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345 lines
13 KiB
345 lines
13 KiB
/*
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* Copyright (C) 2012-2013, The Linux Foundation. All rights reserved.
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*
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* Not a Contribution, Apache license notifications and license are retained
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* for attribution purposes only.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef HWC_MDP_COMP
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#define HWC_MDP_COMP
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#include <hwc_utils.h>
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#include <idle_invalidator.h>
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#include <cutils/properties.h>
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#include <overlay.h>
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#define DEFAULT_IDLE_TIME 70
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#define MAX_PIPES_PER_MIXER 4
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namespace overlay {
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class Rotator;
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};
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namespace qhwc {
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namespace ovutils = overlay::utils;
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class MDPComp {
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public:
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explicit MDPComp(int);
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virtual ~MDPComp(){};
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/*sets up mdp comp for the current frame */
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int prepare(hwc_context_t *ctx, hwc_display_contents_1_t* list);
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/* draw */
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virtual bool draw(hwc_context_t *ctx, hwc_display_contents_1_t *list) = 0;
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/* dumpsys */
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void dump(android::String8& buf, hwc_context_t *ctx);
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bool isGLESOnlyComp() { return (mCurrentFrame.mdpCount == 0); }
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static MDPComp* getObject(hwc_context_t *ctx, const int& dpy);
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/* Handler to invoke frame redraw on Idle Timer expiry */
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static void timeout_handler(void *udata);
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/* Initialize MDP comp*/
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static bool init(hwc_context_t *ctx);
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static void resetIdleFallBack() { sIdleFallBack = false; }
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static void reset() { sHandleTimeout = false; };
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static bool isIdleFallback() { return sIdleFallBack; }
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protected:
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enum { MAX_SEC_LAYERS = 1 }; //TODO add property support
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enum ePipeType {
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MDPCOMP_OV_RGB = ovutils::OV_MDP_PIPE_RGB,
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MDPCOMP_OV_VG = ovutils::OV_MDP_PIPE_VG,
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MDPCOMP_OV_DMA = ovutils::OV_MDP_PIPE_DMA,
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MDPCOMP_OV_ANY,
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};
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//Simulation flags
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enum {
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MDPCOMP_AVOID_FULL_MDP = 0x001,
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MDPCOMP_AVOID_CACHE_MDP = 0x002,
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MDPCOMP_AVOID_LOAD_MDP = 0x004,
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MDPCOMP_AVOID_VIDEO_ONLY = 0x008,
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};
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/* mdp pipe data */
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struct MdpPipeInfo {
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int zOrder;
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virtual ~MdpPipeInfo(){};
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};
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struct MdpYUVPipeInfo : public MdpPipeInfo{
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ovutils::eDest lIndex;
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ovutils::eDest rIndex;
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virtual ~MdpYUVPipeInfo(){};
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};
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/* per layer data */
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struct PipeLayerPair {
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MdpPipeInfo *pipeInfo;
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overlay::Rotator* rot;
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int listIndex;
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};
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/* per frame data */
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struct FrameInfo {
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/* maps layer list to mdp list */
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int layerCount;
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int layerToMDP[MAX_NUM_APP_LAYERS];
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/* maps mdp list to layer list */
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int mdpCount;
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struct PipeLayerPair mdpToLayer[MAX_PIPES_PER_MIXER];
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/* layer composing on FB? */
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int fbCount;
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bool isFBComposed[MAX_NUM_APP_LAYERS];
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/* layers lying outside ROI. Will
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* be dropped off from the composition */
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int dropCount;
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bool drop[MAX_NUM_APP_LAYERS];
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bool needsRedraw;
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int fbZ;
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/* c'tor */
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FrameInfo();
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/* clear old frame data */
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void reset(const int& numLayers);
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void map();
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};
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/* cached data */
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struct LayerCache {
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int layerCount;
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bool isFBComposed[MAX_NUM_APP_LAYERS];
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bool drop[MAX_NUM_APP_LAYERS];
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/* c'tor */
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LayerCache();
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/* clear caching info*/
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void reset();
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void updateCounts(const FrameInfo&);
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bool isSameFrame(const FrameInfo& curFrame,
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hwc_display_contents_1_t* list);
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};
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/* allocates pipe from pipe book */
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virtual bool allocLayerPipes(hwc_context_t *ctx,
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hwc_display_contents_1_t* list) = 0;
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/* configures MPD pipes */
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virtual int configure(hwc_context_t *ctx, hwc_layer_1_t *layer,
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PipeLayerPair& pipeLayerPair) = 0;
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/* Increments mdpCount if 4k2k yuv layer split is enabled.
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* updates framebuffer z order if fb lies above source-split layer */
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virtual void adjustForSourceSplit(hwc_context_t *ctx,
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hwc_display_contents_1_t* list) = 0;
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/* configures 4kx2k yuv layer*/
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virtual int configure4k2kYuv(hwc_context_t *ctx, hwc_layer_1_t *layer,
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PipeLayerPair& PipeLayerPair) = 0;
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/* generates ROI based on the modified area of the frame */
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virtual void generateROI(hwc_context_t *ctx,
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hwc_display_contents_1_t* list) = 0;
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/* Calculates the dirtyRegion for the given layer */
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hwc_rect_t calculateDirtyRect(const hwc_layer_1_t* layer,
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hwc_rect_t& scissor);
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/* validates the ROI generated for fallback conditions */
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virtual bool validateAndApplyROI(hwc_context_t *ctx,
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hwc_display_contents_1_t* list) = 0;
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/* Trims fbRect calculated against ROI generated */
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virtual void trimAgainstROI(hwc_context_t *ctx, hwc_rect_t& fbRect) = 0;
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/* set/reset flags for MDPComp */
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void setMDPCompLayerFlags(hwc_context_t *ctx,
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hwc_display_contents_1_t* list);
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void setRedraw(hwc_context_t *ctx,
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hwc_display_contents_1_t* list);
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/* checks for conditions where mdpcomp is not possible */
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bool isFrameDoable(hwc_context_t *ctx);
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/* checks for conditions where RGB layers cannot be bypassed */
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bool tryFullFrame(hwc_context_t *ctx, hwc_display_contents_1_t* list);
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/* checks if full MDP comp can be done */
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bool fullMDPComp(hwc_context_t *ctx, hwc_display_contents_1_t* list);
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/* check if we can use layer cache to do at least partial MDP comp */
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bool partialMDPComp(hwc_context_t *ctx, hwc_display_contents_1_t* list);
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/* Partial MDP comp that uses caching to save power as primary goal */
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bool cacheBasedComp(hwc_context_t *ctx, hwc_display_contents_1_t* list);
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/* Partial MDP comp that balances the load between MDP and GPU such that
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* MDP is loaded to the max of its capacity. The lower z order layers are
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* fed to MDP, whereas the upper ones to GPU, because the upper ones have
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* lower number of pixels and can reduce GPU processing time */
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bool loadBasedComp(hwc_context_t *ctx, hwc_display_contents_1_t* list);
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/* Checks if its worth doing load based partial comp */
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bool isLoadBasedCompDoable(hwc_context_t *ctx);
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/* checks for conditions where only video can be bypassed */
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bool tryVideoOnly(hwc_context_t *ctx, hwc_display_contents_1_t* list);
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bool videoOnlyComp(hwc_context_t *ctx, hwc_display_contents_1_t* list,
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bool secureOnly);
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/* checks for conditions where YUV layers cannot be bypassed */
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bool isYUVDoable(hwc_context_t* ctx, hwc_layer_1_t* layer);
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/* checks if MDP/MDSS can process current list w.r.to HW limitations
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* All peculiar HW limitations should go here */
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bool hwLimitationsCheck(hwc_context_t* ctx, hwc_display_contents_1_t* list);
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/* Is debug enabled */
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static bool isDebug() { return sDebugLogs ? true : false; };
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/* Is feature enabled */
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static bool isEnabled() { return sEnabled; };
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/* checks for mdp comp dimension limitation */
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bool isValidDimension(hwc_context_t *ctx, hwc_layer_1_t *layer);
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/* tracks non updating layers*/
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void updateLayerCache(hwc_context_t* ctx, hwc_display_contents_1_t* list);
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/* optimize layers for mdp comp*/
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bool markLayersForCaching(hwc_context_t* ctx,
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hwc_display_contents_1_t* list);
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int getBatch(hwc_display_contents_1_t* list,
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int& maxBatchStart, int& maxBatchEnd,
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int& maxBatchCount);
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bool canPushBatchToTop(const hwc_display_contents_1_t* list,
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int fromIndex, int toIndex);
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bool intersectingUpdatingLayers(const hwc_display_contents_1_t* list,
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int fromIndex, int toIndex, int targetLayerIndex);
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/* updates cache map with YUV info */
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void updateYUV(hwc_context_t* ctx, hwc_display_contents_1_t* list,
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bool secureOnly);
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/* Validates if the GPU/MDP layer split chosen by a strategy is supported
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* by MDP.
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* Sets up MDP comp data structures to reflect covnversion from layers to
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* overlay pipes.
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* Configures overlay.
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* Configures if GPU should redraw.
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*/
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bool postHeuristicsHandling(hwc_context_t *ctx,
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hwc_display_contents_1_t* list);
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void reset(hwc_context_t *ctx);
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bool isSupportedForMDPComp(hwc_context_t *ctx, hwc_layer_1_t* layer);
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bool resourceCheck();
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hwc_rect_t getUpdatingFBRect(hwc_context_t *ctx,
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hwc_display_contents_1_t* list);
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/* checks for conditions to enable partial udpate */
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bool canPartialUpdate(hwc_context_t *ctx, hwc_display_contents_1_t* list);
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int mDpy;
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static bool sEnabled;
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static bool sEnableMixedMode;
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static int sSimulationFlags;
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static bool sDebugLogs;
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static bool sIdleFallBack;
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/* Handles the timeout event from kernel, if the value is set to true */
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static bool sHandleTimeout;
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static int sMaxPipesPerMixer;
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static bool sSrcSplitEnabled;
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static IdleInvalidator *idleInvalidator;
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struct FrameInfo mCurrentFrame;
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struct LayerCache mCachedFrame;
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//Enable 4kx2k yuv layer split
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static bool sEnable4k2kYUVSplit;
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bool allocSplitVGPipesfor4k2k(hwc_context_t *ctx, int index);
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};
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class MDPCompNonSplit : public MDPComp {
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public:
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explicit MDPCompNonSplit(int dpy):MDPComp(dpy){};
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virtual ~MDPCompNonSplit(){};
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virtual bool draw(hwc_context_t *ctx, hwc_display_contents_1_t *list);
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private:
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struct MdpPipeInfoNonSplit : public MdpPipeInfo {
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ovutils::eDest index;
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virtual ~MdpPipeInfoNonSplit() {};
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};
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/* configure's overlay pipes for the frame */
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virtual int configure(hwc_context_t *ctx, hwc_layer_1_t *layer,
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PipeLayerPair& pipeLayerPair);
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/* allocates pipes to selected candidates */
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virtual bool allocLayerPipes(hwc_context_t *ctx,
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hwc_display_contents_1_t* list);
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/* Increments mdpCount if 4k2k yuv layer split is enabled.
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* updates framebuffer z order if fb lies above source-split layer */
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virtual void adjustForSourceSplit(hwc_context_t *ctx,
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hwc_display_contents_1_t* list);
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/* configures 4kx2k yuv layer to 2 VG pipes*/
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virtual int configure4k2kYuv(hwc_context_t *ctx, hwc_layer_1_t *layer,
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PipeLayerPair& PipeLayerPair);
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/* generates ROI based on the modified area of the frame */
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virtual void generateROI(hwc_context_t *ctx,
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hwc_display_contents_1_t* list);
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/* validates the ROI generated for fallback conditions */
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virtual bool validateAndApplyROI(hwc_context_t *ctx,
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hwc_display_contents_1_t* list);
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/* Trims fbRect calculated against ROI generated */
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virtual void trimAgainstROI(hwc_context_t *ctx, hwc_rect_t& fbRect);
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};
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class MDPCompSplit : public MDPComp {
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public:
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explicit MDPCompSplit(int dpy):MDPComp(dpy){};
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virtual ~MDPCompSplit(){};
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virtual bool draw(hwc_context_t *ctx, hwc_display_contents_1_t *list);
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protected:
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struct MdpPipeInfoSplit : public MdpPipeInfo {
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ovutils::eDest lIndex;
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ovutils::eDest rIndex;
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virtual ~MdpPipeInfoSplit() {};
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};
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virtual bool acquireMDPPipes(hwc_context_t *ctx, hwc_layer_1_t* layer,
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MdpPipeInfoSplit& pipe_info);
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/* configure's overlay pipes for the frame */
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virtual int configure(hwc_context_t *ctx, hwc_layer_1_t *layer,
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PipeLayerPair& pipeLayerPair);
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/* allocates pipes to selected candidates */
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virtual bool allocLayerPipes(hwc_context_t *ctx,
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hwc_display_contents_1_t* list);
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private:
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/* Increments mdpCount if 4k2k yuv layer split is enabled.
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* updates framebuffer z order if fb lies above source-split layer */
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virtual void adjustForSourceSplit(hwc_context_t *ctx,
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hwc_display_contents_1_t* list);
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/* configures 4kx2k yuv layer*/
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virtual int configure4k2kYuv(hwc_context_t *ctx, hwc_layer_1_t *layer,
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PipeLayerPair& PipeLayerPair);
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/* generates ROI based on the modified area of the frame */
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virtual void generateROI(hwc_context_t *ctx,
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hwc_display_contents_1_t* list);
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/* validates the ROI generated for fallback conditions */
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virtual bool validateAndApplyROI(hwc_context_t *ctx,
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hwc_display_contents_1_t* list);
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/* Trims fbRect calculated against ROI generated */
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virtual void trimAgainstROI(hwc_context_t *ctx, hwc_rect_t& fbRect);
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};
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class MDPCompSrcSplit : public MDPCompSplit {
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public:
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explicit MDPCompSrcSplit(int dpy) : MDPCompSplit(dpy){};
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virtual ~MDPCompSrcSplit(){};
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private:
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virtual bool acquireMDPPipes(hwc_context_t *ctx, hwc_layer_1_t* layer,
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MdpPipeInfoSplit& pipe_info);
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virtual int configure(hwc_context_t *ctx, hwc_layer_1_t *layer,
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PipeLayerPair& pipeLayerPair);
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};
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}; //namespace
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#endif
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