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526 lines
18 KiB
526 lines
18 KiB
/*
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* Copyright (C) 2016 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#define LOG_TAG "android.hardware.automotive.evs@1.0-service"
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#include "EvsCamera.h"
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#include "EvsEnumerator.h"
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#include <ui/GraphicBufferAllocator.h>
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#include <ui/GraphicBufferMapper.h>
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namespace android {
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namespace hardware {
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namespace automotive {
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namespace evs {
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namespace V1_0 {
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namespace implementation {
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// Special camera names for which we'll initialize alternate test data
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const char EvsCamera::kCameraName_Backup[] = "backup";
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// Arbitrary limit on number of graphics buffers allowed to be allocated
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// Safeguards against unreasonable resource consumption and provides a testable limit
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const unsigned MAX_BUFFERS_IN_FLIGHT = 100;
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EvsCamera::EvsCamera(const char *id) :
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mFramesAllowed(0),
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mFramesInUse(0),
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mStreamState(STOPPED) {
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ALOGD("EvsCamera instantiated");
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mDescription.cameraId = id;
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// Set up mock data for testing
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if (mDescription.cameraId == kCameraName_Backup) {
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mWidth = 640; // full NTSC/VGA
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mHeight = 480; // full NTSC/VGA
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mDescription.vendorFlags = 0xFFFFFFFF; // Arbitrary value
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} else {
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mWidth = 320; // 1/2 NTSC/VGA
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mHeight = 240; // 1/2 NTSC/VGA
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}
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mFormat = HAL_PIXEL_FORMAT_RGBA_8888;
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mUsage = GRALLOC_USAGE_HW_TEXTURE | GRALLOC_USAGE_HW_CAMERA_WRITE |
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GRALLOC_USAGE_SW_READ_RARELY | GRALLOC_USAGE_SW_WRITE_RARELY;
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}
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EvsCamera::~EvsCamera() {
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ALOGD("EvsCamera being destroyed");
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forceShutdown();
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}
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//
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// This gets called if another caller "steals" ownership of the camera
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//
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void EvsCamera::forceShutdown()
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{
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ALOGD("EvsCamera forceShutdown");
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// Make sure our output stream is cleaned up
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// (It really should be already)
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stopVideoStream();
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// Claim the lock while we work on internal state
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std::lock_guard <std::mutex> lock(mAccessLock);
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// Drop all the graphics buffers we've been using
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if (mBuffers.size() > 0) {
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GraphicBufferAllocator& alloc(GraphicBufferAllocator::get());
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for (auto&& rec : mBuffers) {
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if (rec.inUse) {
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ALOGE("Error - releasing buffer despite remote ownership");
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}
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alloc.free(rec.handle);
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rec.handle = nullptr;
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}
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mBuffers.clear();
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}
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// Put this object into an unrecoverable error state since somebody else
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// is going to own the underlying camera now
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mStreamState = DEAD;
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}
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// Methods from ::android::hardware::automotive::evs::V1_0::IEvsCamera follow.
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Return<void> EvsCamera::getCameraInfo(getCameraInfo_cb _hidl_cb) {
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ALOGD("getCameraInfo");
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// Send back our self description
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_hidl_cb(mDescription);
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return Void();
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}
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Return<EvsResult> EvsCamera::setMaxFramesInFlight(uint32_t bufferCount) {
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ALOGD("setMaxFramesInFlight");
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std::lock_guard<std::mutex> lock(mAccessLock);
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// If we've been displaced by another owner of the camera, then we can't do anything else
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if (mStreamState == DEAD) {
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ALOGE("ignoring setMaxFramesInFlight call when camera has been lost.");
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return EvsResult::OWNERSHIP_LOST;
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}
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// We cannot function without at least one video buffer to send data
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if (bufferCount < 1) {
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ALOGE("Ignoring setMaxFramesInFlight with less than one buffer requested");
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return EvsResult::INVALID_ARG;
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}
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// Update our internal state
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if (setAvailableFrames_Locked(bufferCount)) {
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return EvsResult::OK;
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} else {
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return EvsResult::BUFFER_NOT_AVAILABLE;
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}
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}
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Return<EvsResult> EvsCamera::startVideoStream(const ::android::sp<IEvsCameraStream>& stream) {
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ALOGD("startVideoStream");
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std::lock_guard<std::mutex> lock(mAccessLock);
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// If we've been displaced by another owner of the camera, then we can't do anything else
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if (mStreamState == DEAD) {
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ALOGE("ignoring startVideoStream call when camera has been lost.");
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return EvsResult::OWNERSHIP_LOST;
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}
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if (mStreamState != STOPPED) {
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ALOGE("ignoring startVideoStream call when a stream is already running.");
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return EvsResult::STREAM_ALREADY_RUNNING;
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}
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// If the client never indicated otherwise, configure ourselves for a single streaming buffer
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if (mFramesAllowed < 1) {
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if (!setAvailableFrames_Locked(1)) {
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ALOGE("Failed to start stream because we couldn't get a graphics buffer");
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return EvsResult::BUFFER_NOT_AVAILABLE;
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}
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}
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// Record the user's callback for use when we have a frame ready
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mStream = stream;
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// Start the frame generation thread
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mStreamState = RUNNING;
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mCaptureThread = std::thread([this](){ generateFrames(); });
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return EvsResult::OK;
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}
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Return<void> EvsCamera::doneWithFrame(const BufferDesc& buffer) {
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ALOGD("doneWithFrame");
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{ // lock context
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std::lock_guard <std::mutex> lock(mAccessLock);
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if (buffer.memHandle == nullptr) {
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ALOGE("ignoring doneWithFrame called with null handle");
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} else if (buffer.bufferId >= mBuffers.size()) {
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ALOGE("ignoring doneWithFrame called with invalid bufferId %d (max is %zu)",
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buffer.bufferId, mBuffers.size()-1);
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} else if (!mBuffers[buffer.bufferId].inUse) {
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ALOGE("ignoring doneWithFrame called on frame %d which is already free",
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buffer.bufferId);
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} else {
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// Mark the frame as available
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mBuffers[buffer.bufferId].inUse = false;
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mFramesInUse--;
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// If this frame's index is high in the array, try to move it down
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// to improve locality after mFramesAllowed has been reduced.
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if (buffer.bufferId >= mFramesAllowed) {
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// Find an empty slot lower in the array (which should always exist in this case)
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for (auto&& rec : mBuffers) {
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if (rec.handle == nullptr) {
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rec.handle = mBuffers[buffer.bufferId].handle;
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mBuffers[buffer.bufferId].handle = nullptr;
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break;
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}
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}
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}
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}
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}
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return Void();
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}
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Return<void> EvsCamera::stopVideoStream() {
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ALOGD("stopVideoStream");
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std::unique_lock <std::mutex> lock(mAccessLock);
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if (mStreamState == RUNNING) {
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// Tell the GenerateFrames loop we want it to stop
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mStreamState = STOPPING;
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// Block outside the mutex until the "stop" flag has been acknowledged
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// We won't send any more frames, but the client might still get some already in flight
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ALOGD("Waiting for stream thread to end...");
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lock.unlock();
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mCaptureThread.join();
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lock.lock();
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mStreamState = STOPPED;
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mStream = nullptr;
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ALOGD("Stream marked STOPPED.");
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}
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return Void();
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}
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Return<int32_t> EvsCamera::getExtendedInfo(uint32_t opaqueIdentifier) {
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ALOGD("getExtendedInfo");
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std::lock_guard<std::mutex> lock(mAccessLock);
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// For any single digit value, return the index itself as a test value
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if (opaqueIdentifier <= 9) {
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return opaqueIdentifier;
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}
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// Return zero by default as required by the spec
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return 0;
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}
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Return<EvsResult> EvsCamera::setExtendedInfo(uint32_t /*opaqueIdentifier*/, int32_t /*opaqueValue*/) {
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ALOGD("setExtendedInfo");
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std::lock_guard<std::mutex> lock(mAccessLock);
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// If we've been displaced by another owner of the camera, then we can't do anything else
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if (mStreamState == DEAD) {
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ALOGE("ignoring setExtendedInfo call when camera has been lost.");
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return EvsResult::OWNERSHIP_LOST;
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}
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// We don't store any device specific information in this implementation
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return EvsResult::INVALID_ARG;
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}
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bool EvsCamera::setAvailableFrames_Locked(unsigned bufferCount) {
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if (bufferCount < 1) {
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ALOGE("Ignoring request to set buffer count to zero");
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return false;
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}
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if (bufferCount > MAX_BUFFERS_IN_FLIGHT) {
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ALOGE("Rejecting buffer request in excess of internal limit");
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return false;
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}
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// Is an increase required?
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if (mFramesAllowed < bufferCount) {
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// An increase is required
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unsigned needed = bufferCount - mFramesAllowed;
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ALOGI("Allocating %d buffers for camera frames", needed);
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unsigned added = increaseAvailableFrames_Locked(needed);
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if (added != needed) {
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// If we didn't add all the frames we needed, then roll back to the previous state
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ALOGE("Rolling back to previous frame queue size");
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decreaseAvailableFrames_Locked(added);
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return false;
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}
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} else if (mFramesAllowed > bufferCount) {
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// A decrease is required
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unsigned framesToRelease = mFramesAllowed - bufferCount;
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ALOGI("Returning %d camera frame buffers", framesToRelease);
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unsigned released = decreaseAvailableFrames_Locked(framesToRelease);
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if (released != framesToRelease) {
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// This shouldn't happen with a properly behaving client because the client
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// should only make this call after returning sufficient outstanding buffers
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// to allow a clean resize.
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ALOGE("Buffer queue shrink failed -- too many buffers currently in use?");
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}
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}
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return true;
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}
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unsigned EvsCamera::increaseAvailableFrames_Locked(unsigned numToAdd) {
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// Acquire the graphics buffer allocator
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GraphicBufferAllocator &alloc(GraphicBufferAllocator::get());
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unsigned added = 0;
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while (added < numToAdd) {
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buffer_handle_t memHandle = nullptr;
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status_t result = alloc.allocate(mWidth, mHeight, mFormat, 1, mUsage,
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&memHandle, &mStride, 0, "EvsCamera");
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if (result != NO_ERROR) {
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ALOGE("Error %d allocating %d x %d graphics buffer", result, mWidth, mHeight);
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break;
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}
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if (!memHandle) {
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ALOGE("We didn't get a buffer handle back from the allocator");
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break;
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}
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// Find a place to store the new buffer
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bool stored = false;
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for (auto&& rec : mBuffers) {
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if (rec.handle == nullptr) {
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// Use this existing entry
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rec.handle = memHandle;
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rec.inUse = false;
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stored = true;
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break;
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}
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}
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if (!stored) {
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// Add a BufferRecord wrapping this handle to our set of available buffers
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mBuffers.emplace_back(memHandle);
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}
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mFramesAllowed++;
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added++;
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}
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return added;
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}
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unsigned EvsCamera::decreaseAvailableFrames_Locked(unsigned numToRemove) {
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// Acquire the graphics buffer allocator
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GraphicBufferAllocator &alloc(GraphicBufferAllocator::get());
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unsigned removed = 0;
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for (auto&& rec : mBuffers) {
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// Is this record not in use, but holding a buffer that we can free?
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if ((rec.inUse == false) && (rec.handle != nullptr)) {
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// Release buffer and update the record so we can recognize it as "empty"
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alloc.free(rec.handle);
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rec.handle = nullptr;
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mFramesAllowed--;
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removed++;
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if (removed == numToRemove) {
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break;
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}
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}
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}
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return removed;
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}
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// This is the asynchronous frame generation thread that runs in parallel with the
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// main serving thread. There is one for each active camera instance.
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void EvsCamera::generateFrames() {
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ALOGD("Frame generation loop started");
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unsigned idx;
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while (true) {
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bool timeForFrame = false;
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nsecs_t startTime = systemTime(SYSTEM_TIME_MONOTONIC);
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// Lock scope for updating shared state
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{
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std::lock_guard<std::mutex> lock(mAccessLock);
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if (mStreamState != RUNNING) {
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// Break out of our main thread loop
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break;
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}
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// Are we allowed to issue another buffer?
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if (mFramesInUse >= mFramesAllowed) {
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// Can't do anything right now -- skip this frame
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ALOGW("Skipped a frame because too many are in flight\n");
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} else {
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// Identify an available buffer to fill
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for (idx = 0; idx < mBuffers.size(); idx++) {
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if (!mBuffers[idx].inUse) {
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if (mBuffers[idx].handle != nullptr) {
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// Found an available record, so stop looking
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break;
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}
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}
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}
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if (idx >= mBuffers.size()) {
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// This shouldn't happen since we already checked mFramesInUse vs mFramesAllowed
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ALOGE("Failed to find an available buffer slot\n");
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} else {
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// We're going to make the frame busy
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mBuffers[idx].inUse = true;
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mFramesInUse++;
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timeForFrame = true;
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}
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}
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}
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if (timeForFrame) {
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// Assemble the buffer description we'll transmit below
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BufferDesc buff = {};
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buff.width = mWidth;
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buff.height = mHeight;
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buff.stride = mStride;
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buff.format = mFormat;
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buff.usage = mUsage;
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buff.bufferId = idx;
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buff.memHandle = mBuffers[idx].handle;
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// Write test data into the image buffer
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fillTestFrame(buff);
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// Issue the (asynchronous) callback to the client -- can't be holding the lock
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auto result = mStream->deliverFrame(buff);
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if (result.isOk()) {
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ALOGD("Delivered %p as id %d", buff.memHandle.getNativeHandle(), buff.bufferId);
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} else {
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// This can happen if the client dies and is likely unrecoverable.
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// To avoid consuming resources generating failing calls, we stop sending
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// frames. Note, however, that the stream remains in the "STREAMING" state
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// until cleaned up on the main thread.
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ALOGE("Frame delivery call failed in the transport layer.");
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// Since we didn't actually deliver it, mark the frame as available
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std::lock_guard<std::mutex> lock(mAccessLock);
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mBuffers[idx].inUse = false;
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mFramesInUse--;
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break;
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}
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}
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// We arbitrarily choose to generate frames at 12 fps to ensure we pass the 10fps test requirement
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static const int kTargetFrameRate = 12;
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static const nsecs_t kTargetFrameTimeUs = 1000*1000 / kTargetFrameRate;
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const nsecs_t now = systemTime(SYSTEM_TIME_MONOTONIC);
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const nsecs_t workTimeUs = (now - startTime) / 1000;
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const nsecs_t sleepDurationUs = kTargetFrameTimeUs - workTimeUs;
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if (sleepDurationUs > 0) {
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usleep(sleepDurationUs);
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}
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}
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// If we've been asked to stop, send one last NULL frame to signal the actual end of stream
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BufferDesc nullBuff = {};
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auto result = mStream->deliverFrame(nullBuff);
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if (!result.isOk()) {
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ALOGE("Error delivering end of stream marker");
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}
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return;
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}
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void EvsCamera::fillTestFrame(const BufferDesc& buff) {
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// Lock our output buffer for writing
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uint32_t *pixels = nullptr;
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GraphicBufferMapper &mapper = GraphicBufferMapper::get();
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mapper.lock(buff.memHandle,
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GRALLOC_USAGE_SW_WRITE_OFTEN | GRALLOC_USAGE_SW_READ_NEVER,
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android::Rect(buff.width, buff.height),
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(void **) &pixels);
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// If we failed to lock the pixel buffer, we're about to crash, but log it first
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if (!pixels) {
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ALOGE("Camera failed to gain access to image buffer for writing");
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}
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// Fill in the test pixels
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for (unsigned row = 0; row < buff.height; row++) {
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for (unsigned col = 0; col < buff.width; col++) {
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// Index into the row to check the pixel at this column.
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// We expect 0xFF in the LSB channel, a vertical gradient in the
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// second channel, a horitzontal gradient in the third channel, and
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// 0xFF in the MSB.
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// The exception is the very first 32 bits which is used for the
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// time varying frame signature to avoid getting fooled by a static image.
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uint32_t expectedPixel = 0xFF0000FF | // MSB and LSB
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((row & 0xFF) << 8) | // vertical gradient
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((col & 0xFF) << 16); // horizontal gradient
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if ((row | col) == 0) {
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static uint32_t sFrameTicker = 0;
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expectedPixel = (sFrameTicker) & 0xFF;
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sFrameTicker++;
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}
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pixels[col] = expectedPixel;
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}
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// Point to the next row
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// NOTE: stride retrieved from gralloc is in units of pixels
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pixels = pixels + buff.stride;
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}
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// Release our output buffer
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mapper.unlock(buff.memHandle);
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}
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} // namespace implementation
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} // namespace V1_0
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} // namespace evs
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} // namespace automotive
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} // namespace hardware
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} // namespace android
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