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158 lines
5.1 KiB
158 lines
5.1 KiB
//===- NamePool.cpp -------------------------------------------------------===//
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//
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// The MCLinker Project
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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#include "mcld/LD/NamePool.h"
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#include "mcld/LD/StaticResolver.h"
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#include <llvm/Support/raw_ostream.h>
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namespace mcld {
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//===----------------------------------------------------------------------===//
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// NamePool
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//===----------------------------------------------------------------------===//
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NamePool::NamePool(NamePool::size_type pSize)
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: m_pResolver(new StaticResolver()), m_Table(pSize) {
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}
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NamePool::~NamePool() {
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delete m_pResolver;
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FreeInfoSet::iterator info, iEnd = m_FreeInfoSet.end();
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for (info = m_FreeInfoSet.begin(); info != iEnd; ++info) {
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ResolveInfo::Destroy(*info);
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}
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}
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/// createSymbol - create a symbol
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ResolveInfo* NamePool::createSymbol(const llvm::StringRef& pName,
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bool pIsDyn,
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ResolveInfo::Type pType,
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ResolveInfo::Desc pDesc,
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ResolveInfo::Binding pBinding,
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ResolveInfo::SizeType pSize,
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ResolveInfo::Visibility pVisibility) {
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ResolveInfo** result = m_FreeInfoSet.allocate();
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(*result) = ResolveInfo::Create(pName);
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(*result)->setIsSymbol(true);
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(*result)->setSource(pIsDyn);
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(*result)->setType(pType);
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(*result)->setDesc(pDesc);
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(*result)->setBinding(pBinding);
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(*result)->setVisibility(pVisibility);
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(*result)->setSize(pSize);
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return *result;
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}
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/// insertSymbol - insert a symbol and resolve it immediately
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/// @return the pointer of resolved ResolveInfo
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/// @return is the symbol existent?
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void NamePool::insertSymbol(const llvm::StringRef& pName,
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bool pIsDyn,
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ResolveInfo::Type pType,
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ResolveInfo::Desc pDesc,
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ResolveInfo::Binding pBinding,
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ResolveInfo::SizeType pSize,
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LDSymbol::ValueType pValue,
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ResolveInfo::Visibility pVisibility,
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ResolveInfo* pOldInfo,
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Resolver::Result& pResult) {
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// We should check if there is any symbol with the same name existed.
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// If it already exists, we should use resolver to decide which symbol
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// should be reserved. Otherwise, we insert the symbol and set up its
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// attributes.
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bool exist = false;
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ResolveInfo* old_symbol = m_Table.insert(pName, exist);
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ResolveInfo* new_symbol = NULL;
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if (exist && old_symbol->isSymbol()) {
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new_symbol = m_Table.getEntryFactory().produce(pName);
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} else {
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exist = false;
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new_symbol = old_symbol;
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}
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new_symbol->setIsSymbol(true);
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new_symbol->setSource(pIsDyn);
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new_symbol->setType(pType);
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new_symbol->setDesc(pDesc);
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new_symbol->setBinding(pBinding);
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new_symbol->setVisibility(pVisibility);
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new_symbol->setSize(pSize);
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if (!exist) {
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// old_symbol is neither existed nor a symbol.
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pResult.info = new_symbol;
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pResult.existent = false;
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pResult.overriden = true;
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return;
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} else if (pOldInfo != NULL) {
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// existent, remember its attribute
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pOldInfo->override(*old_symbol);
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}
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// exist and is a symbol
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// symbol resolution
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bool override = false;
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unsigned int action = Resolver::LastAction;
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if (m_pResolver->resolve(*old_symbol, *new_symbol, override, pValue)) {
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pResult.info = old_symbol;
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pResult.existent = true;
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pResult.overriden = override;
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} else {
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m_pResolver->resolveAgain(*this, action, *old_symbol, *new_symbol, pResult);
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}
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m_Table.getEntryFactory().destroy(new_symbol);
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return;
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}
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llvm::StringRef NamePool::insertString(const llvm::StringRef& pString) {
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bool exist = false;
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ResolveInfo* resolve_info = m_Table.insert(pString, exist);
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return llvm::StringRef(resolve_info->name(), resolve_info->nameSize());
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}
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void NamePool::reserve(NamePool::size_type pSize) {
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m_Table.rehash(pSize);
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}
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NamePool::size_type NamePool::capacity() const {
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return (m_Table.numOfBuckets() - m_Table.numOfEntries());
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}
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/// findInfo - find the resolved ResolveInfo
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ResolveInfo* NamePool::findInfo(const llvm::StringRef& pName) {
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Table::iterator iter = m_Table.find(pName);
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return iter.getEntry();
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}
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/// findInfo - find the resolved ResolveInfo
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const ResolveInfo* NamePool::findInfo(const llvm::StringRef& pName) const {
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Table::const_iterator iter = m_Table.find(pName);
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return iter.getEntry();
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}
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/// findSymbol - find the resolved output LDSymbol
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LDSymbol* NamePool::findSymbol(const llvm::StringRef& pName) {
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ResolveInfo* info = findInfo(pName);
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if (info == NULL)
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return NULL;
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return info->outSymbol();
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}
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/// findSymbol - find the resolved output LDSymbol
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const LDSymbol* NamePool::findSymbol(const llvm::StringRef& pName) const {
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const ResolveInfo* info = findInfo(pName);
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if (info == NULL)
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return NULL;
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return info->outSymbol();
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}
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} // namespace mcld
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