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159 lines
5.4 KiB
159 lines
5.4 KiB
/*
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* Copyright (C) 2011 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "rsdFrameBufferObj.h"
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#include "rsdAllocation.h"
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#include "rsdGL.h"
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#include "rsdCore.h"
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#include <GLES2/gl2.h>
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#include <GLES2/gl2ext.h>
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using android::renderscript::Context;
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RsdFrameBufferObj::RsdFrameBufferObj() {
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mFBOId = 0;
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mWidth = 0;
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mHeight = 0;
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mColorTargetsCount = 1;
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mColorTargets = new DrvAllocation*[mColorTargetsCount];
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for (uint32_t i = 0; i < mColorTargetsCount; i ++) {
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mColorTargets[i] = 0;
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}
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mDepthTarget = nullptr;
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mDirty = true;
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}
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RsdFrameBufferObj::~RsdFrameBufferObj() {
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if(mFBOId != 0) {
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glDeleteFramebuffers(1, &mFBOId);
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}
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delete [] mColorTargets;
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}
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void RsdFrameBufferObj::checkError(const Context *rsc) {
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GLenum status;
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status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
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switch (status) {
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case GL_FRAMEBUFFER_COMPLETE:
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break;
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case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT:
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rsc->setError(RS_ERROR_BAD_VALUE,
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"Unable to set up render Target: RFRAMEBUFFER_INCOMPLETE_ATTACHMENT");
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break;
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case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT:
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rsc->setError(RS_ERROR_BAD_VALUE,
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"Unable to set up render Target: GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT");
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break;
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case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS:
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rsc->setError(RS_ERROR_BAD_VALUE,
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"Unable to set up render Target: GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS");
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break;
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case GL_FRAMEBUFFER_UNSUPPORTED:
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rsc->setError(RS_ERROR_BAD_VALUE,
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"Unable to set up render Target: GL_FRAMEBUFFER_UNSUPPORTED");
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break;
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}
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}
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void RsdFrameBufferObj::setDepthAttachment() {
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if (mDepthTarget != nullptr) {
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if (mDepthTarget->textureID) {
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glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT,
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GL_TEXTURE_2D, mDepthTarget->textureID, 0);
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} else {
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glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT,
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GL_RENDERBUFFER, mDepthTarget->renderTargetID);
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}
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} else {
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// Reset last attachment
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glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, 0);
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glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
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}
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}
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void RsdFrameBufferObj::setColorAttachment() {
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// Now attach color targets
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for (uint32_t i = 0; i < mColorTargetsCount; i ++) {
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if (mColorTargets[i] != nullptr) {
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if (mColorTargets[i]->textureID) {
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glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i,
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GL_TEXTURE_2D, mColorTargets[i]->textureID, 0);
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} else {
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glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i,
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GL_RENDERBUFFER, mColorTargets[i]->renderTargetID);
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}
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} else {
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// Reset last attachment
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glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i,
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GL_RENDERBUFFER, 0);
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glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i,
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GL_TEXTURE_2D, 0, 0);
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}
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}
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}
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bool RsdFrameBufferObj::renderToFramebuffer() {
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if (mDepthTarget != nullptr) {
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return false;
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}
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for (uint32_t i = 0; i < mColorTargetsCount; i ++) {
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if (mColorTargets[i] != nullptr) {
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return false;
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}
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}
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return true;
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}
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void RsdFrameBufferObj::setActive(const Context *rsc) {
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RsdHal *dc = (RsdHal *)rsc->mHal.drv;
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bool framebuffer = renderToFramebuffer();
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if(mColorTargets[0] && mColorTargets[0]->wnd) {
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rsdGLSetInternalSurface(rsc, mColorTargets[0]->wnd);
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EGLint width, height;
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eglQuerySurface(dc->gl.egl.display, dc->gl.egl.surface, EGL_WIDTH, &width);
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eglQuerySurface(dc->gl.egl.display, dc->gl.egl.surface, EGL_HEIGHT, &height);
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RSD_CALL_GL(glViewport, 0, 0, width, height);
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} else {
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if (!framebuffer) {
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if(mFBOId == 0) {
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RSD_CALL_GL(glGenFramebuffers, 1, &mFBOId);
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}
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RSD_CALL_GL(glBindFramebuffer, GL_FRAMEBUFFER, mFBOId);
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if (mDirty) {
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setDepthAttachment();
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setColorAttachment();
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mDirty = false;
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}
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RSD_CALL_GL(glViewport, 0, 0, mWidth, mHeight);
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checkError(rsc);
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} else {
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if(dc->gl.wndSurface != dc->gl.currentWndSurface) {
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rsdGLSetInternalSurface(rsc, dc->gl.wndSurface);
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} else {
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RSD_CALL_GL(glBindFramebuffer, GL_FRAMEBUFFER, 0);
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}
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RSD_CALL_GL(glViewport, 0, 0, rsc->getWidth(), rsc->getHeight());
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}
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}
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}
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