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189 lines
8.7 KiB
189 lines
8.7 KiB
/*
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* Copyright (C) 2011 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef RSD_ALLOCATION_H
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#define RSD_ALLOCATION_H
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#include <rs_hal.h>
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#include <rsRuntime.h>
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#include <rsAllocation.h>
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#include "../cpu_ref/rsd_cpu.h"
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#include <GLES/gl.h>
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#include <GLES2/gl2.h>
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class RsdFrameBufferObj;
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struct ANativeWindow;
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struct ANativeWindowBuffer;
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struct ANativeWindow_Buffer;
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struct DrvAllocation {
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// Is this a legal structure to be used as a texture source.
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// Initially this will require 1D or 2D and color data
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uint32_t textureID;
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// Is this a legal structure to be used as a vertex source.
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// Initially this will require 1D and x(yzw). Additional per element data
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// is allowed.
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uint32_t bufferID;
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// Is this a legal structure to be used as an FBO render target
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uint32_t renderTargetID;
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#if !defined(RS_VENDOR_LIB) && !defined(RS_COMPATIBILITY_LIB)
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GLenum glTarget;
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GLenum glType;
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GLenum glFormat;
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#else
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int glTarget;
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int glType;
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int glFormat;
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#endif
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#if !defined(RS_COMPATIBILITY_LIB)
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ANativeWindowBuffer *wndBuffer;
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#else
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ANativeWindow_Buffer *wndBuffer;
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#endif
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bool useUserProvidedPtr;
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bool uploadDeferred;
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#if !defined(RS_VENDOR_LIB) && !defined(RS_COMPATIBILITY_LIB)
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RsdFrameBufferObj * readBackFBO;
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#endif
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ANativeWindow *wnd;
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ANativeWindow *wndSurface;
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};
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#ifndef RS_COMPATIBILITY_LIB
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GLenum rsdTypeToGLType(RsDataType t);
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GLenum rsdKindToGLFormat(RsDataKind k);
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#endif
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uint32_t rsdAllocationGrallocBits(const android::renderscript::Context *rsc,
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android::renderscript::Allocation *alloc);
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bool rsdAllocationInit(const android::renderscript::Context *rsc,
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android::renderscript::Allocation *alloc,
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bool forceZero);
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#ifdef RS_COMPATIBILITY_LIB
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bool rsdAllocationInitStrided(const android::renderscript::Context *rsc,
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android::renderscript::Allocation *alloc,
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bool forceZero, size_t requiredAlignment);
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#endif
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bool rsdAllocationAdapterInit(const android::renderscript::Context *rsc,
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android::renderscript::Allocation *alloc);
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void rsdAllocationDestroy(const android::renderscript::Context *rsc,
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android::renderscript::Allocation *alloc);
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void rsdAllocationResize(const android::renderscript::Context *rsc,
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const android::renderscript::Allocation *alloc,
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const android::renderscript::Type *newType, bool zeroNew);
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void rsdAllocationSyncAll(const android::renderscript::Context *rsc,
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const android::renderscript::Allocation *alloc,
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RsAllocationUsageType src);
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void rsdAllocationMarkDirty(const android::renderscript::Context *rsc,
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const android::renderscript::Allocation *alloc);
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void rsdAllocationSetSurface(const android::renderscript::Context *rsc,
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android::renderscript::Allocation *alloc, ANativeWindow *nw);
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void rsdAllocationIoSend(const android::renderscript::Context *rsc,
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android::renderscript::Allocation *alloc);
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void rsdAllocationIoReceive(const android::renderscript::Context *rsc,
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android::renderscript::Allocation *alloc);
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void rsdAllocationData1D(const android::renderscript::Context *rsc,
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const android::renderscript::Allocation *alloc,
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uint32_t xoff, uint32_t lod, size_t count,
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const void *data, size_t sizeBytes);
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void rsdAllocationData2D(const android::renderscript::Context *rsc,
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const android::renderscript::Allocation *alloc,
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uint32_t xoff, uint32_t yoff, uint32_t lod, RsAllocationCubemapFace face,
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uint32_t w, uint32_t h,
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const void *data, size_t sizeBytes, size_t stride);
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void rsdAllocationData3D(const android::renderscript::Context *rsc,
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const android::renderscript::Allocation *alloc,
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uint32_t xoff, uint32_t yoff, uint32_t zoff, uint32_t lod,
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uint32_t w, uint32_t h, uint32_t d, const void *data, size_t sizeBytes,
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size_t stride);
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void rsdAllocationRead1D(const android::renderscript::Context *rsc,
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const android::renderscript::Allocation *alloc,
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uint32_t xoff, uint32_t lod, size_t count,
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void *data, size_t sizeBytes);
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void rsdAllocationRead2D(const android::renderscript::Context *rsc,
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const android::renderscript::Allocation *alloc,
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uint32_t xoff, uint32_t yoff, uint32_t lod, RsAllocationCubemapFace face,
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uint32_t w, uint32_t h,
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void *data, size_t sizeBytes, size_t stride);
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void rsdAllocationRead3D(const android::renderscript::Context *rsc,
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const android::renderscript::Allocation *alloc,
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uint32_t xoff, uint32_t yoff, uint32_t zoff, uint32_t lod,
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uint32_t w, uint32_t h, uint32_t d, void *data, size_t sizeBytes,
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size_t stride);
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void * rsdAllocationLock1D(const android::renderscript::Context *rsc,
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const android::renderscript::Allocation *alloc);
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void rsdAllocationUnlock1D(const android::renderscript::Context *rsc,
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const android::renderscript::Allocation *alloc);
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void rsdAllocationData1D_alloc(const android::renderscript::Context *rsc,
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const android::renderscript::Allocation *dstAlloc,
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uint32_t dstXoff, uint32_t dstLod, size_t count,
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const android::renderscript::Allocation *srcAlloc,
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uint32_t srcXoff, uint32_t srcLod);
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void rsdAllocationData2D_alloc(const android::renderscript::Context *rsc,
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const android::renderscript::Allocation *dstAlloc,
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uint32_t dstXoff, uint32_t dstYoff, uint32_t dstLod,
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RsAllocationCubemapFace dstFace, uint32_t w, uint32_t h,
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const android::renderscript::Allocation *srcAlloc,
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uint32_t srcXoff, uint32_t srcYoff, uint32_t srcLod,
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RsAllocationCubemapFace srcFace);
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void rsdAllocationData3D_alloc(const android::renderscript::Context *rsc,
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const android::renderscript::Allocation *dstAlloc,
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uint32_t dstXoff, uint32_t dstYoff, uint32_t dstZoff,
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uint32_t dstLod,
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uint32_t w, uint32_t h, uint32_t d,
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const android::renderscript::Allocation *srcAlloc,
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uint32_t srcXoff, uint32_t srcYoff, uint32_t srcZoff,
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uint32_t srcLod);
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void rsdAllocationElementData(const android::renderscript::Context *rsc,
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const android::renderscript::Allocation *alloc,
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uint32_t x, uint32_t y, uint32_t z,
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const void *data, uint32_t elementOff, size_t sizeBytes);
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void rsdAllocationElementRead(const android::renderscript::Context *rsc,
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const android::renderscript::Allocation *alloc,
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uint32_t x, uint32_t y, uint32_t z,
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void *data, uint32_t elementOff, size_t sizeBytes);
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void rsdAllocationGenerateMipmaps(const android::renderscript::Context *rsc,
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const android::renderscript::Allocation *alloc);
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void rsdAllocationUpdateCachedObject(const android::renderscript::Context *rsc,
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const android::renderscript::Allocation *alloc,
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android::renderscript::rs_allocation *obj);
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void rsdAllocationAdapterOffset(const android::renderscript::Context *rsc,
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const android::renderscript::Allocation *alloc);
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#endif
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