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296 lines
9.8 KiB
296 lines
9.8 KiB
/*
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* Copyright (C) 2017 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "StreamHandler.h"
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#include <stdio.h>
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#include <string.h>
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#include <android-base/logging.h>
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#include <cutils/native_handle.h>
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#include <ui/GraphicBufferAllocator.h>
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using ::android::hardware::automotive::evs::V1_0::EvsResult;
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buffer_handle_t memHandle = nullptr;
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StreamHandler::StreamHandler(android::sp <IEvsCamera> pCamera,
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uint32_t numBuffers,
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bool useOwnBuffers,
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android_pixel_format_t format,
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int32_t width,
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int32_t height)
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: mCamera(pCamera),
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mUseOwnBuffers(useOwnBuffers) {
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if (!useOwnBuffers) {
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// We rely on the camera having at least two buffers available since we'll hold one and
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// expect the camera to be able to capture a new image in the background.
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pCamera->setMaxFramesInFlight(numBuffers);
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} else {
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mOwnBuffers.resize(numBuffers);
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// Acquire the graphics buffer allocator
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android::GraphicBufferAllocator &alloc(android::GraphicBufferAllocator::get());
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const auto usage = GRALLOC_USAGE_HW_TEXTURE |
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GRALLOC_USAGE_SW_READ_RARELY |
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GRALLOC_USAGE_SW_WRITE_OFTEN;
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for (auto i = 0; i < numBuffers; ++i) {
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unsigned pixelsPerLine;
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android::status_t result = alloc.allocate(width,
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height,
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format,
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1,
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usage,
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&memHandle,
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&pixelsPerLine,
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0,
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"EvsApp");
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if (result != android::NO_ERROR) {
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LOG(ERROR) << __FUNCTION__ << " failed to allocate memory.";
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} else {
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BufferDesc_1_1 buf;
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AHardwareBuffer_Desc* pDesc =
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reinterpret_cast<AHardwareBuffer_Desc *>(&buf.buffer.description);
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pDesc->width = width;
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pDesc->height = height;
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pDesc->layers = 1;
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pDesc->format = format;
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pDesc->usage = GRALLOC_USAGE_HW_TEXTURE |
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GRALLOC_USAGE_SW_READ_RARELY |
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GRALLOC_USAGE_SW_WRITE_OFTEN;
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pDesc->stride = pixelsPerLine;
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buf.buffer.nativeHandle = memHandle;
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buf.bufferId = i; // Unique number to identify this buffer
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mOwnBuffers[i] = buf;
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}
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}
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int delta = 0;
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EvsResult result = EvsResult::OK;
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pCamera->importExternalBuffers(mOwnBuffers,
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[&](auto _result, auto _delta) {
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result = _result;
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delta = _delta;
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});
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LOG(INFO) << delta << " buffers are imported by EVS.";
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}
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}
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void StreamHandler::shutdown()
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{
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// Make sure we're not still streaming
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blockingStopStream();
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// At this point, the receiver thread is no longer running, so we can safely drop
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// our remote object references so they can be freed
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mCamera = nullptr;
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if (mUseOwnBuffers) {
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android::GraphicBufferAllocator &alloc(android::GraphicBufferAllocator::get());
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for (auto& b : mOwnBuffers) {
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alloc.free(b.buffer.nativeHandle);
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}
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mOwnBuffers.resize(0);
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}
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}
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bool StreamHandler::startStream() {
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std::unique_lock<std::mutex> lock(mLock);
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if (!mRunning) {
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// Tell the camera to start streaming
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Return <EvsResult> result = mCamera->startVideoStream(this);
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if (result != EvsResult::OK) {
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return false;
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}
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// Mark ourselves as running
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mRunning = true;
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}
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return true;
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}
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void StreamHandler::asyncStopStream() {
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// Tell the camera to stop streaming.
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// This will result in a null frame being delivered when the stream actually stops.
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mCamera->stopVideoStream();
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}
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void StreamHandler::blockingStopStream() {
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// Tell the stream to stop
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asyncStopStream();
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// Wait until the stream has actually stopped
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std::unique_lock<std::mutex> lock(mLock);
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if (mRunning) {
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mSignal.wait(lock, [this]() { return !mRunning; });
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}
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}
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bool StreamHandler::isRunning() {
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std::unique_lock<std::mutex> lock(mLock);
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return mRunning;
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}
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bool StreamHandler::newFrameAvailable() {
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std::unique_lock<std::mutex> lock(mLock);
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return (mReadyBuffer >= 0);
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}
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const BufferDesc_1_1& StreamHandler::getNewFrame() {
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std::unique_lock<std::mutex> lock(mLock);
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if (mHeldBuffer >= 0) {
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LOG(ERROR) << "Ignored call for new frame while still holding the old one.";
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} else {
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if (mReadyBuffer < 0) {
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LOG(ERROR) << "Returning invalid buffer because we don't have any. "
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<< "Call newFrameAvailable first?";
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mReadyBuffer = 0; // This is a lie!
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}
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// Move the ready buffer into the held position, and clear the ready position
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mHeldBuffer = mReadyBuffer;
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mReadyBuffer = -1;
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}
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return mBuffers[mHeldBuffer];
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}
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void StreamHandler::doneWithFrame(const BufferDesc_1_1& bufDesc_1_1) {
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std::unique_lock<std::mutex> lock(mLock);
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// We better be getting back the buffer we original delivered!
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if ((mHeldBuffer < 0) || (bufDesc_1_1.bufferId != mBuffers[mHeldBuffer].bufferId)) {
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LOG(ERROR) << "StreamHandler::doneWithFrame got an unexpected bufDesc_1_1!";
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}
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// Send the buffer back to the underlying camera
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hidl_vec<BufferDesc_1_1> frames;
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frames.resize(1);
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frames[0] = mBuffers[mHeldBuffer];
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auto ret = mCamera->doneWithFrame_1_1(frames);
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if (!ret.isOk()) {
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LOG(WARNING) << __FUNCTION__ << " fails to return a buffer";
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}
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// Clear the held position
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mHeldBuffer = -1;
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}
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Return<void> StreamHandler::deliverFrame(const BufferDesc_1_0& bufDesc_1_0) {
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LOG(INFO) << "Ignores a frame delivered from v1.0 EVS service.";
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auto ret = mCamera->doneWithFrame(bufDesc_1_0);
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if (!ret.isOk()) {
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LOG(WARNING) << __FUNCTION__ << " fails to return a buffer";
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}
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return Void();
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}
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Return<void> StreamHandler::deliverFrame_1_1(const hidl_vec<BufferDesc_1_1>& buffers) {
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LOG(DEBUG) << "Received frames from the camera";
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// Take the lock to protect our frame slots and running state variable
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std::unique_lock <std::mutex> lock(mLock);
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BufferDesc_1_1 bufDesc = buffers[0];
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if (bufDesc.buffer.nativeHandle.getNativeHandle() == nullptr) {
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// Signal that the last frame has been received and the stream is stopped
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LOG(WARNING) << "Invalid null frame (id: " << std::hex << bufDesc.bufferId
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<< ") is ignored";
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} else {
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// Do we already have a "ready" frame?
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if (mReadyBuffer >= 0) {
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// Send the previously saved buffer back to the camera unused
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hidl_vec<BufferDesc_1_1> frames;
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frames.resize(1);
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frames[0] = mBuffers[mReadyBuffer];
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auto ret = mCamera->doneWithFrame_1_1(frames);
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if (!ret.isOk()) {
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LOG(WARNING) << __FUNCTION__ << " fails to return a buffer";
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}
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// We'll reuse the same ready buffer index
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} else if (mHeldBuffer >= 0) {
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// The client is holding a buffer, so use the other slot for "on deck"
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mReadyBuffer = 1 - mHeldBuffer;
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} else {
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// This is our first buffer, so just pick a slot
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mReadyBuffer = 0;
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}
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// Save this frame until our client is interested in it
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mBuffers[mReadyBuffer] = bufDesc;
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}
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// Notify anybody who cares that things have changed
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lock.unlock();
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mSignal.notify_all();
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return Void();
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}
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Return<void> StreamHandler::notify(const EvsEventDesc& event) {
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switch(event.aType) {
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case EvsEventType::STREAM_STOPPED:
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{
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{
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std::lock_guard<std::mutex> lock(mLock);
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// Signal that the last frame has been received and the stream is stopped
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mRunning = false;
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}
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LOG(INFO) << "Received a STREAM_STOPPED event";
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break;
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}
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case EvsEventType::PARAMETER_CHANGED:
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LOG(INFO) << "Camera parameter " << std::hex << event.payload[0]
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<< " is set to " << event.payload[1];
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break;
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// Below events are ignored in reference implementation.
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case EvsEventType::STREAM_STARTED:
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[[fallthrough]];
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case EvsEventType::FRAME_DROPPED:
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[[fallthrough]];
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case EvsEventType::TIMEOUT:
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LOG(INFO) << "Event " << std::hex << static_cast<unsigned>(event.aType)
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<< "is received but ignored.";
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break;
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default:
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LOG(ERROR) << "Unknown event id: " << static_cast<unsigned>(event.aType);
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break;
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}
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return Void();
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}
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