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240 lines
7.6 KiB
240 lines
7.6 KiB
/****************************************************************************
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****************************************************************************
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***
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*** This header was automatically generated from a Linux kernel header
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*** of the same name, to make information necessary for userspace to
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*** call into the kernel available to libc. It contains only constants,
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*** structures, and macros generated from the original header, and thus,
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*** contains no copyrightable information.
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***
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*** To edit the content of this header, modify the corresponding
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*** source file (e.g. under external/kernel-headers/original/) then
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*** run bionic/libc/kernel/tools/update_all.py
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***
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*** Any manual change here will be lost the next time this script will
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*** be run. You've been warned!
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***
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****************************************************************************
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****************************************************************************/
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#ifndef _UAPI_VC4_DRM_H_
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#define _UAPI_VC4_DRM_H_
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#include "drm.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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#define DRM_VC4_SUBMIT_CL 0x00
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#define DRM_VC4_WAIT_SEQNO 0x01
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#define DRM_VC4_WAIT_BO 0x02
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#define DRM_VC4_CREATE_BO 0x03
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#define DRM_VC4_MMAP_BO 0x04
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#define DRM_VC4_CREATE_SHADER_BO 0x05
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#define DRM_VC4_GET_HANG_STATE 0x06
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#define DRM_VC4_GET_PARAM 0x07
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#define DRM_VC4_SET_TILING 0x08
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#define DRM_VC4_GET_TILING 0x09
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#define DRM_VC4_LABEL_BO 0x0a
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#define DRM_VC4_GEM_MADVISE 0x0b
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#define DRM_VC4_PERFMON_CREATE 0x0c
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#define DRM_VC4_PERFMON_DESTROY 0x0d
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#define DRM_VC4_PERFMON_GET_VALUES 0x0e
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#define DRM_IOCTL_VC4_SUBMIT_CL DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_SUBMIT_CL, struct drm_vc4_submit_cl)
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#define DRM_IOCTL_VC4_WAIT_SEQNO DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_WAIT_SEQNO, struct drm_vc4_wait_seqno)
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#define DRM_IOCTL_VC4_WAIT_BO DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_WAIT_BO, struct drm_vc4_wait_bo)
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#define DRM_IOCTL_VC4_CREATE_BO DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_CREATE_BO, struct drm_vc4_create_bo)
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#define DRM_IOCTL_VC4_MMAP_BO DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_MMAP_BO, struct drm_vc4_mmap_bo)
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#define DRM_IOCTL_VC4_CREATE_SHADER_BO DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_CREATE_SHADER_BO, struct drm_vc4_create_shader_bo)
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#define DRM_IOCTL_VC4_GET_HANG_STATE DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_GET_HANG_STATE, struct drm_vc4_get_hang_state)
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#define DRM_IOCTL_VC4_GET_PARAM DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_GET_PARAM, struct drm_vc4_get_param)
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#define DRM_IOCTL_VC4_SET_TILING DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_SET_TILING, struct drm_vc4_set_tiling)
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#define DRM_IOCTL_VC4_GET_TILING DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_GET_TILING, struct drm_vc4_get_tiling)
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#define DRM_IOCTL_VC4_LABEL_BO DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_LABEL_BO, struct drm_vc4_label_bo)
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#define DRM_IOCTL_VC4_GEM_MADVISE DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_GEM_MADVISE, struct drm_vc4_gem_madvise)
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#define DRM_IOCTL_VC4_PERFMON_CREATE DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_PERFMON_CREATE, struct drm_vc4_perfmon_create)
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#define DRM_IOCTL_VC4_PERFMON_DESTROY DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_PERFMON_DESTROY, struct drm_vc4_perfmon_destroy)
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#define DRM_IOCTL_VC4_PERFMON_GET_VALUES DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_PERFMON_GET_VALUES, struct drm_vc4_perfmon_get_values)
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struct drm_vc4_submit_rcl_surface {
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__u32 hindex;
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__u32 offset;
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__u16 bits;
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#define VC4_SUBMIT_RCL_SURFACE_READ_IS_FULL_RES (1 << 0)
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__u16 flags;
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};
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struct drm_vc4_submit_cl {
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__u64 bin_cl;
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__u64 shader_rec;
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__u64 uniforms;
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__u64 bo_handles;
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__u32 bin_cl_size;
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__u32 shader_rec_size;
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__u32 shader_rec_count;
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__u32 uniforms_size;
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__u32 bo_handle_count;
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__u16 width;
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__u16 height;
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__u8 min_x_tile;
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__u8 min_y_tile;
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__u8 max_x_tile;
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__u8 max_y_tile;
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struct drm_vc4_submit_rcl_surface color_read;
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struct drm_vc4_submit_rcl_surface color_write;
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struct drm_vc4_submit_rcl_surface zs_read;
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struct drm_vc4_submit_rcl_surface zs_write;
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struct drm_vc4_submit_rcl_surface msaa_color_write;
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struct drm_vc4_submit_rcl_surface msaa_zs_write;
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__u32 clear_color[2];
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__u32 clear_z;
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__u8 clear_s;
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__u32 pad : 24;
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#define VC4_SUBMIT_CL_USE_CLEAR_COLOR (1 << 0)
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#define VC4_SUBMIT_CL_FIXED_RCL_ORDER (1 << 1)
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#define VC4_SUBMIT_CL_RCL_ORDER_INCREASING_X (1 << 2)
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#define VC4_SUBMIT_CL_RCL_ORDER_INCREASING_Y (1 << 3)
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__u32 flags;
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__u64 seqno;
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__u32 perfmonid;
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__u32 in_sync;
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__u32 out_sync;
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__u32 pad2;
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};
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struct drm_vc4_wait_seqno {
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__u64 seqno;
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__u64 timeout_ns;
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};
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struct drm_vc4_wait_bo {
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__u32 handle;
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__u32 pad;
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__u64 timeout_ns;
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};
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struct drm_vc4_create_bo {
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__u32 size;
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__u32 flags;
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__u32 handle;
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__u32 pad;
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};
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struct drm_vc4_mmap_bo {
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__u32 handle;
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__u32 flags;
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__u64 offset;
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};
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struct drm_vc4_create_shader_bo {
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__u32 size;
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__u32 flags;
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__u64 data;
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__u32 handle;
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__u32 pad;
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};
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struct drm_vc4_get_hang_state_bo {
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__u32 handle;
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__u32 paddr;
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__u32 size;
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__u32 pad;
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};
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struct drm_vc4_get_hang_state {
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__u64 bo;
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__u32 bo_count;
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__u32 start_bin, start_render;
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__u32 ct0ca, ct0ea;
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__u32 ct1ca, ct1ea;
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__u32 ct0cs, ct1cs;
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__u32 ct0ra0, ct1ra0;
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__u32 bpca, bpcs;
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__u32 bpoa, bpos;
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__u32 vpmbase;
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__u32 dbge;
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__u32 fdbgo;
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__u32 fdbgb;
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__u32 fdbgr;
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__u32 fdbgs;
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__u32 errstat;
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__u32 pad[16];
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};
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#define DRM_VC4_PARAM_V3D_IDENT0 0
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#define DRM_VC4_PARAM_V3D_IDENT1 1
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#define DRM_VC4_PARAM_V3D_IDENT2 2
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#define DRM_VC4_PARAM_SUPPORTS_BRANCHES 3
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#define DRM_VC4_PARAM_SUPPORTS_ETC1 4
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#define DRM_VC4_PARAM_SUPPORTS_THREADED_FS 5
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#define DRM_VC4_PARAM_SUPPORTS_FIXED_RCL_ORDER 6
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#define DRM_VC4_PARAM_SUPPORTS_MADVISE 7
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#define DRM_VC4_PARAM_SUPPORTS_PERFMON 8
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struct drm_vc4_get_param {
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__u32 param;
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__u32 pad;
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__u64 value;
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};
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struct drm_vc4_get_tiling {
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__u32 handle;
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__u32 flags;
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__u64 modifier;
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};
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struct drm_vc4_set_tiling {
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__u32 handle;
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__u32 flags;
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__u64 modifier;
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};
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struct drm_vc4_label_bo {
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__u32 handle;
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__u32 len;
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__u64 name;
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};
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#define VC4_MADV_WILLNEED 0
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#define VC4_MADV_DONTNEED 1
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#define __VC4_MADV_PURGED 2
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#define __VC4_MADV_NOTSUPP 3
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struct drm_vc4_gem_madvise {
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__u32 handle;
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__u32 madv;
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__u32 retained;
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__u32 pad;
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};
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enum {
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VC4_PERFCNT_FEP_VALID_PRIMS_NO_RENDER,
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VC4_PERFCNT_FEP_VALID_PRIMS_RENDER,
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VC4_PERFCNT_FEP_CLIPPED_QUADS,
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VC4_PERFCNT_FEP_VALID_QUADS,
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VC4_PERFCNT_TLB_QUADS_NOT_PASSING_STENCIL,
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VC4_PERFCNT_TLB_QUADS_NOT_PASSING_Z_AND_STENCIL,
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VC4_PERFCNT_TLB_QUADS_PASSING_Z_AND_STENCIL,
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VC4_PERFCNT_TLB_QUADS_ZERO_COVERAGE,
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VC4_PERFCNT_TLB_QUADS_NON_ZERO_COVERAGE,
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VC4_PERFCNT_TLB_QUADS_WRITTEN_TO_COLOR_BUF,
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VC4_PERFCNT_PLB_PRIMS_OUTSIDE_VIEWPORT,
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VC4_PERFCNT_PLB_PRIMS_NEED_CLIPPING,
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VC4_PERFCNT_PSE_PRIMS_REVERSED,
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VC4_PERFCNT_QPU_TOTAL_IDLE_CYCLES,
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VC4_PERFCNT_QPU_TOTAL_CLK_CYCLES_VERTEX_COORD_SHADING,
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VC4_PERFCNT_QPU_TOTAL_CLK_CYCLES_FRAGMENT_SHADING,
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VC4_PERFCNT_QPU_TOTAL_CLK_CYCLES_EXEC_VALID_INST,
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VC4_PERFCNT_QPU_TOTAL_CLK_CYCLES_WAITING_TMUS,
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VC4_PERFCNT_QPU_TOTAL_CLK_CYCLES_WAITING_SCOREBOARD,
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VC4_PERFCNT_QPU_TOTAL_CLK_CYCLES_WAITING_VARYINGS,
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VC4_PERFCNT_QPU_TOTAL_INST_CACHE_HIT,
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VC4_PERFCNT_QPU_TOTAL_INST_CACHE_MISS,
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VC4_PERFCNT_QPU_TOTAL_UNIFORM_CACHE_HIT,
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VC4_PERFCNT_QPU_TOTAL_UNIFORM_CACHE_MISS,
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VC4_PERFCNT_TMU_TOTAL_TEXT_QUADS_PROCESSED,
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VC4_PERFCNT_TMU_TOTAL_TEXT_CACHE_MISS,
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VC4_PERFCNT_VPM_TOTAL_CLK_CYCLES_VDW_STALLED,
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VC4_PERFCNT_VPM_TOTAL_CLK_CYCLES_VCD_STALLED,
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VC4_PERFCNT_L2C_TOTAL_L2_CACHE_HIT,
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VC4_PERFCNT_L2C_TOTAL_L2_CACHE_MISS,
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VC4_PERFCNT_NUM_EVENTS,
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};
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#define DRM_VC4_MAX_PERF_COUNTERS 16
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struct drm_vc4_perfmon_create {
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__u32 id;
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__u32 ncounters;
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__u8 events[DRM_VC4_MAX_PERF_COUNTERS];
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};
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struct drm_vc4_perfmon_destroy {
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__u32 id;
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};
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struct drm_vc4_perfmon_get_values {
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__u32 id;
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__u64 values_ptr;
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};
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#ifdef __cplusplus
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}
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#endif
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#endif
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