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73 lines
2.8 KiB
73 lines
2.8 KiB
/*
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* Copyright 2020 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef SF_SKIARENDERENGINE_H_
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#define SF_SKIARENDERENGINE_H_
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#include <renderengine/RenderEngine.h>
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#include <sys/types.h>
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namespace android {
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namespace renderengine {
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class Mesh;
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class Texture;
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namespace skia {
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class BlurFilter;
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// TODO: Put common skia stuff here that can be shared between the GL & Vulkan backends
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// Currently mostly just handles all the no-op / missing APIs
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class SkiaRenderEngine : public RenderEngine {
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public:
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static std::unique_ptr<SkiaRenderEngine> create(const RenderEngineCreationArgs& args);
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SkiaRenderEngine(RenderEngineType type);
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~SkiaRenderEngine() override {}
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virtual std::future<void> primeCache() override { return {}; };
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virtual void genTextures(size_t /*count*/, uint32_t* /*names*/) override{};
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virtual void deleteTextures(size_t /*count*/, uint32_t const* /*names*/) override{};
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virtual bool isProtected() const override { return false; } // mInProtectedContext; }
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virtual bool supportsProtectedContent() const override { return false; };
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virtual status_t drawLayers(const DisplaySettings& /*display*/,
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const std::vector<const LayerSettings*>& /*layers*/,
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const std::shared_ptr<ExternalTexture>& /*buffer*/,
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const bool /*useFramebufferCache*/,
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base::unique_fd&& /*bufferFence*/,
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base::unique_fd* /*drawFence*/) override {
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return 0;
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};
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virtual int getContextPriority() override { return 0; }
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virtual void assertShadersCompiled(int numShaders) {}
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virtual int reportShadersCompiled() { return 0; }
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// HUANGLONG begin
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// set Keystone mode to skiaRenderEngine
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virtual void setKeystoneMode(const uint32_t flags, const std::vector<double> matrix) override{};
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// HUANGLONG end
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protected:
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virtual void mapExternalTextureBuffer(const sp<GraphicBuffer>& /*buffer*/,
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bool /*isRenderable*/) override = 0;
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virtual void unmapExternalTextureBuffer(const sp<GraphicBuffer>& /*buffer*/) override = 0;
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};
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} // namespace skia
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} // namespace renderengine
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} // namespace android
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#endif /* SF_GLESRENDERENGINE_H_ */
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