You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
228 lines
7.6 KiB
228 lines
7.6 KiB
/*
|
|
* Copyright (C) 2007 The Android Open Source Project
|
|
*
|
|
* Licensed under the Apache License, Version 2.0 (the "License");
|
|
* you may not use this file except in compliance with the License.
|
|
* You may obtain a copy of the License at
|
|
*
|
|
* http://www.apache.org/licenses/LICENSE-2.0
|
|
*
|
|
* Unless required by applicable law or agreed to in writing, software
|
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
* See the License for the specific language governing permissions and
|
|
* limitations under the License.
|
|
*/
|
|
|
|
#ifndef ANDROID_BOOTANIMATION_H
|
|
#define ANDROID_BOOTANIMATION_H
|
|
|
|
#include <vector>
|
|
#include <queue>
|
|
#include <climits>
|
|
|
|
#include <stdint.h>
|
|
#include <sys/types.h>
|
|
|
|
#include <androidfw/AssetManager.h>
|
|
#include <gui/DisplayEventReceiver.h>
|
|
#include <utils/Looper.h>
|
|
#include <utils/Thread.h>
|
|
#include <binder/IBinder.h>
|
|
|
|
#include <EGL/egl.h>
|
|
#include <GLES/gl.h>
|
|
|
|
namespace android {
|
|
|
|
class Surface;
|
|
class SurfaceComposerClient;
|
|
class SurfaceControl;
|
|
|
|
// ---------------------------------------------------------------------------
|
|
|
|
class BootAnimation : public Thread, public IBinder::DeathRecipient
|
|
{
|
|
public:
|
|
static constexpr int MAX_FADED_FRAMES_COUNT = std::numeric_limits<int>::max();
|
|
|
|
struct Texture {
|
|
GLint w;
|
|
GLint h;
|
|
GLuint name;
|
|
};
|
|
|
|
struct Font {
|
|
FileMap* map;
|
|
Texture texture;
|
|
int char_width;
|
|
int char_height;
|
|
};
|
|
|
|
struct Animation {
|
|
struct Frame {
|
|
String8 name;
|
|
FileMap* map;
|
|
int trimX;
|
|
int trimY;
|
|
int trimWidth;
|
|
int trimHeight;
|
|
mutable GLuint tid;
|
|
bool operator < (const Frame& rhs) const {
|
|
return name < rhs.name;
|
|
}
|
|
};
|
|
struct Part {
|
|
int count; // The number of times this part should repeat, 0 for infinite
|
|
int pause; // The number of frames to pause for at the end of this part
|
|
int clockPosX; // The x position of the clock, in pixels. Positive values offset from
|
|
// the left of the screen, negative values offset from the right.
|
|
int clockPosY; // The y position of the clock, in pixels. Positive values offset from
|
|
// the bottom of the screen, negative values offset from the top.
|
|
// If either of the above are INT_MIN the clock is disabled, if INT_MAX
|
|
// the clock is centred on that axis.
|
|
String8 path;
|
|
String8 trimData;
|
|
SortedVector<Frame> frames;
|
|
bool playUntilComplete;
|
|
int framesToFadeCount;
|
|
float backgroundColor[3];
|
|
uint8_t* audioData;
|
|
int audioLength;
|
|
Animation* animation;
|
|
|
|
bool hasFadingPhase() const {
|
|
return !playUntilComplete && framesToFadeCount > 0;
|
|
}
|
|
};
|
|
int fps;
|
|
int width;
|
|
int height;
|
|
bool progressEnabled;
|
|
Vector<Part> parts;
|
|
String8 audioConf;
|
|
String8 fileName;
|
|
ZipFileRO* zip;
|
|
Font clockFont;
|
|
Font progressFont;
|
|
};
|
|
|
|
// All callbacks will be called from this class's internal thread.
|
|
class Callbacks : public RefBase {
|
|
public:
|
|
// Will be called during initialization after we have loaded
|
|
// the animation and be provided with all parts in animation.
|
|
virtual void init(const Vector<Animation::Part>& /*parts*/) {}
|
|
|
|
// Will be called while animation is playing before each part is
|
|
// played. It will be provided with the part and play count for it.
|
|
// It will be provided with the partNumber for the part about to be played,
|
|
// as well as a reference to the part itself. It will also be provided with
|
|
// which play of that part is about to start, some parts are repeated
|
|
// multiple times.
|
|
virtual void playPart(int /*partNumber*/, const Animation::Part& /*part*/,
|
|
int /*playNumber*/) {}
|
|
|
|
// Will be called when animation is done and thread is shutting down.
|
|
virtual void shutdown() {}
|
|
};
|
|
|
|
explicit BootAnimation(sp<Callbacks> callbacks);
|
|
virtual ~BootAnimation();
|
|
|
|
sp<SurfaceComposerClient> session() const;
|
|
|
|
private:
|
|
virtual bool threadLoop();
|
|
virtual status_t readyToRun();
|
|
virtual void onFirstRef();
|
|
virtual void binderDied(const wp<IBinder>& who);
|
|
|
|
bool updateIsTimeAccurate();
|
|
|
|
class TimeCheckThread : public Thread {
|
|
public:
|
|
explicit TimeCheckThread(BootAnimation* bootAnimation);
|
|
virtual ~TimeCheckThread();
|
|
private:
|
|
virtual status_t readyToRun();
|
|
virtual bool threadLoop();
|
|
bool doThreadLoop();
|
|
void addTimeDirWatch();
|
|
|
|
int mInotifyFd;
|
|
int mSystemWd;
|
|
int mTimeWd;
|
|
BootAnimation* mBootAnimation;
|
|
};
|
|
|
|
// Display event handling
|
|
class DisplayEventCallback;
|
|
std::unique_ptr<DisplayEventReceiver> mDisplayEventReceiver;
|
|
sp<Looper> mLooper;
|
|
int displayEventCallback(int fd, int events, void* data);
|
|
void processDisplayEvents();
|
|
|
|
status_t initTexture(Texture* texture, AssetManager& asset, const char* name);
|
|
status_t initTexture(FileMap* map, int* width, int* height);
|
|
status_t initFont(Font* font, const char* fallback);
|
|
bool android();
|
|
bool movie();
|
|
void drawText(const char* str, const Font& font, bool bold, int* x, int* y);
|
|
void drawClock(const Font& font, const int xPos, const int yPos);
|
|
void drawProgress(int percent, const Font& font, const int xPos, const int yPos);
|
|
void fadeFrame(int frameLeft, int frameBottom, int frameWidth, int frameHeight,
|
|
const Animation::Part& part, int fadedFramesCount);
|
|
bool validClock(const Animation::Part& part);
|
|
Animation* loadAnimation(const String8&);
|
|
bool playAnimation(const Animation&);
|
|
void releaseAnimation(Animation*) const;
|
|
bool parseAnimationDesc(Animation&);
|
|
bool preloadZip(Animation &animation);
|
|
void findBootAnimationFile();
|
|
bool findBootAnimationFileInternal(const std::vector<std::string>& files);
|
|
bool preloadAnimation();
|
|
EGLConfig getEglConfig(const EGLDisplay&);
|
|
ui::Size limitSurfaceSize(int width, int height) const;
|
|
void resizeSurface(int newWidth, int newHeight);
|
|
void projectSceneToWindow();
|
|
|
|
bool shouldStopPlayingPart(const Animation::Part& part, int fadedFramesCount,
|
|
int lastDisplayedProgress);
|
|
void checkExit();
|
|
|
|
void handleViewport(nsecs_t timestep);
|
|
|
|
sp<SurfaceComposerClient> mSession;
|
|
AssetManager mAssets;
|
|
Texture mAndroid[2];
|
|
int mWidth;
|
|
int mHeight;
|
|
int mMaxWidth = 0;
|
|
int mMaxHeight = 0;
|
|
int mCurrentInset;
|
|
int mTargetInset;
|
|
bool mUseNpotTextures = false;
|
|
EGLDisplay mDisplay;
|
|
EGLDisplay mContext;
|
|
EGLDisplay mSurface;
|
|
sp<IBinder> mDisplayToken;
|
|
sp<SurfaceControl> mFlingerSurfaceControl;
|
|
sp<Surface> mFlingerSurface;
|
|
bool mClockEnabled;
|
|
bool mTimeIsAccurate;
|
|
bool mTimeFormat12Hour;
|
|
bool mShuttingDown;
|
|
String8 mZipFileName;
|
|
SortedVector<String8> mLoadedFiles;
|
|
sp<TimeCheckThread> mTimeCheckThread = nullptr;
|
|
sp<Callbacks> mCallbacks;
|
|
Animation* mAnimation = nullptr;
|
|
};
|
|
|
|
// ---------------------------------------------------------------------------
|
|
|
|
}; // namespace android
|
|
|
|
#endif // ANDROID_BOOTANIMATION_H
|