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#version 140
varying vec4 v;
in vec4 i;
out vec4 o;
in float gl_ClipDistance[5];
void main()
{
float clip = gl_ClipDistance[2];
}
#ifdef GL_ES
#error GL_ES is set
#else
#error GL_ES is not set
#endif
in struct S { float f; } s; // ERROR
float patch = 3.1;
layout(location=3) in vec4 vl; // ERROR
layout(location = 3) out vec4 factorBad; // ERROR
#extension GL_ARB_explicit_attrib_location : enable
layout(location = 5) out vec4 factor;
#extension GL_ARB_separate_shader_objects : enable
layout(location=4) in vec4 vl2;
float fooi();
void foo()
{
vec2 r1 = modf(v.xy, v.zw); // ERROR, v.zw not l-value
vec2 r2 = modf(o.xy, o.zw);
o.z = fooi();
}
// Test extra-function initializers
float i1 = gl_FrontFacing ? -2.0 : 2.0;
float i2 = 102;
float fooi()
{
return i1 + i2;
}
uniform sampler2DMS aaa1; // ERROR
#extension GL_ARB_texture_multisample : enable
uniform sampler2DMS aaa2;