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224 lines
6.5 KiB
224 lines
6.5 KiB
/*
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** Copyright 2007, The Android Open Source Project
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**
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** Licensed under the Apache License, Version 2.0 (the "License");
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** you may not use this file except in compliance with the License.
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** You may obtain a copy of the License at
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**
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** http://www.apache.org/licenses/LICENSE-2.0
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**
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** Unless required by applicable law or agreed to in writing, software
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** distributed under the License is distributed on an "AS IS" BASIS,
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** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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** See the License for the specific language governing permissions and
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** limitations under the License.
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*/
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#include <EGL/egl.h>
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#include <android-base/properties.h>
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#include <log/log.h>
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#include <stdlib.h>
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#include "../egl_impl.h"
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#include "CallStack.h"
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#include "Loader.h"
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#include "egl_display.h"
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#include "egl_layers.h"
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#include "egl_object.h"
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#include "egl_tls.h"
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#include "egldefs.h"
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namespace android {
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egl_connection_t gEGLImpl;
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gl_hooks_t gHooks[2];
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gl_hooks_t gHooksNoContext;
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pthread_key_t gGLWrapperKey = -1;
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void setGLHooksThreadSpecific(gl_hooks_t const* value) {
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setGlThreadSpecific(value);
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}
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static int gl_no_context() {
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if (egl_tls_t::logNoContextCall()) {
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const char* const error = "call to OpenGL ES API with "
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"no current context (logged once per thread)";
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if (LOG_NDEBUG) {
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ALOGE(error);
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} else {
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LOG_ALWAYS_FATAL(error);
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}
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if (base::GetBoolProperty("debug.egl.callstack", false)) {
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CallStack::log(LOG_TAG);
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}
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}
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return 0;
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}
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static void early_egl_init(void) {
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int numHooks = sizeof(gHooksNoContext) / sizeof(EGLFuncPointer);
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EGLFuncPointer* iter = reinterpret_cast<EGLFuncPointer*>(&gHooksNoContext);
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for (int hook = 0; hook < numHooks; ++hook) {
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*(iter++) = reinterpret_cast<EGLFuncPointer>(gl_no_context);
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}
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setGLHooksThreadSpecific(&gHooksNoContext);
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}
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const GLubyte* egl_get_string_for_current_context(GLenum name) {
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// NOTE: returning NULL here will fall-back to the default
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// implementation.
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EGLContext context = egl_tls_t::getContext();
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if (context == EGL_NO_CONTEXT) return nullptr;
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const egl_context_t* const c = get_context(context);
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if (c == nullptr) // this should never happen, by construction
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return nullptr;
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if (name != GL_EXTENSIONS) return nullptr;
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return (const GLubyte*)c->gl_extensions.c_str();
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}
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const GLubyte* egl_get_string_for_current_context(GLenum name, GLuint index) {
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// NOTE: returning NULL here will fall-back to the default
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// implementation.
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EGLContext context = egl_tls_t::getContext();
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if (context == EGL_NO_CONTEXT) return nullptr;
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const egl_context_t* const c = get_context(context);
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if (c == nullptr) // this should never happen, by construction
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return nullptr;
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if (name != GL_EXTENSIONS) return nullptr;
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// if index is out of bounds, assume it will be in the default
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// implementation too, so we don't have to generate a GL error here
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if (index >= c->tokenized_gl_extensions.size()) return nullptr;
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return (const GLubyte*)c->tokenized_gl_extensions[index].c_str();
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}
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GLint egl_get_num_extensions_for_current_context() {
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// NOTE: returning -1 here will fall-back to the default
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// implementation.
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EGLContext context = egl_tls_t::getContext();
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if (context == EGL_NO_CONTEXT) return -1;
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const egl_context_t* const c = get_context(context);
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if (c == nullptr) // this should never happen, by construction
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return -1;
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return (GLint)c->tokenized_gl_extensions.size();
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}
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egl_connection_t* egl_get_connection() {
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return &gEGLImpl;
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}
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static pthread_once_t once_control = PTHREAD_ONCE_INIT;
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static int sEarlyInitState = pthread_once(&once_control, &early_egl_init);
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static EGLBoolean egl_init_drivers_locked() {
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if (sEarlyInitState) {
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// initialized by static ctor. should be set here.
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return EGL_FALSE;
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}
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// get our driver loader
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Loader& loader(Loader::getInstance());
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// dynamically load our EGL implementation
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egl_connection_t* cnx = &gEGLImpl;
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cnx->hooks[egl_connection_t::GLESv1_INDEX] = &gHooks[egl_connection_t::GLESv1_INDEX];
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cnx->hooks[egl_connection_t::GLESv2_INDEX] = &gHooks[egl_connection_t::GLESv2_INDEX];
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cnx->dso = loader.open(cnx);
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// Check to see if any layers are enabled and route functions through them
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if (cnx->dso) {
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// Layers can be enabled long after the drivers have been loaded.
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// They will only be initialized once.
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LayerLoader& layer_loader(LayerLoader::getInstance());
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layer_loader.InitLayers(cnx);
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}
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return cnx->dso ? EGL_TRUE : EGL_FALSE;
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}
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// this mutex protects driver load logic as a critical section since it accesses to global variable
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// like gEGLImpl
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static pthread_mutex_t sInitDriverMutex = PTHREAD_MUTEX_INITIALIZER;
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EGLBoolean egl_init_drivers() {
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EGLBoolean res;
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pthread_mutex_lock(&sInitDriverMutex);
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res = egl_init_drivers_locked();
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pthread_mutex_unlock(&sInitDriverMutex);
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return res;
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}
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static pthread_mutex_t sLogPrintMutex = PTHREAD_MUTEX_INITIALIZER;
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static std::chrono::steady_clock::time_point sLogPrintTime;
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static constexpr std::chrono::seconds DURATION(1);
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void gl_unimplemented() {
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bool printLog = false;
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auto now = std::chrono::steady_clock::now();
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pthread_mutex_lock(&sLogPrintMutex);
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if ((now - sLogPrintTime) > DURATION) {
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sLogPrintTime = now;
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printLog = true;
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}
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pthread_mutex_unlock(&sLogPrintMutex);
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if (printLog) {
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ALOGE("called unimplemented OpenGL ES API");
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if (base::GetBoolProperty("debug.egl.callstack", false)) {
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CallStack::log(LOG_TAG);
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}
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}
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}
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void gl_noop() {}
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void setGlThreadSpecific(gl_hooks_t const* value) {
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gl_hooks_t const* volatile* tls_hooks = get_tls_hooks();
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tls_hooks[TLS_SLOT_OPENGL_API] = value;
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}
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// ----------------------------------------------------------------------------
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// GL / EGL hooks
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// ----------------------------------------------------------------------------
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#undef GL_ENTRY
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#undef EGL_ENTRY
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#define GL_ENTRY(_r, _api, ...) #_api,
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#define EGL_ENTRY(_r, _api, ...) #_api,
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char const * const gl_names[] = {
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#include "../entries.in"
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nullptr
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};
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char const * const gl_names_1[] = {
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#include "../entries_gles1.in"
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nullptr
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};
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char const * const egl_names[] = {
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#include "egl_entries.in"
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nullptr
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};
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char const * const platform_names[] = {
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#include "platform_entries.in"
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nullptr
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};
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#undef GL_ENTRY
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#undef EGL_ENTRY
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}; // namespace android
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