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# mediacodec - audio and video codecs live here
type mediacodec, domain;
type mediacodec_exec, exec_type, vendor_file_type, file_type;
typeattribute mediacodec mlstrustedsubject;
# TODO(b/36375899) attributize this domain appropriately as hal_omx
# and use macro hal_server_domain
get_prop(mediacodec, hwservicemanager_prop)
# can route /dev/binder traffic to /dev/vndbinder
vndbinder_use(mediacodec)
not_full_treble(`
# on legacy devices, continue to allow /dev/binder traffic
binder_use(mediacodec)
binder_service(mediacodec)
add_service(mediacodec, mediacodec_service)
allow mediacodec mediametrics_service:service_manager find;
allow mediacodec surfaceflinger_service:service_manager find;
')
binder_call(mediacodec, binderservicedomain)
binder_call(mediacodec, appdomain)
# Allow mediacodec access to composer sync fences
allow mediacodec hal_graphics_composer:fd use;
allow mediacodec gpu_device:chr_file rw_file_perms;
allow mediacodec video_device:chr_file rw_file_perms;
allow mediacodec video_device:dir search;
allow mediacodec ion_device:chr_file rw_file_perms;
allow mediacodec hal_camera:fd use;
crash_dump_fallback(mediacodec)
add_hwservice(mediacodec, hal_omx_hwservice)
hal_client_domain(mediacodec, hal_allocator)
# allocate and use graphic buffers
hal_client_domain(mediacodec, hal_graphics_allocator)
# Recieve gralloc buffer FDs from bufferhubd. Note that mediacodec never
# directly connects to bufferhubd via PDX. Instead, a VR app acts as a bridge
# between those two: it talks to mediacodec via Binder and talks to bufferhubd
# via PDX. Thus, there is no need to use pdx_client macro.
allow mediacodec bufferhubd:fd use;
###
### neverallow rules
###
# mediacodec should never execute any executable without a
# domain transition
neverallow mediacodec { file_type fs_type }:file execute_no_trans;
# The goal of the mediaserver split is to place media processing code into
# restrictive sandboxes with limited responsibilities and thus limited
# permissions. Example: Audioserver is only responsible for controlling audio
# hardware and processing audio content. Cameraserver does the same for camera
# hardware/content. Etc.
#
# Media processing code is inherently risky and thus should have limited
# permissions and be isolated from the rest of the system and network.
# Lengthier explanation here:
# https://android-developers.googleblog.com/2016/05/hardening-media-stack.html
neverallow mediacodec domain:{ tcp_socket udp_socket rawip_socket } *;