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/*
* Copyright (C) 2012-2015, The Linux Foundation. All rights reserved.
*
* Not a Contribution, Apache license notifications and license are retained
* for attribution purposes only.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef HWC_MDP_COMP
#define HWC_MDP_COMP
#include <hwc_utils.h>
#include <idle_invalidator.h>
#include <cutils/properties.h>
#include <overlay.h>
namespace overlay {
class Rotator;
};
namespace qhwc {
namespace ovutils = overlay::utils;
class MDPComp {
public:
explicit MDPComp(int);
virtual ~MDPComp(){};
/*sets up mdp comp for the current frame */
int prepare(hwc_context_t *ctx, hwc_display_contents_1_t* list);
/* draw */
virtual bool draw(hwc_context_t *ctx, hwc_display_contents_1_t *list) = 0;
//Reset values
void reset();
/* dumpsys */
void dump(android::String8& buf, hwc_context_t *ctx);
bool isGLESOnlyComp() { return (mCurrentFrame.mdpCount == 0); }
int drawOverlap(hwc_context_t *ctx, hwc_display_contents_1_t* list);
static MDPComp* getObject(hwc_context_t *ctx, const int& dpy);
/* Handler to invoke frame redraw on Idle Timer expiry */
static void timeout_handler(void *udata);
/* Initialize MDP comp*/
static bool init(hwc_context_t *ctx);
static void resetIdleFallBack() { sIdleFallBack = false; }
static bool isIdleFallback() { return sIdleFallBack; }
static void dynamicDebug(bool enable){ sDebugLogs = enable; }
static void setIdleTimeout(const uint32_t& timeout);
static void setMaxPipesPerMixer(const uint32_t value);
static int setPartialUpdatePref(hwc_context_t *ctx, bool enable);
static bool getPartialUpdatePref(hwc_context_t *ctx);
void setDynRefreshRate(hwc_context_t *ctx, hwc_display_contents_1_t* list);
static void setSingleFullScreenUpdate() { sIsSingleFullScreenUpdate = true; }
protected:
enum ePipeType {
MDPCOMP_OV_RGB = ovutils::OV_MDP_PIPE_RGB,
MDPCOMP_OV_VG = ovutils::OV_MDP_PIPE_VG,
MDPCOMP_OV_DMA = ovutils::OV_MDP_PIPE_DMA,
MDPCOMP_OV_ANY,
};
//Simulation flags
enum {
MDPCOMP_AVOID_FULL_MDP = 0x001,
MDPCOMP_AVOID_CACHE_MDP = 0x002,
MDPCOMP_AVOID_LOAD_MDP = 0x004,
MDPCOMP_AVOID_VIDEO_ONLY = 0x008,
MDPCOMP_AVOID_MDP_ONLY_LAYERS = 0x010,
};
/* mdp pipe data */
struct MdpPipeInfo {
int zOrder;
virtual ~MdpPipeInfo(){};
};
struct MdpYUVPipeInfo : public MdpPipeInfo{
ovutils::eDest lIndex;
ovutils::eDest rIndex;
virtual ~MdpYUVPipeInfo(){};
};
/* per layer data */
struct PipeLayerPair {
MdpPipeInfo *pipeInfo;
overlay::Rotator* rot;
int listIndex;
};
/* per frame data */
struct FrameInfo {
/* maps layer list to mdp list */
int layerCount;
int layerToMDP[MAX_NUM_APP_LAYERS];
/* maps mdp list to layer list */
int mdpCount;
struct PipeLayerPair mdpToLayer[MAX_NUM_BLEND_STAGES];
/* layer composing on FB? */
int fbCount;
bool isFBComposed[MAX_NUM_APP_LAYERS];
/* layers lying outside ROI. Will
* be dropped off from the composition */
int dropCount;
bool drop[MAX_NUM_APP_LAYERS];
bool needsRedraw;
int fbZ;
/* c'tor */
FrameInfo();
/* clear old frame data */
void reset(const int& numLayers);
void map();
};
/* cached data */
struct LayerCache {
int layerCount;
bool isFBComposed[MAX_NUM_APP_LAYERS];
bool drop[MAX_NUM_APP_LAYERS];
/* c'tor */
LayerCache();
/* clear caching info*/
void reset();
void updateCounts(const FrameInfo&);
bool isSameFrame(const FrameInfo& curFrame,
hwc_display_contents_1_t* list);
};
/* allocates pipe from pipe book */
virtual bool allocLayerPipes(hwc_context_t *ctx,
hwc_display_contents_1_t* list) = 0;
/* configures MPD pipes */
virtual int configure(hwc_context_t *ctx, hwc_layer_1_t *layer,
PipeLayerPair& pipeLayerPair) = 0;
/* Increments mdpCount if 4k2k yuv layer split is enabled.
* updates framebuffer z order if fb lies above source-split layer */
virtual void adjustForSourceSplit(hwc_context_t *ctx,
hwc_display_contents_1_t* list) = 0;
/* configures 4kx2k yuv layer*/
virtual int configure4k2kYuv(hwc_context_t *ctx, hwc_layer_1_t *layer,
PipeLayerPair& PipeLayerPair) = 0;
/* generates ROI based on the modified area of the frame */
virtual void generateROI(hwc_context_t *ctx,
hwc_display_contents_1_t* list) = 0;
/* Calculates the dirtyRegion for the given layer */
hwc_rect_t calculateDirtyRect(const hwc_layer_1_t* layer,
hwc_rect_t& scissor);
/* validates the ROI generated for fallback conditions */
virtual bool validateAndApplyROI(hwc_context_t *ctx,
hwc_display_contents_1_t* list) = 0;
/* Trims layer coordinates against ROI generated */
virtual void trimAgainstROI(hwc_context_t *ctx, hwc_rect_t& crop,
hwc_rect& dst) = 0;
/* set/reset flags for MDPComp */
void setMDPCompLayerFlags(hwc_context_t *ctx,
hwc_display_contents_1_t* list);
void setRedraw(hwc_context_t *ctx,
hwc_display_contents_1_t* list);
/* checks for conditions where mdpcomp is not possible */
bool isFrameDoable(hwc_context_t *ctx);
/* checks for conditions where RGB layers cannot be bypassed */
bool tryFullFrame(hwc_context_t *ctx, hwc_display_contents_1_t* list);
/* checks if full MDP comp can be done */
bool fullMDPComp(hwc_context_t *ctx, hwc_display_contents_1_t* list);
/* Full MDP Composition with Peripheral Tiny Overlap Removal */
bool fullMDPCompWithPTOR(hwc_context_t *ctx,hwc_display_contents_1_t* list);
/* check if we can use layer cache to do at least partial MDP comp */
bool partialMDPComp(hwc_context_t *ctx, hwc_display_contents_1_t* list);
/* Partial MDP comp that uses caching to save power as primary goal */
bool cacheBasedComp(hwc_context_t *ctx, hwc_display_contents_1_t* list);
/* Partial MDP comp that balances the load between MDP and GPU such that
* MDP is loaded to the max of its capacity. The lower z order layers are
* fed to MDP, whereas the upper ones to GPU, because the upper ones have
* lower number of pixels and can reduce GPU processing time */
bool loadBasedComp(hwc_context_t *ctx, hwc_display_contents_1_t* list);
/* Checks if its worth doing load based partial comp */
bool isLoadBasedCompDoable(hwc_context_t *ctx);
/* checks for conditions where only video can be bypassed */
bool tryVideoOnly(hwc_context_t *ctx, hwc_display_contents_1_t* list);
bool videoOnlyComp(hwc_context_t *ctx, hwc_display_contents_1_t* list,
bool secureOnly);
/* checks for conditions where only secure RGB and video can be bypassed */
bool tryMDPOnlyLayers(hwc_context_t *ctx, hwc_display_contents_1_t* list);
bool mdpOnlyLayersComp(hwc_context_t *ctx, hwc_display_contents_1_t* list,
bool secureOnly);
/* checks for conditions where YUV layers cannot be bypassed */
bool isYUVDoable(hwc_context_t* ctx, hwc_layer_1_t* layer);
/* checks for conditions where Secure RGB layers cannot be bypassed */
bool isSecureRGBDoable(hwc_context_t* ctx, hwc_layer_1_t* layer);
/* checks if MDP/MDSS can process current list w.r.to HW limitations
* All peculiar HW limitations should go here */
bool hwLimitationsCheck(hwc_context_t* ctx, hwc_display_contents_1_t* list);
/* Is debug enabled */
static bool isDebug() { return sDebugLogs ? true : false; };
/* Is feature enabled */
static bool isEnabled() { return sEnabled; };
/* checks for mdp comp dimension limitation */
bool isValidDimension(hwc_context_t *ctx, hwc_layer_1_t *layer);
/* tracks non updating layers*/
void updateLayerCache(hwc_context_t* ctx, hwc_display_contents_1_t* list,
FrameInfo& frame);
/* optimize layers for mdp comp*/
bool markLayersForCaching(hwc_context_t* ctx,
hwc_display_contents_1_t* list);
int getBatch(hwc_display_contents_1_t* list,
int& maxBatchStart, int& maxBatchEnd,
int& maxBatchCount);
bool canPushBatchToTop(const hwc_display_contents_1_t* list,
int fromIndex, int toIndex);
bool intersectingUpdatingLayers(const hwc_display_contents_1_t* list,
int fromIndex, int toIndex, int targetLayerIndex);
/* drop other non-AIV layers from external display list.*/
void dropNonAIVLayers(hwc_context_t* ctx, hwc_display_contents_1_t* list);
/* updates cache map with YUV info */
void updateYUV(hwc_context_t* ctx, hwc_display_contents_1_t* list,
bool secureOnly, FrameInfo& frame);
/* updates cache map with secure RGB info */
void updateSecureRGB(hwc_context_t* ctx,
hwc_display_contents_1_t* list);
/* Validates if the GPU/MDP layer split chosen by a strategy is supported
* by MDP.
* Sets up MDP comp data structures to reflect covnversion from layers to
* overlay pipes.
* Configures overlay.
* Configures if GPU should redraw.
*/
bool postHeuristicsHandling(hwc_context_t *ctx,
hwc_display_contents_1_t* list);
void reset(hwc_context_t *ctx);
bool isSupportedForMDPComp(hwc_context_t *ctx, hwc_layer_1_t* layer);
bool resourceCheck(hwc_context_t* ctx, hwc_display_contents_1_t* list);
hwc_rect_t getUpdatingFBRect(hwc_context_t *ctx,
hwc_display_contents_1_t* list);
/* checks for conditions to enable partial udpate */
bool canPartialUpdate(hwc_context_t *ctx, hwc_display_contents_1_t* list);
// Checks if only videocontent is updating
bool onlyVideosUpdating(hwc_context_t *ctx, hwc_display_contents_1_t* list);
static bool loadPerfLib();
void setPerfHint(hwc_context_t *ctx, hwc_display_contents_1_t* list);
int mDpy;
static bool sEnabled;
static bool sEnableMixedMode;
static int sSimulationFlags;
static bool sDebugLogs;
static bool sIdleFallBack;
/* Handles the timeout event from kernel, if the value is set to true */
static bool sHandleTimeout;
static int sMaxPipesPerMixer;
static bool sSrcSplitEnabled;
static IdleInvalidator *sIdleInvalidator;
static bool sIsSingleFullScreenUpdate;
static int sMaxSecLayers;
static bool sIsPartialUpdateActive;
struct FrameInfo mCurrentFrame;
struct LayerCache mCachedFrame;
//Enable 4kx2k yuv layer split
static bool sEnableYUVsplit;
bool mModeOn; // if prepare happened
bool allocSplitVGPipesfor4k2k(hwc_context_t *ctx, int index);
//Enable Partial Update for MDP3 targets
static bool enablePartialUpdateForMDP3;
static void *sLibPerfHint;
static int sPerfLockHandle;
static int (*sPerfLockAcquire)(int, int, int*, int);
static int (*sPerfLockRelease)(int value);
static int sPerfHintWindow;
};
class MDPCompNonSplit : public MDPComp {
public:
explicit MDPCompNonSplit(int dpy):MDPComp(dpy){};
virtual ~MDPCompNonSplit(){};
virtual bool draw(hwc_context_t *ctx, hwc_display_contents_1_t *list);
private:
struct MdpPipeInfoNonSplit : public MdpPipeInfo {
ovutils::eDest index;
virtual ~MdpPipeInfoNonSplit() {};
};
/* configure's overlay pipes for the frame */
virtual int configure(hwc_context_t *ctx, hwc_layer_1_t *layer,
PipeLayerPair& pipeLayerPair);
/* allocates pipes to selected candidates */
virtual bool allocLayerPipes(hwc_context_t *ctx,
hwc_display_contents_1_t* list);
/* Increments mdpCount if 4k2k yuv layer split is enabled.
* updates framebuffer z order if fb lies above source-split layer */
virtual void adjustForSourceSplit(hwc_context_t *ctx,
hwc_display_contents_1_t* list);
/* configures 4kx2k yuv layer to 2 VG pipes*/
virtual int configure4k2kYuv(hwc_context_t *ctx, hwc_layer_1_t *layer,
PipeLayerPair& PipeLayerPair);
/* generates ROI based on the modified area of the frame */
virtual void generateROI(hwc_context_t *ctx,
hwc_display_contents_1_t* list);
/* validates the ROI generated for fallback conditions */
virtual bool validateAndApplyROI(hwc_context_t *ctx,
hwc_display_contents_1_t* list);
/* Trims layer coordinates against ROI generated */
virtual void trimAgainstROI(hwc_context_t *ctx, hwc_rect_t& crop,
hwc_rect& dst);
};
class MDPCompSplit : public MDPComp {
public:
explicit MDPCompSplit(int dpy):MDPComp(dpy){};
virtual ~MDPCompSplit(){};
virtual bool draw(hwc_context_t *ctx, hwc_display_contents_1_t *list);
protected:
struct MdpPipeInfoSplit : public MdpPipeInfo {
ovutils::eDest lIndex;
ovutils::eDest rIndex;
virtual ~MdpPipeInfoSplit() {};
};
virtual bool acquireMDPPipes(hwc_context_t *ctx, hwc_layer_1_t* layer,
MdpPipeInfoSplit& pipe_info);
/* configure's overlay pipes for the frame */
virtual int configure(hwc_context_t *ctx, hwc_layer_1_t *layer,
PipeLayerPair& pipeLayerPair);
/* allocates pipes to selected candidates */
virtual bool allocLayerPipes(hwc_context_t *ctx,
hwc_display_contents_1_t* list);
/* Trims layer coordinates against ROI generated */
virtual void trimAgainstROI(hwc_context_t *ctx, hwc_rect_t& crop,
hwc_rect& dst);
private:
/* Increments mdpCount if 4k2k yuv layer split is enabled.
* updates framebuffer z order if fb lies above source-split layer */
virtual void adjustForSourceSplit(hwc_context_t *ctx,
hwc_display_contents_1_t* list);
/* configures 4kx2k yuv layer*/
virtual int configure4k2kYuv(hwc_context_t *ctx, hwc_layer_1_t *layer,
PipeLayerPair& PipeLayerPair);
/* generates ROI based on the modified area of the frame */
virtual void generateROI(hwc_context_t *ctx,
hwc_display_contents_1_t* list);
/* validates the ROI generated for fallback conditions */
virtual bool validateAndApplyROI(hwc_context_t *ctx,
hwc_display_contents_1_t* list);
};
class MDPCompSrcSplit : public MDPCompSplit {
public:
explicit MDPCompSrcSplit(int dpy) : MDPCompSplit(dpy){};
virtual ~MDPCompSrcSplit(){};
private:
virtual bool acquireMDPPipes(hwc_context_t *ctx, hwc_layer_1_t* layer,
MdpPipeInfoSplit& pipe_info);
virtual int configure(hwc_context_t *ctx, hwc_layer_1_t *layer,
PipeLayerPair& pipeLayerPair);
/* generates ROI based on the modified area of the frame */
virtual void generateROI(hwc_context_t *ctx,
hwc_display_contents_1_t* list);
/* validates the ROI generated for fallback conditions */
virtual bool validateAndApplyROI(hwc_context_t *ctx,
hwc_display_contents_1_t* list);
};
}; //namespace
#endif