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271 lines
5.8 KiB
271 lines
5.8 KiB
/*
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* Copyright 2013 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#define LOG_TAG "VecTest"
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#include <math.h>
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#include <stdlib.h>
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#include <math/vec4.h>
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#include <gtest/gtest.h>
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namespace android {
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class VecTest : public testing::Test {
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};
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TEST_F(VecTest, Basics) {
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vec4 v4;
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vec3& v3(v4.xyz);
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EXPECT_EQ(sizeof(vec4), sizeof(float)*4);
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EXPECT_EQ(sizeof(vec3), sizeof(float)*3);
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EXPECT_EQ(sizeof(vec2), sizeof(float)*2);
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EXPECT_EQ(reinterpret_cast<void*>(&v3), reinterpret_cast<void*>(&v4));
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}
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TEST_F(VecTest, Constructors) {
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vec4 v0;
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EXPECT_EQ(v0.x, 0);
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EXPECT_EQ(v0.y, 0);
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EXPECT_EQ(v0.z, 0);
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EXPECT_EQ(v0.w, 0);
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vec4 v1(1);
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EXPECT_EQ(v1.x, 1);
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EXPECT_EQ(v1.y, 1);
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EXPECT_EQ(v1.z, 1);
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EXPECT_EQ(v1.w, 1);
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vec4 v2(1, 2, 3, 4);
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EXPECT_EQ(v2.x, 1);
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EXPECT_EQ(v2.y, 2);
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EXPECT_EQ(v2.z, 3);
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EXPECT_EQ(v2.w, 4);
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vec4 v3(v2);
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EXPECT_EQ(v3.x, 1);
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EXPECT_EQ(v3.y, 2);
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EXPECT_EQ(v3.z, 3);
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EXPECT_EQ(v3.w, 4);
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vec4 v4(v3.xyz, 42);
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EXPECT_EQ(v4.x, 1);
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EXPECT_EQ(v4.y, 2);
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EXPECT_EQ(v4.z, 3);
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EXPECT_EQ(v4.w, 42);
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vec4 v5(vec3(v2.xy, 42), 24);
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EXPECT_EQ(v5.x, 1);
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EXPECT_EQ(v5.y, 2);
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EXPECT_EQ(v5.z, 42);
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EXPECT_EQ(v5.w, 24);
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float4 vf(2);
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EXPECT_EQ(vf.x, 2);
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EXPECT_EQ(vf.y, 2);
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EXPECT_EQ(vf.z, 2);
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EXPECT_EQ(vf.w, 2);
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}
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TEST_F(VecTest, Access) {
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vec4 v0(1, 2, 3, 4);
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v0.x = 10;
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v0.y = 20;
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v0.z = 30;
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v0.w = 40;
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EXPECT_EQ(v0.x, 10);
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EXPECT_EQ(v0.y, 20);
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EXPECT_EQ(v0.z, 30);
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EXPECT_EQ(v0.w, 40);
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v0[0] = 100;
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v0[1] = 200;
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v0[2] = 300;
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v0[3] = 400;
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EXPECT_EQ(v0.x, 100);
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EXPECT_EQ(v0.y, 200);
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EXPECT_EQ(v0.z, 300);
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EXPECT_EQ(v0.w, 400);
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v0.xyz = vec3(1, 2, 3);
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EXPECT_EQ(v0.x, 1);
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EXPECT_EQ(v0.y, 2);
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EXPECT_EQ(v0.z, 3);
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EXPECT_EQ(v0.w, 400);
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}
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TEST_F(VecTest, UnaryOps) {
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vec4 v0(1, 2, 3, 4);
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v0 += 1;
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EXPECT_EQ(v0.x, 2);
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EXPECT_EQ(v0.y, 3);
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EXPECT_EQ(v0.z, 4);
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EXPECT_EQ(v0.w, 5);
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v0 -= 1;
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EXPECT_EQ(v0.x, 1);
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EXPECT_EQ(v0.y, 2);
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EXPECT_EQ(v0.z, 3);
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EXPECT_EQ(v0.w, 4);
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v0 *= 2;
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EXPECT_EQ(v0.x, 2);
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EXPECT_EQ(v0.y, 4);
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EXPECT_EQ(v0.z, 6);
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EXPECT_EQ(v0.w, 8);
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v0 /= 2;
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EXPECT_EQ(v0.x, 1);
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EXPECT_EQ(v0.y, 2);
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EXPECT_EQ(v0.z, 3);
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EXPECT_EQ(v0.w, 4);
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vec4 v1(10, 20, 30, 40);
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v0 += v1;
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EXPECT_EQ(v0.x, 11);
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EXPECT_EQ(v0.y, 22);
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EXPECT_EQ(v0.z, 33);
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EXPECT_EQ(v0.w, 44);
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v0 -= v1;
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EXPECT_EQ(v0.x, 1);
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EXPECT_EQ(v0.y, 2);
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EXPECT_EQ(v0.z, 3);
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EXPECT_EQ(v0.w, 4);
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v0 *= v1;
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EXPECT_EQ(v0.x, 10);
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EXPECT_EQ(v0.y, 40);
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EXPECT_EQ(v0.z, 90);
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EXPECT_EQ(v0.w, 160);
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v0 /= v1;
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EXPECT_EQ(v0.x, 1);
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EXPECT_EQ(v0.y, 2);
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EXPECT_EQ(v0.z, 3);
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EXPECT_EQ(v0.w, 4);
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v1 = -v1;
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EXPECT_EQ(v1.x, -10);
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EXPECT_EQ(v1.y, -20);
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EXPECT_EQ(v1.z, -30);
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EXPECT_EQ(v1.w, -40);
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float4 fv(1, 2, 3, 4);
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v1 += fv;
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EXPECT_EQ(v1.x, -9);
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EXPECT_EQ(v1.y, -18);
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EXPECT_EQ(v1.z, -27);
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EXPECT_EQ(v1.w, -36);
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}
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TEST_F(VecTest, ComparisonOps) {
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vec4 v0(1, 2, 3, 4);
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vec4 v1(10, 20, 30, 40);
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EXPECT_TRUE(v0 == v0);
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EXPECT_TRUE(v0 != v1);
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EXPECT_FALSE(v0 != v0);
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EXPECT_FALSE(v0 == v1);
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}
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TEST_F(VecTest, ComparisonFunctions) {
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vec4 v0(1, 2, 3, 4);
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vec4 v1(10, 20, 30, 40);
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EXPECT_TRUE(all(equal(v0, v0)));
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EXPECT_TRUE(all(notEqual(v0, v1)));
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EXPECT_FALSE(any(notEqual(v0, v0)));
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EXPECT_FALSE(any(equal(v0, v1)));
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EXPECT_FALSE(all(lessThan(v0, v0)));
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EXPECT_TRUE(all(lessThanEqual(v0, v0)));
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EXPECT_FALSE(all(greaterThan(v0, v0)));
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EXPECT_TRUE(all(greaterThanEqual(v0, v0)));
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EXPECT_TRUE(all(lessThan(v0, v1)));
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EXPECT_TRUE(all(greaterThan(v1, v0)));
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}
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TEST_F(VecTest, ArithmeticOps) {
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vec4 v0(1, 2, 3, 4);
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vec4 v1(10, 20, 30, 40);
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vec4 v2(v0 + v1);
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EXPECT_EQ(v2.x, 11);
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EXPECT_EQ(v2.y, 22);
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EXPECT_EQ(v2.z, 33);
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EXPECT_EQ(v2.w, 44);
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v0 = v1 * 2;
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EXPECT_EQ(v0.x, 20);
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EXPECT_EQ(v0.y, 40);
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EXPECT_EQ(v0.z, 60);
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EXPECT_EQ(v0.w, 80);
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v0 = 2 * v1;
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EXPECT_EQ(v0.x, 20);
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EXPECT_EQ(v0.y, 40);
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EXPECT_EQ(v0.z, 60);
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EXPECT_EQ(v0.w, 80);
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float4 vf(2);
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v0 = v1 * vf;
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EXPECT_EQ(v0.x, 20);
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EXPECT_EQ(v0.y, 40);
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EXPECT_EQ(v0.z, 60);
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EXPECT_EQ(v0.w, 80);
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}
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TEST_F(VecTest, ArithmeticFunc) {
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vec3 east(1, 0, 0);
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vec3 north(0, 1, 0);
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vec3 up(cross(east, north));
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EXPECT_EQ(up, vec3(0, 0, 1));
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EXPECT_EQ(dot(east, north), 0);
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EXPECT_EQ(length(east), 1);
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EXPECT_EQ(distance(east, north), sqrtf(2));
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vec3 v0(1, 2, 3);
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vec3 vn(normalize(v0));
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EXPECT_FLOAT_EQ(1, length(vn));
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EXPECT_FLOAT_EQ(length(v0), dot(v0, vn));
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float3 vf(east);
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EXPECT_EQ(length(vf), 1);
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EXPECT_TRUE(any(vec3(0, 0, 1)));
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EXPECT_FALSE(any(vec3(0, 0, 0)));
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EXPECT_TRUE(all(vec3(1, 1, 1)));
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EXPECT_FALSE(all(vec3(0, 0, 1)));
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EXPECT_TRUE(any(bool3(false, false, true)));
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EXPECT_FALSE(any(bool3(false)));
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EXPECT_TRUE(all(bool3(true)));
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EXPECT_FALSE(all(bool3(false, false, true)));
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std::function<bool(float)> p = [](auto v) -> bool { return v > 0.0f; };
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EXPECT_TRUE(all(map(vec3(1, 2, 3), p)));
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}
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}; // namespace android
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