You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
283 lines
10 KiB
283 lines
10 KiB
/*
|
|
* Copyright (C) 2017 The Android Open Source Project
|
|
*
|
|
* Licensed under the Apache License, Version 2.0 (the "License");
|
|
* you may not use this file except in compliance with the License.
|
|
* You may obtain a copy of the License at
|
|
*
|
|
* http://www.apache.org/licenses/LICENSE-2.0
|
|
*
|
|
* Unless required by applicable law or agreed to in writing, software
|
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
* See the License for the specific language governing permissions and
|
|
* limitations under the License.
|
|
*/
|
|
|
|
#include <cutils/properties.h>
|
|
#include <dirent.h>
|
|
#include <errno.h>
|
|
#include <gtest/gtest.h>
|
|
#include <stdio.h>
|
|
#include <stdlib.h>
|
|
#include <sys/types.h>
|
|
#include <utils/Log.h>
|
|
#include <cstdint>
|
|
#include "FileBlobCache.h"
|
|
#include "pipeline/skia/ShaderCache.h"
|
|
|
|
using namespace android::uirenderer::skiapipeline;
|
|
|
|
namespace android {
|
|
namespace uirenderer {
|
|
namespace skiapipeline {
|
|
|
|
class ShaderCacheTestUtils {
|
|
public:
|
|
/**
|
|
* "setSaveDelay" sets the time in seconds to wait before saving newly inserted cache entries.
|
|
* If set to 0, then deferred save is disabled.
|
|
*/
|
|
static void setSaveDelay(ShaderCache& cache, unsigned int saveDelay) {
|
|
cache.mDeferredSaveDelay = saveDelay;
|
|
}
|
|
|
|
/**
|
|
* "terminate" optionally stores the BlobCache on disk and release all in-memory cache.
|
|
* Next call to "initShaderDiskCache" will load again the in-memory cache from disk.
|
|
*/
|
|
static void terminate(ShaderCache& cache, bool saveContent) {
|
|
std::lock_guard<std::mutex> lock(cache.mMutex);
|
|
cache.mSavePending = saveContent;
|
|
cache.saveToDiskLocked();
|
|
cache.mBlobCache = NULL;
|
|
}
|
|
|
|
/**
|
|
*
|
|
*/
|
|
template <typename T>
|
|
static bool validateCache(ShaderCache& cache, std::vector<T> hash) {
|
|
return cache.validateCache(hash.data(), hash.size() * sizeof(T));
|
|
}
|
|
};
|
|
|
|
} /* namespace skiapipeline */
|
|
} /* namespace uirenderer */
|
|
} /* namespace android */
|
|
|
|
namespace {
|
|
|
|
std::string getExternalStorageFolder() {
|
|
return getenv("EXTERNAL_STORAGE");
|
|
}
|
|
|
|
bool folderExist(const std::string& folderName) {
|
|
DIR* dir = opendir(folderName.c_str());
|
|
if (dir) {
|
|
closedir(dir);
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
inline bool checkShader(const sk_sp<SkData>& shader1, const sk_sp<SkData>& shader2) {
|
|
return nullptr != shader1 && nullptr != shader2 && shader1->size() == shader2->size() &&
|
|
0 == memcmp(shader1->data(), shader2->data(), shader1->size());
|
|
}
|
|
|
|
inline bool checkShader(const sk_sp<SkData>& shader, const char* program) {
|
|
sk_sp<SkData> shader2 = SkData::MakeWithCString(program);
|
|
return checkShader(shader, shader2);
|
|
}
|
|
|
|
template <typename T>
|
|
bool checkShader(const sk_sp<SkData>& shader, std::vector<T>& program) {
|
|
sk_sp<SkData> shader2 = SkData::MakeWithCopy(program.data(), program.size() * sizeof(T));
|
|
return checkShader(shader, shader2);
|
|
}
|
|
|
|
void setShader(sk_sp<SkData>& shader, const char* program) {
|
|
shader = SkData::MakeWithCString(program);
|
|
}
|
|
|
|
template <typename T>
|
|
void setShader(sk_sp<SkData>& shader, std::vector<T>& buffer) {
|
|
shader = SkData::MakeWithCopy(buffer.data(), buffer.size() * sizeof(T));
|
|
}
|
|
|
|
template <typename T>
|
|
void genRandomData(std::vector<T>& buffer) {
|
|
for (auto& data : buffer) {
|
|
data = T(std::rand());
|
|
}
|
|
}
|
|
|
|
#define GrProgramDescTest(a) (*SkData::MakeWithCString(#a).get())
|
|
|
|
TEST(ShaderCacheTest, testWriteAndRead) {
|
|
if (!folderExist(getExternalStorageFolder())) {
|
|
// don't run the test if external storage folder is not available
|
|
return;
|
|
}
|
|
std::string cacheFile1 = getExternalStorageFolder() + "/shaderCacheTest1";
|
|
std::string cacheFile2 = getExternalStorageFolder() + "/shaderCacheTest2";
|
|
|
|
// remove any test files from previous test run
|
|
int deleteFile = remove(cacheFile1.c_str());
|
|
ASSERT_TRUE(0 == deleteFile || ENOENT == errno);
|
|
std::srand(0);
|
|
|
|
// read the cache from a file that does not exist
|
|
ShaderCache::get().setFilename(cacheFile1.c_str());
|
|
ShaderCacheTestUtils::setSaveDelay(ShaderCache::get(), 0); // disable deferred save
|
|
ShaderCache::get().initShaderDiskCache();
|
|
|
|
// read a key - should not be found since the cache is empty
|
|
sk_sp<SkData> outVS;
|
|
ASSERT_EQ(ShaderCache::get().load(GrProgramDescTest(432)), sk_sp<SkData>());
|
|
|
|
// write to the in-memory cache without storing on disk and verify we read the same values
|
|
sk_sp<SkData> inVS;
|
|
setShader(inVS, "sassas");
|
|
ShaderCache::get().store(GrProgramDescTest(100), *inVS.get());
|
|
setShader(inVS, "someVS");
|
|
ShaderCache::get().store(GrProgramDescTest(432), *inVS.get());
|
|
ASSERT_NE((outVS = ShaderCache::get().load(GrProgramDescTest(100))), sk_sp<SkData>());
|
|
ASSERT_TRUE(checkShader(outVS, "sassas"));
|
|
ASSERT_NE((outVS = ShaderCache::get().load(GrProgramDescTest(432))), sk_sp<SkData>());
|
|
ASSERT_TRUE(checkShader(outVS, "someVS"));
|
|
|
|
// store content to disk and release in-memory cache
|
|
ShaderCacheTestUtils::terminate(ShaderCache::get(), true);
|
|
|
|
// change to a file that does not exist and verify load fails
|
|
ShaderCache::get().setFilename(cacheFile2.c_str());
|
|
ShaderCache::get().initShaderDiskCache();
|
|
ASSERT_EQ(ShaderCache::get().load(GrProgramDescTest(432)), sk_sp<SkData>());
|
|
ShaderCacheTestUtils::terminate(ShaderCache::get(), false);
|
|
|
|
// load again content from disk from an existing file and check the data is read correctly
|
|
ShaderCache::get().setFilename(cacheFile1.c_str());
|
|
ShaderCache::get().initShaderDiskCache();
|
|
sk_sp<SkData> outVS2;
|
|
ASSERT_NE((outVS2 = ShaderCache::get().load(GrProgramDescTest(432))), sk_sp<SkData>());
|
|
ASSERT_TRUE(checkShader(outVS2, "someVS"));
|
|
|
|
// change data, store to disk, read back again and verify data has been changed
|
|
setShader(inVS, "ewData1");
|
|
ShaderCache::get().store(GrProgramDescTest(432), *inVS.get());
|
|
ShaderCacheTestUtils::terminate(ShaderCache::get(), true);
|
|
ShaderCache::get().initShaderDiskCache();
|
|
ASSERT_NE((outVS2 = ShaderCache::get().load(GrProgramDescTest(432))), sk_sp<SkData>());
|
|
ASSERT_TRUE(checkShader(outVS2, "ewData1"));
|
|
|
|
// write and read big data chunk (50K)
|
|
size_t dataSize = 50 * 1024;
|
|
std::vector<uint8_t> dataBuffer(dataSize);
|
|
genRandomData(dataBuffer);
|
|
setShader(inVS, dataBuffer);
|
|
ShaderCache::get().store(GrProgramDescTest(432), *inVS.get());
|
|
ShaderCacheTestUtils::terminate(ShaderCache::get(), true);
|
|
ShaderCache::get().initShaderDiskCache();
|
|
ASSERT_NE((outVS2 = ShaderCache::get().load(GrProgramDescTest(432))), sk_sp<SkData>());
|
|
ASSERT_TRUE(checkShader(outVS2, dataBuffer));
|
|
|
|
ShaderCacheTestUtils::terminate(ShaderCache::get(), false);
|
|
remove(cacheFile1.c_str());
|
|
}
|
|
|
|
TEST(ShaderCacheTest, testCacheValidation) {
|
|
if (!folderExist(getExternalStorageFolder())) {
|
|
// don't run the test if external storage folder is not available
|
|
return;
|
|
}
|
|
std::string cacheFile1 = getExternalStorageFolder() + "/shaderCacheTest1";
|
|
std::string cacheFile2 = getExternalStorageFolder() + "/shaderCacheTest2";
|
|
|
|
// remove any test files from previous test run
|
|
int deleteFile = remove(cacheFile1.c_str());
|
|
ASSERT_TRUE(0 == deleteFile || ENOENT == errno);
|
|
std::srand(0);
|
|
|
|
// generate identity and read the cache from a file that does not exist
|
|
ShaderCache::get().setFilename(cacheFile1.c_str());
|
|
ShaderCacheTestUtils::setSaveDelay(ShaderCache::get(), 0); // disable deferred save
|
|
std::vector<uint8_t> identity(1024);
|
|
genRandomData(identity);
|
|
ShaderCache::get().initShaderDiskCache(
|
|
identity.data(), identity.size() * sizeof(decltype(identity)::value_type));
|
|
|
|
// generate random content in cache and store to disk
|
|
constexpr size_t numBlob(10);
|
|
constexpr size_t keySize(1024);
|
|
constexpr size_t dataSize(50 * 1024);
|
|
|
|
std::vector<std::pair<sk_sp<SkData>, sk_sp<SkData>>> blobVec(numBlob);
|
|
for (auto& blob : blobVec) {
|
|
std::vector<uint8_t> keyBuffer(keySize);
|
|
std::vector<uint8_t> dataBuffer(dataSize);
|
|
genRandomData(keyBuffer);
|
|
genRandomData(dataBuffer);
|
|
|
|
sk_sp<SkData> key, data;
|
|
setShader(key, keyBuffer);
|
|
setShader(data, dataBuffer);
|
|
|
|
blob = std::make_pair(key, data);
|
|
ShaderCache::get().store(*key.get(), *data.get());
|
|
}
|
|
ShaderCacheTestUtils::terminate(ShaderCache::get(), true);
|
|
|
|
// change to a file that does not exist and verify validation fails
|
|
ShaderCache::get().setFilename(cacheFile2.c_str());
|
|
ShaderCache::get().initShaderDiskCache();
|
|
ASSERT_FALSE(ShaderCacheTestUtils::validateCache(ShaderCache::get(), identity));
|
|
ShaderCacheTestUtils::terminate(ShaderCache::get(), false);
|
|
|
|
// restore the original file and verify validation succeeds
|
|
ShaderCache::get().setFilename(cacheFile1.c_str());
|
|
ShaderCache::get().initShaderDiskCache(
|
|
identity.data(), identity.size() * sizeof(decltype(identity)::value_type));
|
|
ASSERT_TRUE(ShaderCacheTestUtils::validateCache(ShaderCache::get(), identity));
|
|
for (const auto& blob : blobVec) {
|
|
auto outVS = ShaderCache::get().load(*blob.first.get());
|
|
ASSERT_TRUE(checkShader(outVS, blob.second));
|
|
}
|
|
|
|
// generate error identity and verify load fails
|
|
ShaderCache::get().initShaderDiskCache(identity.data(), -1);
|
|
for (const auto& blob : blobVec) {
|
|
ASSERT_EQ(ShaderCache::get().load(*blob.first.get()), sk_sp<SkData>());
|
|
}
|
|
ShaderCache::get().initShaderDiskCache(
|
|
nullptr, identity.size() * sizeof(decltype(identity)::value_type));
|
|
for (const auto& blob : blobVec) {
|
|
ASSERT_EQ(ShaderCache::get().load(*blob.first.get()), sk_sp<SkData>());
|
|
}
|
|
|
|
// verify the cache validation again after load fails
|
|
ShaderCache::get().initShaderDiskCache(
|
|
identity.data(), identity.size() * sizeof(decltype(identity)::value_type));
|
|
ASSERT_TRUE(ShaderCacheTestUtils::validateCache(ShaderCache::get(), identity));
|
|
for (const auto& blob : blobVec) {
|
|
auto outVS = ShaderCache::get().load(*blob.first.get());
|
|
ASSERT_TRUE(checkShader(outVS, blob.second));
|
|
}
|
|
|
|
// generate another identity and verify load fails
|
|
for (auto& data : identity) {
|
|
data += std::rand();
|
|
}
|
|
ShaderCache::get().initShaderDiskCache(
|
|
identity.data(), identity.size() * sizeof(decltype(identity)::value_type));
|
|
for (const auto& blob : blobVec) {
|
|
ASSERT_EQ(ShaderCache::get().load(*blob.first.get()), sk_sp<SkData>());
|
|
}
|
|
|
|
ShaderCacheTestUtils::terminate(ShaderCache::get(), false);
|
|
remove(cacheFile1.c_str());
|
|
}
|
|
|
|
} // namespace
|