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161 lines
5.5 KiB
161 lines
5.5 KiB
/*
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* Copyright 2020 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#include <GrAHardwareBufferUtils.h>
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#include <GrDirectContext.h>
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#include <SkImage.h>
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#include <SkSurface.h>
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#include <sys/types.h>
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#include <ui/GraphicTypes.h>
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#include "android-base/macros.h"
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#include <mutex>
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#include <vector>
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namespace android {
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namespace renderengine {
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namespace skia {
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/**
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* AutoBackendTexture manages GPU image lifetime. It is a ref-counted object
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* that keeps GPU resources alive until the last SkImage or SkSurface object using them is
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* destroyed.
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*/
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class AutoBackendTexture {
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public:
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// Manager class that is responsible for the immediate or deferred cleanup
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// of AutoBackendTextures. Clients of AutoBackendTexture are responsible for
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// ensuring that access to this class is thread safe. Clients also control when
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// the resources are reclaimed by setting the manager into deferred mode.
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class CleanupManager {
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public:
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CleanupManager() = default;
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void add(AutoBackendTexture* abt) {
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if (mDeferCleanup) {
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mCleanupList.push_back(abt);
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} else {
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delete abt;
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}
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}
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void setDeferredStatus(bool enabled) { mDeferCleanup = enabled; }
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bool isEmpty() const { return mCleanupList.empty(); }
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// If any AutoBackedTextures were added while in deferred mode this method
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// will ensure they are deleted before returning. It must only be called
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// on the thread where the GPU context that created the AutoBackedTexture
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// is active.
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void cleanup() {
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for (auto abt : mCleanupList) {
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delete abt;
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}
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mCleanupList.clear();
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}
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private:
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DISALLOW_COPY_AND_ASSIGN(CleanupManager);
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bool mDeferCleanup = false;
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std::vector<AutoBackendTexture*> mCleanupList;
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};
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// Local reference that supports RAII-style management of an AutoBackendTexture
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// AutoBackendTexture by itself can't be managed in a similar fashion because
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// of shared ownership with Skia objects, so we wrap it here instead.
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class LocalRef {
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public:
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LocalRef(GrDirectContext* context, AHardwareBuffer* buffer, bool isOutputBuffer,
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CleanupManager& cleanupMgr) {
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mTexture = new AutoBackendTexture(context, buffer, isOutputBuffer, cleanupMgr);
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mTexture->ref();
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}
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~LocalRef() {
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if (mTexture != nullptr) {
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mTexture->unref(true);
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}
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}
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// Makes a new SkImage from the texture content.
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// As SkImages are immutable but buffer content is not, we create
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// a new SkImage every time.
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sk_sp<SkImage> makeImage(ui::Dataspace dataspace, SkAlphaType alphaType,
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GrDirectContext* context) {
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return mTexture->makeImage(dataspace, alphaType, context);
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}
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// Makes a new SkSurface from the texture content, if needed.
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sk_sp<SkSurface> getOrCreateSurface(ui::Dataspace dataspace, GrDirectContext* context) {
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return mTexture->getOrCreateSurface(dataspace, context);
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}
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SkColorType colorType() const { return mTexture->mColorType; }
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DISALLOW_COPY_AND_ASSIGN(LocalRef);
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private:
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AutoBackendTexture* mTexture = nullptr;
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};
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private:
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// Creates a GrBackendTexture whose contents come from the provided buffer.
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AutoBackendTexture(GrDirectContext* context, AHardwareBuffer* buffer, bool isOutputBuffer,
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CleanupManager& cleanupMgr);
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// The only way to invoke dtor is with unref, when mUsageCount is 0.
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~AutoBackendTexture();
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void ref() { mUsageCount++; }
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// releaseLocalResources is true if the underlying SkImage and SkSurface
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// should be deleted from local tracking.
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void unref(bool releaseLocalResources);
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// Makes a new SkImage from the texture content.
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// As SkImages are immutable but buffer content is not, we create
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// a new SkImage every time.
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sk_sp<SkImage> makeImage(ui::Dataspace dataspace, SkAlphaType alphaType,
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GrDirectContext* context);
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// Makes a new SkSurface from the texture content, if needed.
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sk_sp<SkSurface> getOrCreateSurface(ui::Dataspace dataspace, GrDirectContext* context);
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GrBackendTexture mBackendTexture;
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GrAHardwareBufferUtils::DeleteImageProc mDeleteProc;
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GrAHardwareBufferUtils::UpdateImageProc mUpdateProc;
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GrAHardwareBufferUtils::TexImageCtx mImageCtx;
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CleanupManager& mCleanupMgr;
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static void releaseSurfaceProc(SkSurface::ReleaseContext releaseContext);
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static void releaseImageProc(SkImage::ReleaseContext releaseContext);
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int mUsageCount = 0;
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const bool mIsOutputBuffer;
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sk_sp<SkImage> mImage = nullptr;
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sk_sp<SkSurface> mSurface = nullptr;
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ui::Dataspace mDataspace = ui::Dataspace::UNKNOWN;
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SkColorType mColorType = kUnknown_SkColorType;
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};
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} // namespace skia
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} // namespace renderengine
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} // namespace android
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