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125 lines
4.8 KiB
125 lines
4.8 KiB
/*
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* Copyright (C) 2012 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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typedef uint8_t uchar;
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typedef uint16_t ushort;
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typedef uint32_t uint;
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typedef float float2 __attribute__((ext_vector_type(2)));
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typedef float float3 __attribute__((ext_vector_type(3)));
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typedef float float4 __attribute__((ext_vector_type(4)));
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typedef uchar uchar2 __attribute__((ext_vector_type(2)));
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typedef uchar uchar3 __attribute__((ext_vector_type(3)));
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typedef uchar uchar4 __attribute__((ext_vector_type(4)));
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typedef ushort ushort2 __attribute__((ext_vector_type(2)));
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typedef ushort ushort3 __attribute__((ext_vector_type(3)));
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typedef ushort ushort4 __attribute__((ext_vector_type(4)));
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typedef uint uint2 __attribute__((ext_vector_type(2)));
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typedef uint uint3 __attribute__((ext_vector_type(3)));
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typedef uint uint4 __attribute__((ext_vector_type(4)));
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typedef char char2 __attribute__((ext_vector_type(2)));
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typedef char char3 __attribute__((ext_vector_type(3)));
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typedef char char4 __attribute__((ext_vector_type(4)));
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typedef short short2 __attribute__((ext_vector_type(2)));
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typedef short short3 __attribute__((ext_vector_type(3)));
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typedef short short4 __attribute__((ext_vector_type(4)));
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typedef int int2 __attribute__((ext_vector_type(2)));
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typedef int int3 __attribute__((ext_vector_type(3)));
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typedef int int4 __attribute__((ext_vector_type(4)));
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typedef long long2 __attribute__((ext_vector_type(2)));
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typedef long long3 __attribute__((ext_vector_type(3)));
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typedef long long4 __attribute__((ext_vector_type(4)));
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enum IntrinsicEnums {
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INTRINSIC_UNDEFINED,
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INTRINSIC_CONVOLVE_3x3,
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INTRINXIC_COLORMATRIX
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};
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#define CVT_FUNC_2(typeout, typein) \
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static inline typeout##2 __attribute__((const, overloadable)) \
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convert_##typeout##2(typein##2 i) { \
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return __builtin_convertvector(i, typeout##2); \
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} \
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static inline typeout##3 __attribute__((const, overloadable)) \
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convert_##typeout##3(typein##3 i) { \
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return __builtin_convertvector(i, typeout##3); \
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} \
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static inline typeout##4 __attribute__((const, overloadable)) \
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convert_##typeout##4(typein##4 i) { \
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return __builtin_convertvector(i, typeout##4); \
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}
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#define CVT_FUNC(type) CVT_FUNC_2(type, uchar) \
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CVT_FUNC_2(type, char) \
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CVT_FUNC_2(type, ushort) \
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CVT_FUNC_2(type, short) \
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CVT_FUNC_2(type, uint) \
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CVT_FUNC_2(type, int) \
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CVT_FUNC_2(type, float)
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CVT_FUNC(char)
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CVT_FUNC(uchar)
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CVT_FUNC(short)
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CVT_FUNC(ushort)
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CVT_FUNC(int)
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CVT_FUNC(uint)
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CVT_FUNC(float)
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static inline int4 clamp(int4 amount, int low, int high) {
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int4 r;
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r.x = amount.x < low ? low : (amount.x > high ? high : amount.x);
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r.y = amount.y < low ? low : (amount.y > high ? high : amount.y);
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r.z = amount.z < low ? low : (amount.z > high ? high : amount.z);
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r.w = amount.w < low ? low : (amount.w > high ? high : amount.w);
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return r;
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}
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static inline float4 clamp(float4 amount, float low, float high) {
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float4 r;
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r.x = amount.x < low ? low : (amount.x > high ? high : amount.x);
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r.y = amount.y < low ? low : (amount.y > high ? high : amount.y);
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r.z = amount.z < low ? low : (amount.z > high ? high : amount.z);
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r.w = amount.w < low ? low : (amount.w > high ? high : amount.w);
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return r;
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}
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static inline int2 clamp(int2 amount, int low, int high) {
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int2 r;
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r.x = amount.x < low ? low : (amount.x > high ? high : amount.x);
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r.y = amount.y < low ? low : (amount.y > high ? high : amount.y);
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return r;
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}
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static inline float2 clamp(float2 amount, float low, float high) {
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float2 r;
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r.x = amount.x < low ? low : (amount.x > high ? high : amount.x);
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r.y = amount.y < low ? low : (amount.y > high ? high : amount.y);
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return r;
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}
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static inline int clamp(int amount, int low, int high) {
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return amount < low ? low : (amount > high ? high : amount);
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}
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static inline float clamp(float amount, float low, float high) {
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return amount < low ? low : (amount > high ? high : amount);
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}
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