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43 lines
1.3 KiB
43 lines
1.3 KiB
/*
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* Copyright (C) 2016 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*/
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#ifndef AUDIOPLAY_H_
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#define AUDIOPLAY_H_
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#include <string.h>
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#include "BootAnimation.h"
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namespace audioplay {
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// Initializes the engine with an example of the type of WAV clip to play.
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// All buffers passed to playClip are assumed to be in the same format.
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bool create(const uint8_t* exampleClipBuf, int exampleClipBufSize);
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// Plays a WAV contained in buf.
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// Should not be called while a clip is still playing.
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bool playClip(const uint8_t* buf, int size);
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void setPlaying(bool isPlaying);
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void destroy();
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// Generates callbacks to integrate the audioplay system with the BootAnimation.
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android::sp<android::BootAnimation::Callbacks> createAnimationCallbacks();
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}
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#endif // AUDIOPLAY_H_
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