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51 lines
1.9 KiB
51 lines
1.9 KiB
This directory contains sample code to test the use of virtual
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displays created over an Android Open Accessories Protocol link.
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--- DESCRIPTION ---
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There are two applications with two distinct roles: a sink
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and a source.
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1. Sink Application
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The role of the sink is to emulate an external display that happens
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to be connected using the USB accessory protocol. Think of it as
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a monitor or video dock that the user will want to plug a phone into.
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The sink application uses the UsbDevice APIs to receive connections
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from the source device over USB. The sink acts as a USB host
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in this arrangement and will provide power to the source.
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The sink application decodes encoded video from the source and
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displays it in a SurfaceView. The sink also injects passes touch
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events to the source over USB HID.
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2. Source Application
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The role of the source is to present some content onto an external
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display that happens to be attached over USB. This is the typical
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role that a phone or tablet might have when the user is trying to
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play content to an external monitor.
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The source application uses the UsbAccessory APIs to connect
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to the sink device over USB. The source acts as a USB peripheral
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in this arrangement and will receive power from the sink.
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The source application uses the DisplayManager APIs to create
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a private virtual display which passes the framebuffer through
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an encoder and streams the output to the sink over USB. Then
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the application opens a Presentation on the new virtual display
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and shows a silly cube animation.
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--- USAGE ---
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These applications should be installed on two separate Android
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devices which are then connected using a USB OTG cable.
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Remember that the sink device is functioning as the USB host
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so the USB OTG cable should be plugged directly into it.
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When connected, the applications should automatically launch
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on each device. The source will then begin to project display
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contents to the sink.
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