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/*
* Copyright (C) 2020 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "SurroundView2dSession.h"
#include <utils/Log.h>
#include <utils/SystemClock.h>
namespace android {
namespace hardware {
namespace automotive {
namespace sv {
namespace V1_0 {
namespace implementation {
SurroundView2dSession::SurroundView2dSession() :
mStreamState(STOPPED) {
mEvsCameraIds = {"0" , "1", "2", "3"};
mConfig.width = 640;
mConfig.blending = SvQuality::HIGH;
framesRecord.frames.svBuffers.resize(1);
framesRecord.frames.svBuffers[0].viewId = 0;
framesRecord.frames.svBuffers[0].hardwareBuffer.nativeHandle =
new native_handle_t();
framesRecord.frames.svBuffers[0].hardwareBuffer.description[0] =
mConfig.width;
framesRecord.frames.svBuffers[0].hardwareBuffer.description[1] =
mConfig.width * 3 / 4;
}
// Methods from ::android::hardware::automotive::sv::V1_0::ISurroundViewSession
Return<SvResult> SurroundView2dSession::startStream(
const sp<ISurroundViewStream>& stream) {
ALOGD("SurroundView2dSession::startStream");
std::lock_guard<std::mutex> lock(mAccessLock);
if (mStreamState != STOPPED) {
ALOGE("ignoring startVideoStream call"
"when a stream is already running.");
return SvResult::INTERNAL_ERROR;
}
mStream = stream;
ALOGD("Notify SvEvent::STREAM_STARTED");
mStream->notify(SvEvent::STREAM_STARTED);
// Start the frame generation thread
mStreamState = RUNNING;
mCaptureThread = std::thread([this](){ generateFrames(); });
return SvResult::OK;
}
Return<void> SurroundView2dSession::stopStream() {
ALOGD("SurroundView2dSession::stopStream");
std::unique_lock <std::mutex> lock(mAccessLock);
if (mStreamState == RUNNING) {
// Tell the GenerateFrames loop we want it to stop
mStreamState = STOPPING;
// Block outside the mutex until the "stop" flag has been acknowledged
// We won't send any more frames, but the client might still get some
// already in flight
ALOGD("Waiting for stream thread to end...");
lock.unlock();
mCaptureThread.join();
lock.lock();
mStreamState = STOPPED;
mStream = nullptr;
ALOGD("Stream marked STOPPED.");
}
return android::hardware::Void();
}
Return<void> SurroundView2dSession::doneWithFrames(
const SvFramesDesc& svFramesDesc){
ALOGD("SurroundView2dSession::doneWithFrames");
std::unique_lock <std::mutex> lock(mAccessLock);
framesRecord.inUse = false;
(void)svFramesDesc;
return android::hardware::Void();
}
// Methods from ISurroundView2dSession follow.
Return<void> SurroundView2dSession::get2dMappingInfo(
get2dMappingInfo_cb _hidl_cb) {
ALOGD("SurroundView2dSession::get2dMappingInfo");
std::unique_lock <std::mutex> lock(mAccessLock);
Sv2dMappingInfo info;
info.width = 8; // keeps ratio to 4:3
info.height = 6;
info.center.isValid = true;
info.center.x = 0;
info.center.y = 0;
_hidl_cb(info);
return android::hardware::Void();
}
Return<SvResult> SurroundView2dSession::set2dConfig(
const Sv2dConfig& sv2dConfig) {
ALOGD("SurroundView2dSession::setConfig");
std::unique_lock <std::mutex> lock(mAccessLock);
mConfig.width = sv2dConfig.width;
mConfig.blending = sv2dConfig.blending;
ALOGD("Notify SvEvent::CONFIG_UPDATED");
mStream->notify(SvEvent::CONFIG_UPDATED);
return SvResult::OK;
}
Return<void> SurroundView2dSession::get2dConfig(get2dConfig_cb _hidl_cb) {
ALOGD("SurroundView2dSession::getConfig");
std::unique_lock <std::mutex> lock(mAccessLock);
_hidl_cb(mConfig);
return android::hardware::Void();
}
Return<void> SurroundView2dSession::projectCameraPoints(
const hidl_vec<Point2dInt>& points2dCamera,
const hidl_string& cameraId,
projectCameraPoints_cb _hidl_cb) {
ALOGD("SurroundView2dSession::projectCameraPoints");
std::unique_lock <std::mutex> lock(mAccessLock);
bool cameraIdFound = false;
for (auto evsCameraId : mEvsCameraIds) {
if (cameraId == evsCameraId) {
cameraIdFound = true;
ALOGI("Camera id found.");
break;
}
}
if (!cameraIdFound) {
ALOGE("Camera id not found.");
_hidl_cb(hidl_vec<Point2dFloat>());
return android::hardware::Void();
}
hidl_vec<Point2dFloat> outPoints;
outPoints.resize(points2dCamera.size());
int width = mConfig.width;
int height = mConfig.width * 3 / 4;
for (int i=0; i<points2dCamera.size(); i++) {
// Assuming all the points in the image frame can be projected into 2d
// Surround View space. Otherwise cannot.
if (points2dCamera[i].x < 0 || points2dCamera[i].y > width-1 ||
points2dCamera[i].x < 0 || points2dCamera[i].y > height-1) {
ALOGW("SurroundView2dSession::projectCameraPoints "
"gets invalid 2d camera points. Ignored");
outPoints[i].isValid = false;
outPoints[i].x = 10000;
outPoints[i].y = 10000;
} else {
outPoints[i].isValid = true;
outPoints[i].x = 0;
outPoints[i].y = 0;
}
}
_hidl_cb(outPoints);
return android::hardware::Void();
}
void SurroundView2dSession::generateFrames() {
ALOGD("SurroundView2dSession::generateFrames");
int sequenceId = 0;
while(true) {
{
std::lock_guard<std::mutex> lock(mAccessLock);
if (mStreamState != RUNNING) {
// Break out of our main thread loop
break;
}
framesRecord.frames.svBuffers[0].hardwareBuffer.description[0] =
mConfig.width;
framesRecord.frames.svBuffers[0].hardwareBuffer.description[1] =
mConfig.width * 3 / 4;
}
usleep(100 * 1000);
framesRecord.frames.timestampNs = elapsedRealtimeNano();
framesRecord.frames.sequenceId = sequenceId++;
{
std::lock_guard<std::mutex> lock(mAccessLock);
if (framesRecord.inUse) {
ALOGD("Notify SvEvent::FRAME_DROPPED");
mStream->notify(SvEvent::FRAME_DROPPED);
} else {
framesRecord.inUse = true;
mStream->receiveFrames(framesRecord.frames);
}
}
}
// If we've been asked to stop, send an event to signal the actual
// end of stream
ALOGD("Notify SvEvent::STREAM_STOPPED");
mStream->notify(SvEvent::STREAM_STOPPED);
}
} // namespace implementation
} // namespace V1_0
} // namespace sv
} // namespace automotive
} // namespace hardware
} // namespace android