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#version 420 core
layout(depth_any) out float gl_FragDepth;
layout(depth_greater) out float gl_FragDepth; // ERROR: redeclaration with different qualifier
void main()
{
gl_FragDepth = 0.3;
}
layout(depth_less) in float depth; // ERROR: depth_less only applies to gl_FragDepth
layout(depth_any) out float gl_FragDepth; // ERROR, done after use
layout(binding=0) uniform atomic_uint a[];
uniform writeonly image2D i2D;
ivec2 iv2dim = imageSize(i2D); // ERROR: imageSize called without enabling GL_ARB_shader_image_size extension
#extension GL_ARB_shader_image_size : enable
ivec2 iv2dim1 = imageSize(i2D);
#extension GL_ARB_shader_storage_buffer_object : enable
layout(binding = 0,std430) buffer Buffer
{
int atomi;
uint atomu;
};
void atomicOpPass()
{
int origi = atomicAdd(atomi, 3);
uint origu = atomicAnd(atomu, 7u);
origi = atomicExchange(atomi, 4);
origu = atomicCompSwap(atomu, 10u, 8u);
}
layout(binding = 2,std430) buffer ssboElem01
{
int member01;
int memberArr01[2];
int memberUnsizedArr01[];
} ssboStd430Arr[2];
// if turns on EShReflectionSharedStd140SSBO, SPIR-V would be different
layout(binding = 3,shared) buffer ssboElem02
{
int member02;
int memberArr02[2];
int memberUnsizedArr02[];
} ssboSharedArr[2];
#extension GL_ARB_shader_storage_buffer_object : disable
layout(binding = 1,std430) buffer BufferFail // Error std430 and "buffer" block support disabled
{
int atom1i;
};