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/*
* Copyright (C) 2016 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
#ifndef AUDIOPLAY_H_
#define AUDIOPLAY_H_
#include <string.h>
#include "BootAnimation.h"
namespace audioplay {
// Initializes the engine with an example of the type of WAV clip to play.
// All buffers passed to playClip are assumed to be in the same format.
bool create(const uint8_t* exampleClipBuf, int exampleClipBufSize);
// Plays a WAV contained in buf.
// Should not be called while a clip is still playing.
bool playClip(const uint8_t* buf, int size);
void setPlaying(bool isPlaying);
void destroy();
// Generates callbacks to integrate the audioplay system with the BootAnimation.
android::sp<android::BootAnimation::Callbacks> createAnimationCallbacks();
}
#endif // AUDIOPLAY_H_