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/*
* Copyright (C) 2016 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package android.hardware.audio.effect@2.0;
import android.hardware.audio.common@2.0;
import IEffect;
interface IBassBoostEffect extends IEffect {
/**
* Returns whether setting bass boost strength is supported.
*/
isStrengthSupported() generates (Result retval, bool strengthSupported);
enum StrengthRange : uint16_t {
MIN = 0,
MAX = 1000
};
/**
* Sets bass boost strength.
*
* @param strength strength of the effect. The valid range for strength
* strength is [0, 1000], where 0 per mille designates the
* mildest effect and 1000 per mille designates the
* strongest.
* @return retval operation completion status.
*/
setStrength(uint16_t strength) generates (Result retval);
/**
* Gets virtualization strength.
*/
getStrength() generates (Result retval, uint16_t strength);
};