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559 lines
20 KiB
559 lines
20 KiB
/*
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* Copyright (C) 2011 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include <vndk/window.h>
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#include <sys/types.h>
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#include <sys/resource.h>
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#include <sched.h>
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#define EGL_EGLEXT_PROTOTYPES
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#include <EGL/egl.h>
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#include <EGL/eglext.h>
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#include <GLES/gl.h>
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#include <GLES/glext.h>
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#include <GLES2/gl2.h>
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#include <GLES2/gl2ext.h>
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#include <string.h>
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#include "rsdCore.h"
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#include "rsdGL.h"
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#include <malloc.h>
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#include "rsContext.h"
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#include "rsDevice.h"
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#include "rsdShaderCache.h"
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#include "rsdVertexArray.h"
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#include "rsdFrameBufferObj.h"
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using android::renderscript::Context;
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static int32_t gGLContextCount = 0;
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static void checkEglError(const char* op, EGLBoolean returnVal = EGL_TRUE) {
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struct EGLUtils {
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static const char *strerror(EGLint err) {
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switch (err){
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case EGL_SUCCESS: return "EGL_SUCCESS";
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case EGL_NOT_INITIALIZED: return "EGL_NOT_INITIALIZED";
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case EGL_BAD_ACCESS: return "EGL_BAD_ACCESS";
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case EGL_BAD_ALLOC: return "EGL_BAD_ALLOC";
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case EGL_BAD_ATTRIBUTE: return "EGL_BAD_ATTRIBUTE";
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case EGL_BAD_CONFIG: return "EGL_BAD_CONFIG";
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case EGL_BAD_CONTEXT: return "EGL_BAD_CONTEXT";
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case EGL_BAD_CURRENT_SURFACE: return "EGL_BAD_CURRENT_SURFACE";
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case EGL_BAD_DISPLAY: return "EGL_BAD_DISPLAY";
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case EGL_BAD_MATCH: return "EGL_BAD_MATCH";
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case EGL_BAD_NATIVE_PIXMAP: return "EGL_BAD_NATIVE_PIXMAP";
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case EGL_BAD_NATIVE_WINDOW: return "EGL_BAD_NATIVE_WINDOW";
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case EGL_BAD_PARAMETER: return "EGL_BAD_PARAMETER";
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case EGL_BAD_SURFACE: return "EGL_BAD_SURFACE";
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case EGL_CONTEXT_LOST: return "EGL_CONTEXT_LOST";
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default: return "UNKNOWN";
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}
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}
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};
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if (returnVal != EGL_TRUE) {
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fprintf(stderr, "%s() returned %d\n", op, returnVal);
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}
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for (EGLint error = eglGetError(); error != EGL_SUCCESS; error
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= eglGetError()) {
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fprintf(stderr, "after %s() eglError %s (0x%x)\n", op, EGLUtils::strerror(error),
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error);
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}
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}
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static void printEGLConfiguration(EGLDisplay dpy, EGLConfig config) {
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#define X(VAL) {VAL, #VAL}
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struct {EGLint attribute; const char* name;} names[] = {
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X(EGL_BUFFER_SIZE),
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X(EGL_ALPHA_SIZE),
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X(EGL_BLUE_SIZE),
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X(EGL_GREEN_SIZE),
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X(EGL_RED_SIZE),
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X(EGL_DEPTH_SIZE),
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X(EGL_STENCIL_SIZE),
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X(EGL_CONFIG_CAVEAT),
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X(EGL_CONFIG_ID),
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X(EGL_LEVEL),
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X(EGL_MAX_PBUFFER_HEIGHT),
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X(EGL_MAX_PBUFFER_PIXELS),
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X(EGL_MAX_PBUFFER_WIDTH),
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X(EGL_NATIVE_RENDERABLE),
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X(EGL_NATIVE_VISUAL_ID),
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X(EGL_NATIVE_VISUAL_TYPE),
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X(EGL_SAMPLES),
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X(EGL_SAMPLE_BUFFERS),
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X(EGL_SURFACE_TYPE),
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X(EGL_TRANSPARENT_TYPE),
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X(EGL_TRANSPARENT_RED_VALUE),
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X(EGL_TRANSPARENT_GREEN_VALUE),
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X(EGL_TRANSPARENT_BLUE_VALUE),
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X(EGL_BIND_TO_TEXTURE_RGB),
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X(EGL_BIND_TO_TEXTURE_RGBA),
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X(EGL_MIN_SWAP_INTERVAL),
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X(EGL_MAX_SWAP_INTERVAL),
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X(EGL_LUMINANCE_SIZE),
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X(EGL_ALPHA_MASK_SIZE),
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X(EGL_COLOR_BUFFER_TYPE),
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X(EGL_RENDERABLE_TYPE),
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X(EGL_CONFORMANT),
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};
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#undef X
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for (size_t j = 0; j < sizeof(names) / sizeof(names[0]); j++) {
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EGLint value = -1;
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EGLBoolean returnVal = eglGetConfigAttrib(dpy, config, names[j].attribute, &value);
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if (returnVal) {
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ALOGV(" %s: %d (0x%x)", names[j].name, value, value);
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}
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}
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}
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static void DumpDebug(RsdHal *dc) {
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ALOGE(" EGL ver %i %i", dc->gl.egl.majorVersion, dc->gl.egl.minorVersion);
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ALOGE(" EGL context %p surface %p, Display=%p", dc->gl.egl.context, dc->gl.egl.surface,
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dc->gl.egl.display);
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ALOGE(" GL vendor: %s", dc->gl.gl.vendor);
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ALOGE(" GL renderer: %s", dc->gl.gl.renderer);
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ALOGE(" GL Version: %s", dc->gl.gl.version);
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ALOGE(" GL Extensions: %s", dc->gl.gl.extensions);
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ALOGE(" GL int Versions %i %i", dc->gl.gl.majorVersion, dc->gl.gl.minorVersion);
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ALOGV("MAX Textures %i, %i %i", dc->gl.gl.maxVertexTextureUnits,
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dc->gl.gl.maxFragmentTextureImageUnits, dc->gl.gl.maxTextureImageUnits);
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ALOGV("MAX Attribs %i", dc->gl.gl.maxVertexAttribs);
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ALOGV("MAX Uniforms %i, %i", dc->gl.gl.maxVertexUniformVectors,
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dc->gl.gl.maxFragmentUniformVectors);
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ALOGV("MAX Varyings %i", dc->gl.gl.maxVaryingVectors);
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}
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void rsdGLShutdown(const Context *rsc) {
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RsdHal *dc = (RsdHal *)rsc->mHal.drv;
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rsdGLSetSurface(rsc, 0, 0, nullptr);
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dc->gl.shaderCache->cleanupAll();
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delete dc->gl.shaderCache;
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delete dc->gl.vertexArrayState;
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if (dc->gl.egl.context != EGL_NO_CONTEXT) {
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RSD_CALL_GL(eglMakeCurrent, dc->gl.egl.display,
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EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
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RSD_CALL_GL(eglDestroySurface, dc->gl.egl.display, dc->gl.egl.surfaceDefault);
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if (dc->gl.egl.surface != EGL_NO_SURFACE) {
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RSD_CALL_GL(eglDestroySurface, dc->gl.egl.display, dc->gl.egl.surface);
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}
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RSD_CALL_GL(eglDestroyContext, dc->gl.egl.display, dc->gl.egl.context);
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checkEglError("eglDestroyContext");
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}
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gGLContextCount--;
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if (!gGLContextCount) {
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RSD_CALL_GL(eglTerminate, dc->gl.egl.display);
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}
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}
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void getConfigData(const Context *rsc,
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EGLint *configAttribs, size_t configAttribsLen,
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uint32_t numSamples) {
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memset(configAttribs, 0, configAttribsLen*sizeof(*configAttribs));
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EGLint *configAttribsPtr = configAttribs;
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configAttribsPtr[0] = EGL_SURFACE_TYPE;
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configAttribsPtr[1] = EGL_PBUFFER_BIT;
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configAttribsPtr += 2;
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configAttribsPtr[0] = EGL_RENDERABLE_TYPE;
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configAttribsPtr[1] = EGL_OPENGL_ES2_BIT;
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configAttribsPtr += 2;
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configAttribsPtr[0] = EGL_RED_SIZE;
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configAttribsPtr[1] = 8;
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configAttribsPtr += 2;
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configAttribsPtr[0] = EGL_GREEN_SIZE;
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configAttribsPtr[1] = 8;
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configAttribsPtr += 2;
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configAttribsPtr[0] = EGL_BLUE_SIZE;
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configAttribsPtr[1] = 8;
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configAttribsPtr += 2;
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if (rsc->mUserSurfaceConfig.alphaMin > 0) {
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configAttribsPtr[0] = EGL_ALPHA_SIZE;
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configAttribsPtr[1] = rsc->mUserSurfaceConfig.alphaMin;
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configAttribsPtr += 2;
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}
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if (rsc->mUserSurfaceConfig.depthMin > 0) {
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configAttribsPtr[0] = EGL_DEPTH_SIZE;
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configAttribsPtr[1] = rsc->mUserSurfaceConfig.depthMin;
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configAttribsPtr += 2;
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}
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if (numSamples > 1) {
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configAttribsPtr[0] = EGL_SAMPLE_BUFFERS;
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configAttribsPtr[1] = 1;
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configAttribsPtr[2] = EGL_SAMPLES;
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configAttribsPtr[3] = numSamples;
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configAttribsPtr += 4;
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}
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configAttribsPtr[0] = EGL_NONE;
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rsAssert(configAttribsPtr < (configAttribs + configAttribsLen));
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}
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int32_t rsdGLInit(const Context *rsc) {
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RsdHal *dc = (RsdHal *)rsc->mHal.drv;
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dc->gl.egl.numConfigs = -1;
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EGLint configAttribs[128];
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EGLint context_attribs2[] = { EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE };
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ALOGV("%p initEGL start", rsc);
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rsc->setWatchdogGL("eglGetDisplay", __LINE__, __FILE__);
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dc->gl.egl.display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
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checkEglError("eglGetDisplay");
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RSD_CALL_GL(eglInitialize, dc->gl.egl.display,
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&dc->gl.egl.majorVersion, &dc->gl.egl.minorVersion);
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checkEglError("eglInitialize");
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EGLBoolean ret;
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EGLint numConfigs = -1, n = 0;
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rsc->setWatchdogGL("eglChooseConfig", __LINE__, __FILE__);
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// Try minding a multisample config that matches the user request
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uint32_t minSample = rsc->mUserSurfaceConfig.samplesMin;
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uint32_t prefSample = rsc->mUserSurfaceConfig.samplesPref;
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for (uint32_t sampleCount = prefSample; sampleCount >= minSample; sampleCount--) {
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getConfigData(rsc, configAttribs, (sizeof(configAttribs) / sizeof(EGLint)), sampleCount);
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ret = eglChooseConfig(dc->gl.egl.display, configAttribs, 0, 0, &numConfigs);
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checkEglError("eglGetConfigs", ret);
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if (numConfigs > 0) {
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break;
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}
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}
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if (numConfigs) {
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EGLConfig* const configs = new EGLConfig[numConfigs];
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rsc->setWatchdogGL("eglChooseConfig", __LINE__, __FILE__);
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ret = eglChooseConfig(dc->gl.egl.display,
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configAttribs, configs, numConfigs, &n);
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if (!ret || !n) {
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checkEglError("eglChooseConfig", ret);
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ALOGE("%p, couldn't find an EGLConfig matching the screen format\n", rsc);
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}
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// The first config is guaranteed to over-satisfy the constraints
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dc->gl.egl.config = configs[0];
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// go through the list and skip configs that over-satisfy our needs
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for (int i=0 ; i<n ; i++) {
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if (rsc->mUserSurfaceConfig.alphaMin <= 0) {
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EGLint alphaSize;
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eglGetConfigAttrib(dc->gl.egl.display,
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configs[i], EGL_ALPHA_SIZE, &alphaSize);
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if (alphaSize > 0) {
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continue;
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}
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}
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if (rsc->mUserSurfaceConfig.depthMin <= 0) {
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EGLint depthSize;
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eglGetConfigAttrib(dc->gl.egl.display,
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configs[i], EGL_DEPTH_SIZE, &depthSize);
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if (depthSize > 0) {
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continue;
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}
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}
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// Found one!
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dc->gl.egl.config = configs[i];
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break;
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}
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delete [] configs;
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}
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//if (props.mLogVisual) {
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if (0) {
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printEGLConfiguration(dc->gl.egl.display, dc->gl.egl.config);
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}
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//}
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rsc->setWatchdogGL("eglCreateContext", __LINE__, __FILE__);
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dc->gl.egl.context = eglCreateContext(dc->gl.egl.display, dc->gl.egl.config,
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EGL_NO_CONTEXT, context_attribs2);
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checkEglError("eglCreateContext");
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if (dc->gl.egl.context == EGL_NO_CONTEXT) {
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ALOGE("%p, eglCreateContext returned EGL_NO_CONTEXT", rsc);
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rsc->setWatchdogGL(nullptr, 0, nullptr);
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return -1;
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}
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gGLContextCount++;
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EGLint pbuffer_attribs[] = { EGL_WIDTH, 1, EGL_HEIGHT, 1, EGL_NONE };
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rsc->setWatchdogGL("eglCreatePbufferSurface", __LINE__, __FILE__);
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dc->gl.egl.surfaceDefault = eglCreatePbufferSurface(dc->gl.egl.display, dc->gl.egl.config,
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pbuffer_attribs);
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checkEglError("eglCreatePbufferSurface");
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if (dc->gl.egl.surfaceDefault == EGL_NO_SURFACE) {
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ALOGE("eglCreatePbufferSurface returned EGL_NO_SURFACE");
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rsdGLShutdown(rsc);
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rsc->setWatchdogGL(nullptr, 0, nullptr);
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return -1;
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}
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rsc->setWatchdogGL("eglMakeCurrent", __LINE__, __FILE__);
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ret = eglMakeCurrent(dc->gl.egl.display, dc->gl.egl.surfaceDefault,
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dc->gl.egl.surfaceDefault, dc->gl.egl.context);
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if (ret == EGL_FALSE) {
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ALOGE("eglMakeCurrent returned EGL_FALSE");
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checkEglError("eglMakeCurrent", ret);
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rsdGLShutdown(rsc);
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rsc->setWatchdogGL(nullptr, 0, nullptr);
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return -1;
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}
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dc->gl.gl.version = glGetString(GL_VERSION);
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dc->gl.gl.vendor = glGetString(GL_VENDOR);
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dc->gl.gl.renderer = glGetString(GL_RENDERER);
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dc->gl.gl.extensions = glGetString(GL_EXTENSIONS);
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//ALOGV("EGL Version %i %i", mEGL.mMajorVersion, mEGL.mMinorVersion);
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//ALOGV("GL Version %s", mGL.mVersion);
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//ALOGV("GL Vendor %s", mGL.mVendor);
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//ALOGV("GL Renderer %s", mGL.mRenderer);
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//ALOGV("GL Extensions %s", mGL.mExtensions);
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const char *verptr = nullptr;
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if (strlen((const char *)dc->gl.gl.version) > 9) {
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if (!memcmp(dc->gl.gl.version, "OpenGL ES-CM", 12)) {
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verptr = (const char *)dc->gl.gl.version + 12;
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}
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if (!memcmp(dc->gl.gl.version, "OpenGL ES ", 10)) {
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verptr = (const char *)dc->gl.gl.version + 9;
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}
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}
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if (!verptr) {
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ALOGE("Error, OpenGL ES Lite not supported");
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rsdGLShutdown(rsc);
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rsc->setWatchdogGL(nullptr, 0, nullptr);
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return -1;
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} else {
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sscanf(verptr, " %i.%i", &dc->gl.gl.majorVersion, &dc->gl.gl.minorVersion);
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}
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glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, &dc->gl.gl.maxVertexAttribs);
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glGetIntegerv(GL_MAX_VERTEX_UNIFORM_VECTORS, &dc->gl.gl.maxVertexUniformVectors);
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glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, &dc->gl.gl.maxVertexTextureUnits);
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glGetIntegerv(GL_MAX_VARYING_VECTORS, &dc->gl.gl.maxVaryingVectors);
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glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &dc->gl.gl.maxTextureImageUnits);
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glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &dc->gl.gl.maxFragmentTextureImageUnits);
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glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_VECTORS, &dc->gl.gl.maxFragmentUniformVectors);
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dc->gl.gl.OES_texture_npot = nullptr != strstr((const char *)dc->gl.gl.extensions,
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"GL_OES_texture_npot");
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dc->gl.gl.IMG_texture_npot = nullptr != strstr((const char *)dc->gl.gl.extensions,
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"GL_IMG_texture_npot");
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dc->gl.gl.NV_texture_npot_2D_mipmap = nullptr != strstr((const char *)dc->gl.gl.extensions,
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"GL_NV_texture_npot_2D_mipmap");
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dc->gl.gl.EXT_texture_max_aniso = 1.0f;
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bool hasAniso = nullptr != strstr((const char *)dc->gl.gl.extensions,
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"GL_EXT_texture_filter_anisotropic");
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if (hasAniso) {
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glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &dc->gl.gl.EXT_texture_max_aniso);
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}
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if (0) {
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DumpDebug(dc);
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}
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dc->gl.shaderCache = new RsdShaderCache();
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dc->gl.vertexArrayState = new RsdVertexArrayState();
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dc->gl.vertexArrayState->init(dc->gl.gl.maxVertexAttribs);
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dc->gl.currentFrameBuffer = nullptr;
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dc->mHasGraphics = true;
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int syncFd = -1;
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// Create a EGL sync object.
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EGLSyncKHR sync = eglCreateSyncKHR(dc->gl.egl.display, EGL_SYNC_NATIVE_FENCE_ANDROID, NULL);
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if (sync != EGL_NO_SYNC_KHR) {
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// native fence fd will not be populated until flush() is done.
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glFlush();
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// Convert the EGL sync object to a file descriptor.
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syncFd = eglDupNativeFenceFDANDROID(dc->gl.egl.display, sync);
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if (syncFd == EGL_NO_NATIVE_FENCE_FD_ANDROID) {
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ALOGW("Failed to dup sync khr object");
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syncFd = -1;
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}
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// The sync object is no longer needed once we have the file descriptor.
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eglDestroySyncKHR(dc->gl.egl.display, sync);
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}
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ALOGV("%p initGLThread end", rsc);
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rsc->setWatchdogGL(nullptr, 0, nullptr);
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return syncFd;
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}
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bool rsdGLSetInternalSurface(const Context *rsc, RsNativeWindow sur) {
|
|
RsdHal *dc = (RsdHal *)rsc->mHal.drv;
|
|
|
|
EGLBoolean ret;
|
|
if (dc->gl.egl.surface != nullptr) {
|
|
rsc->setWatchdogGL("eglMakeCurrent", __LINE__, __FILE__);
|
|
ret = eglMakeCurrent(dc->gl.egl.display, dc->gl.egl.surfaceDefault,
|
|
dc->gl.egl.surfaceDefault, dc->gl.egl.context);
|
|
checkEglError("eglMakeCurrent", ret);
|
|
|
|
rsc->setWatchdogGL("eglDestroySurface", __LINE__, __FILE__);
|
|
ret = eglDestroySurface(dc->gl.egl.display, dc->gl.egl.surface);
|
|
checkEglError("eglDestroySurface", ret);
|
|
|
|
dc->gl.egl.surface = nullptr;
|
|
}
|
|
|
|
if (dc->gl.currentWndSurface != nullptr) {
|
|
ANativeWindow_release(dc->gl.currentWndSurface);
|
|
}
|
|
|
|
dc->gl.currentWndSurface = (ANativeWindow *)sur;
|
|
if (dc->gl.currentWndSurface != nullptr) {
|
|
ANativeWindow_acquire(dc->gl.currentWndSurface);
|
|
|
|
rsc->setWatchdogGL("eglCreateWindowSurface", __LINE__, __FILE__);
|
|
dc->gl.egl.surface = eglCreateWindowSurface(dc->gl.egl.display, dc->gl.egl.config,
|
|
dc->gl.currentWndSurface, nullptr);
|
|
checkEglError("eglCreateWindowSurface");
|
|
if (dc->gl.egl.surface == EGL_NO_SURFACE) {
|
|
ALOGE("eglCreateWindowSurface returned EGL_NO_SURFACE");
|
|
}
|
|
|
|
rsc->setWatchdogGL("eglMakeCurrent", __LINE__, __FILE__);
|
|
ret = eglMakeCurrent(dc->gl.egl.display, dc->gl.egl.surface,
|
|
dc->gl.egl.surface, dc->gl.egl.context);
|
|
checkEglError("eglMakeCurrent", ret);
|
|
}
|
|
rsc->setWatchdogGL(nullptr, 0, nullptr);
|
|
return true;
|
|
}
|
|
|
|
bool rsdGLSetSurface(const Context *rsc, uint32_t w, uint32_t h, RsNativeWindow sur) {
|
|
RsdHal *dc = (RsdHal *)rsc->mHal.drv;
|
|
|
|
if (dc->gl.wndSurface != nullptr) {
|
|
ANativeWindow_release(dc->gl.wndSurface);
|
|
dc->gl.wndSurface = nullptr;
|
|
}
|
|
if(w && h) {
|
|
// WAR: Some drivers fail to handle 0 size surfaces correctly. Use the
|
|
// pbuffer to avoid this pitfall.
|
|
dc->gl.wndSurface = (ANativeWindow *)sur;
|
|
if (dc->gl.wndSurface != nullptr) {
|
|
ANativeWindow_acquire(dc->gl.wndSurface);
|
|
}
|
|
}
|
|
|
|
return rsdGLSetInternalSurface(rsc, sur);
|
|
}
|
|
|
|
void rsdGLSwap(const android::renderscript::Context *rsc) {
|
|
RsdHal *dc = (RsdHal *)rsc->mHal.drv;
|
|
RSD_CALL_GL(eglSwapBuffers, dc->gl.egl.display, dc->gl.egl.surface);
|
|
}
|
|
|
|
void rsdGLSetPriority(const Context *rsc, int32_t priority) {
|
|
if (priority > 0) {
|
|
// Mark context as low priority.
|
|
ALOGV("low pri");
|
|
} else {
|
|
ALOGV("normal pri");
|
|
}
|
|
}
|
|
|
|
void rsdGLCheckError(const android::renderscript::Context *rsc,
|
|
const char *msg, bool isFatal) {
|
|
GLenum err = glGetError();
|
|
if (err != GL_NO_ERROR) {
|
|
char buf[1024];
|
|
snprintf(buf, sizeof(buf), "GL Error = 0x%08x, from: %s", err, msg);
|
|
|
|
if (isFatal) {
|
|
rsc->setError(RS_ERROR_FATAL_DRIVER, buf);
|
|
} else {
|
|
switch (err) {
|
|
case GL_OUT_OF_MEMORY:
|
|
rsc->setError(RS_ERROR_OUT_OF_MEMORY, buf);
|
|
break;
|
|
default:
|
|
rsc->setError(RS_ERROR_DRIVER, buf);
|
|
break;
|
|
}
|
|
}
|
|
|
|
ALOGE("%p, %s", rsc, buf);
|
|
}
|
|
|
|
}
|
|
|
|
void rsdGLClearColor(const android::renderscript::Context *rsc,
|
|
float r, float g, float b, float a) {
|
|
RSD_CALL_GL(glClearColor, r, g, b, a);
|
|
RSD_CALL_GL(glClear, GL_COLOR_BUFFER_BIT);
|
|
}
|
|
|
|
void rsdGLClearDepth(const android::renderscript::Context *rsc, float v) {
|
|
RSD_CALL_GL(glClearDepthf, v);
|
|
RSD_CALL_GL(glClear, GL_DEPTH_BUFFER_BIT);
|
|
}
|
|
|
|
void rsdGLFinish(const android::renderscript::Context *rsc) {
|
|
RSD_CALL_GL(glFinish);
|
|
}
|
|
|
|
void rsdGLDrawQuadTexCoords(const android::renderscript::Context *rsc,
|
|
float x1, float y1, float z1, float u1, float v1,
|
|
float x2, float y2, float z2, float u2, float v2,
|
|
float x3, float y3, float z3, float u3, float v3,
|
|
float x4, float y4, float z4, float u4, float v4) {
|
|
|
|
float vtx[] = {x1,y1,z1, x2,y2,z2, x3,y3,z3, x4,y4,z4};
|
|
const float tex[] = {u1,v1, u2,v2, u3,v3, u4,v4};
|
|
|
|
RsdVertexArray::Attrib attribs[2];
|
|
|
|
attribs[0].set(GL_FLOAT, 3, 12, false, (size_t)vtx, "ATTRIB_position");
|
|
attribs[1].set(GL_FLOAT, 2, 8, false, (size_t)tex, "ATTRIB_texture0");
|
|
|
|
RsdVertexArray va(attribs, 2);
|
|
va.setup(rsc);
|
|
|
|
RSD_CALL_GL(glDrawArrays, GL_TRIANGLE_FAN, 0, 4);
|
|
}
|