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48 lines
1.9 KiB
48 lines
1.9 KiB
/*
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* Copyright 2019 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package android.hardware.graphics.allocator@4.0;
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import android.hardware.graphics.mapper@4.0;
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interface IAllocator {
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/**
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* Allocates buffers with the properties specified by the descriptor.
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*
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* Allocations should be optimized for usage bits provided in the
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* descriptor.
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*
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* @param descriptor Properties of the buffers to allocate. This must be
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* obtained from IMapper::createDescriptor().
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* @param count The number of buffers to allocate.
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* @return error Error status of the call, which may be
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* - `NONE` upon success.
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* - `BAD_DESCRIPTOR` if the descriptor is invalid.
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* - `NO_RESOURCES` if the allocation cannot be fulfilled at this time.
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* - `UNSUPPORTED` if any of the properties encoded in the descriptor
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* are not supported.
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* @return stride The number of pixels between two consecutive rows of
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* an allocated buffer, when the concept of consecutive rows is defined.
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* Otherwise, it has no meaning.
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* @return buffers Array of raw handles to the allocated buffers.
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*/
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allocate(BufferDescriptor descriptor, uint32_t count)
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generates (Error error,
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uint32_t stride,
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vec<handle> buffers);
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};
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