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ssize_t AudioBufferProviderSource::read(void *buffer, size_t count)
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{
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if (CC_UNLIKELY(!mNegotiated)) {
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return NEGOTIATE;
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}
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if (CC_UNLIKELY(mBuffer.raw == NULL)) {
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mBuffer.frameCount = count;
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status_t status = mProvider->getNextBuffer(&mBuffer);
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if (status != OK) {
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return status == NOT_ENOUGH_DATA ? (ssize_t) WOULD_BLOCK : (ssize_t) status;
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}
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ALOG_ASSERT(mBuffer.raw != NULL);
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// mConsumed is 0 either from constructor or after releaseBuffer()
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}
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size_t available = mBuffer.frameCount - mConsumed;
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if (CC_UNLIKELY(count > available)) {
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count = available;
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}
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// count could be zero, either because count was zero on entry or
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// available is zero, but both are unlikely so don't check for that
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memcpy(buffer, (char *) mBuffer.raw + (mConsumed * mFrameSize), count * mFrameSize);
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if (CC_UNLIKELY((mConsumed += count) >= mBuffer.frameCount)) {
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mProvider->releaseBuffer(&mBuffer);
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mBuffer.raw = NULL;
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mConsumed = 0;
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}
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mFramesRead += count;
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// For better responsiveness with large values of count,
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// return a short count rather than continuing with next buffer.
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// This gives the caller a chance to interpolate other actions.
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return count;
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}
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ssize_t AudioBufferProviderSource::readVia(readVia_t via, size_t total, void *user, size_t block)
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{
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if (CC_UNLIKELY(!mNegotiated)) {
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return NEGOTIATE;
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}
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if (CC_UNLIKELY(block == 0)) {
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block = ~0;
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}
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for (size_t accumulator = 0; ; ) {
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ALOG_ASSERT(accumulator <= total);
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size_t count = total - accumulator;
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if (CC_UNLIKELY(count == 0)) {
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return accumulator;
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}
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if (CC_LIKELY(count > block)) {
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count = block;
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}
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// 1 <= count <= block
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if (CC_UNLIKELY(mBuffer.raw == NULL)) {
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mBuffer.frameCount = count;
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status_t status = mProvider->getNextBuffer(&mBuffer);
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if (CC_LIKELY(status == OK)) {
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ALOG_ASSERT(mBuffer.raw != NULL && mBuffer.frameCount <= count);
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// mConsumed is 0 either from constructor or after releaseBuffer()
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continue;
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}
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// FIXME simplify logic - does the initial count and block checks again for no reason;
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// don't you just want to fall through to the size_t available line?
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if (CC_LIKELY(status == NOT_ENOUGH_DATA)) {
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status = WOULD_BLOCK;
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}
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return accumulator > 0 ? accumulator : (ssize_t) status;
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}
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size_t available = mBuffer.frameCount - mConsumed;
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if (CC_UNLIKELY(count > available)) {
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count = available;
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}
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if (CC_LIKELY(count > 0)) {
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ssize_t ret = via(user, (char *) mBuffer.raw + (mConsumed * mFrameSize), count);
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if (CC_UNLIKELY(ret <= 0)) {
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if (CC_LIKELY(accumulator > 0)) {
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return accumulator;
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}
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return ret;
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}
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ALOG_ASSERT((size_t) ret <= count);
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mFramesRead += ret;
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accumulator += ret;
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if (CC_LIKELY((mConsumed += ret) < mBuffer.frameCount)) {
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continue;
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}
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}
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mProvider->releaseBuffer(&mBuffer);
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mBuffer.raw = NULL;
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mConsumed = 0;
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// don't get next buffer until we really need it
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}
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}
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} // namespace android
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