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148 lines
4.6 KiB
148 lines
4.6 KiB
/*
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* Copyright (C) 2016 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef ART_LIBDEXFILE_DEX_BYTECODE_UTILS_H_
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#define ART_LIBDEXFILE_DEX_BYTECODE_UTILS_H_
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#include "base/value_object.h"
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#include "dex/dex_file-inl.h"
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#include "dex/dex_file.h"
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#include "dex/dex_instruction-inl.h"
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namespace art {
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class DexSwitchTable : public ValueObject {
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public:
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DexSwitchTable(const Instruction& instruction, uint32_t dex_pc)
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: instruction_(instruction),
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dex_pc_(dex_pc),
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sparse_(instruction.Opcode() == Instruction::SPARSE_SWITCH) {
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int32_t table_offset = instruction.VRegB_31t();
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const uint16_t* table = reinterpret_cast<const uint16_t*>(&instruction) + table_offset;
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DCHECK_EQ(table[0], sparse_ ? static_cast<uint16_t>(Instruction::kSparseSwitchSignature)
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: static_cast<uint16_t>(Instruction::kPackedSwitchSignature));
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num_entries_ = table[1];
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values_ = reinterpret_cast<const int32_t*>(&table[2]);
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}
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uint16_t GetNumEntries() const {
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return num_entries_;
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}
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void CheckIndex(size_t index) const {
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if (sparse_) {
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// In a sparse table, we have num_entries_ keys and num_entries_ values, in that order.
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DCHECK_LT(index, 2 * static_cast<size_t>(num_entries_));
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} else {
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// In a packed table, we have the starting key and num_entries_ values.
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DCHECK_LT(index, 1 + static_cast<size_t>(num_entries_));
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}
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}
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int32_t GetEntryAt(size_t index) const {
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CheckIndex(index);
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return values_[index];
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}
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uint32_t GetDexPcForIndex(size_t index) const {
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CheckIndex(index);
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return dex_pc_ +
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(reinterpret_cast<const int16_t*>(values_ + index) -
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reinterpret_cast<const int16_t*>(&instruction_));
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}
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// Index of the first value in the table.
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size_t GetFirstValueIndex() const {
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if (sparse_) {
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// In a sparse table, we have num_entries_ keys and num_entries_ values, in that order.
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return num_entries_;
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} else {
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// In a packed table, we have the starting key and num_entries_ values.
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return 1;
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}
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}
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bool IsSparse() const { return sparse_; }
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bool ShouldBuildDecisionTree() {
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return IsSparse() || GetNumEntries() <= kSmallSwitchThreshold;
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}
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private:
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const Instruction& instruction_;
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const uint32_t dex_pc_;
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// Whether this is a sparse-switch table (or a packed-switch one).
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const bool sparse_;
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// This can't be const as it needs to be computed off of the given instruction, and complicated
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// expressions in the initializer list seemed very ugly.
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uint16_t num_entries_;
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const int32_t* values_;
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// The number of entries in a packed switch before we use a jump table or specified
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// compare/jump series.
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static constexpr uint16_t kSmallSwitchThreshold = 3;
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DISALLOW_COPY_AND_ASSIGN(DexSwitchTable);
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};
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class DexSwitchTableIterator {
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public:
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explicit DexSwitchTableIterator(const DexSwitchTable& table)
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: table_(table),
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num_entries_(static_cast<size_t>(table_.GetNumEntries())),
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first_target_offset_(table_.GetFirstValueIndex()),
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index_(0u) {}
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bool Done() const { return index_ >= num_entries_; }
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bool IsLast() const { return index_ == num_entries_ - 1; }
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void Advance() {
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DCHECK(!Done());
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index_++;
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}
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int32_t CurrentKey() const {
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return table_.IsSparse() ? table_.GetEntryAt(index_) : table_.GetEntryAt(0) + index_;
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}
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int32_t CurrentTargetOffset() const {
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return table_.GetEntryAt(index_ + first_target_offset_);
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}
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uint32_t GetDexPcForCurrentIndex() const { return table_.GetDexPcForIndex(index_); }
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private:
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const DexSwitchTable& table_;
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const size_t num_entries_;
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const size_t first_target_offset_;
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size_t index_;
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};
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inline bool IsThrowingDexInstruction(const Instruction& instruction) {
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// Special-case MONITOR_EXIT which is a throwing instruction but the verifier
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// guarantees that it will never throw. This is necessary to avoid rejecting
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// 'synchronized' blocks/methods.
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return instruction.IsThrow() && instruction.Opcode() != Instruction::MONITOR_EXIT;
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}
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} // namespace art
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#endif // ART_LIBDEXFILE_DEX_BYTECODE_UTILS_H_
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