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121 lines
3.9 KiB
121 lines
3.9 KiB
/*
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* Copyright (C) 2011-2012 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "rsdCore.h"
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#include "rsdAllocation.h"
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#include "rsdProgramVertex.h"
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#include "rsdShader.h"
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#include "rsdShaderCache.h"
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#include "rsContext.h"
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#include "rsProgramVertex.h"
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#include "rsProgramFragment.h"
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#include <GLES/gl.h>
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#include <GLES/glext.h>
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#include <GLES2/gl2.h>
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#include <GLES2/gl2ext.h>
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using android::renderscript::Allocation;
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using android::renderscript::Context;
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using android::renderscript::Program;
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using android::renderscript::ProgramFragment;
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using android::renderscript::ProgramVertex;
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bool rsdProgramVertexInit(const Context *rsc, const ProgramVertex *pv,
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const char* shader, size_t shaderLen,
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const char** textureNames, size_t textureNamesCount,
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const size_t *textureNamesLength) {
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RsdShader *drv = new RsdShader(pv, GL_VERTEX_SHADER, shader, shaderLen,
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textureNames, textureNamesCount, textureNamesLength);
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pv->mHal.drv = drv;
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return true;
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}
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static void SyncProgramConstants(const Context *rsc, const Program *p) {
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for (uint32_t ct=0; ct < p->mHal.state.texturesCount; ct++) {
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const Allocation *a = p->mHal.state.textures[ct];
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if (!a) {
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continue;
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}
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DrvAllocation *drvAlloc = (DrvAllocation *)a->mHal.drv;
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if (drvAlloc->uploadDeferred) {
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rsdAllocationSyncAll(rsc, a, RS_ALLOCATION_USAGE_SCRIPT);
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}
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}
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}
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void rsdProgramVertexSetActive(const Context *rsc, const ProgramVertex *pv) {
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RsdHal *dc = (RsdHal *)rsc->mHal.drv;
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SyncProgramConstants(rsc, pv);
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dc->gl.shaderCache->setActiveVertex((RsdShader*)pv->mHal.drv);
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}
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void rsdProgramVertexDestroy(const Context *rsc, const ProgramVertex *pv) {
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RsdHal *dc = (RsdHal *)rsc->mHal.drv;
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RsdShader *drv = nullptr;
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if(pv->mHal.drv) {
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drv = (RsdShader*)pv->mHal.drv;
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if (rsc->props.mLogShaders) {
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ALOGV("Destroying vertex shader with ID %p", (void*)pv);
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}
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if (drv->getStateBasedIDCount()) {
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dc->gl.shaderCache->cleanupVertex(drv);
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}
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delete drv;
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}
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}
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bool rsdProgramFragmentInit(const Context *rsc, const ProgramFragment *pf,
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const char* shader, size_t shaderLen,
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const char** textureNames, size_t textureNamesCount,
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const size_t *textureNamesLength) {
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RsdShader *drv = new RsdShader(pf, GL_FRAGMENT_SHADER, shader, shaderLen,
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textureNames, textureNamesCount, textureNamesLength);
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pf->mHal.drv = drv;
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return true;
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}
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void rsdProgramFragmentSetActive(const Context *rsc, const ProgramFragment *pf) {
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RsdHal *dc = (RsdHal *)rsc->mHal.drv;
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SyncProgramConstants(rsc, pf);
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dc->gl.shaderCache->setActiveFragment((RsdShader*)pf->mHal.drv);
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}
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void rsdProgramFragmentDestroy(const Context *rsc, const ProgramFragment *pf) {
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RsdHal *dc = (RsdHal *)rsc->mHal.drv;
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RsdShader *drv = nullptr;
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if(pf->mHal.drv) {
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drv = (RsdShader*)pf->mHal.drv;
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if (rsc->props.mLogShaders) {
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ALOGV("Destroying fragment shader with ID %p", (void*)pf);
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}
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if (drv->getStateBasedIDCount()) {
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dc->gl.shaderCache->cleanupFragment(drv);
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}
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delete drv;
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}
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}
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