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236 lines
8.5 KiB
236 lines
8.5 KiB
100scope.vert
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ERROR: 0:17: 'b' : function name is redeclaration of existing name
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ERROR: 0:20: 'c' : redefinition
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ERROR: 0:22: 'f' : redefinition
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ERROR: 0:24: 'redefinition of built-in function' : not supported with this profile: es
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ERROR: 0:24: 'highp' : overloaded functions must have the same parameter precision qualifiers for argument 1
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ERROR: 0:25: 'redefinition of built-in function' : not supported with this profile: es
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ERROR: 0:25: 'highp' : overloaded functions must have the same parameter precision qualifiers for argument 1
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ERROR: 0:38: 'local function declaration' : not supported with this profile: es
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ERROR: 0:43: 'sin' : can't use function syntax on variable
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ERROR: 0:57: 'z' : undeclared identifier
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ERROR: 0:57: 'z' : redefinition
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ERROR: 0:73: 'degrees' : can't use function syntax on variable
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ERROR: 0:76: 'vertex-shader struct output' : not supported for this version or the enabled extensions
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ERROR: 13 compilation errors. No code generated.
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Shader version: 100
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ERROR: node is still EOpNull!
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0:3 Function Definition: f(i1;i1;i1; ( global highp int)
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0:3 Function Parameters:
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0:3 'a' ( in highp int)
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0:3 'b' ( in highp int)
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0:3 'c' ( in highp int)
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0:5 Sequence
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0:5 Sequence
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0:5 move second child to first child ( temp highp int)
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0:5 'a' ( temp highp int)
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0:5 'b' ( in highp int)
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0:8 Sequence
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0:8 Sequence
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0:8 move second child to first child ( temp highp float)
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0:8 'a' ( temp highp float)
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0:8 add ( temp highp float)
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0:8 Convert int to float ( temp highp float)
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0:8 'a' ( temp highp int)
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0:8 Constant:
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0:8 1.000000
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0:11 Branch: Return with expression
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0:11 'a' ( temp highp int)
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0:25 Function Definition: cos(f1; ( global highp float)
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0:25 Function Parameters:
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0:25 'x' ( in highp float)
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0:27 Sequence
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0:27 Branch: Return with expression
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0:27 Constant:
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0:27 1.000000
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0:29 Function Definition: radians(b1; ( global bool)
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0:29 Function Parameters:
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0:29 'x' ( in bool)
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0:31 Sequence
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0:31 Branch: Return with expression
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0:31 Constant:
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0:31 true (const bool)
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0:36 Function Definition: main( ( global void)
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0:36 Function Parameters:
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0:? Sequence
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0:39 Function Call: g( ( temp highp int)
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0:42 'sin' ( temp highp float)
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0:43 Constant:
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0:43 0.000000
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0:44 Function Call: f(i1;i1;i1; ( global highp int)
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0:44 Constant:
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0:44 1 (const int)
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0:44 Constant:
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0:44 2 (const int)
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0:44 Constant:
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0:44 3 (const int)
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0:47 move second child to first child ( temp highp float)
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0:47 'f' ( temp highp float)
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0:47 Constant:
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0:47 3.000000
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0:49 move second child to first child ( temp highp 4-component vector of float)
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0:49 'gl_Position' ( invariant gl_Position highp 4-component vector of float Position)
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0:49 Construct vec4 ( temp highp 4-component vector of float)
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0:49 'f' ( temp highp float)
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0:51 Sequence
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0:51 Sequence
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0:51 move second child to first child ( temp highp int)
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0:51 'f' ( temp highp int)
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0:51 Constant:
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0:51 0 (const int)
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0:51 Loop with condition tested first
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0:51 Loop Condition
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0:51 Compare Less Than ( temp bool)
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0:51 'f' ( temp highp int)
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0:51 Constant:
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0:51 10 (const int)
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0:51 Loop Body
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0:52 Pre-Increment ( temp highp int)
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0:52 'f' ( temp highp int)
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0:51 Loop Terminal Expression
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0:51 Pre-Increment ( temp highp int)
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0:51 'f' ( temp highp int)
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0:54 Sequence
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0:54 move second child to first child ( temp highp int)
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0:54 'x' ( temp highp int)
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0:54 Constant:
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0:54 1 (const int)
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0:56 Sequence
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0:56 Sequence
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0:56 move second child to first child ( temp highp float)
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0:56 'x' ( temp highp float)
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0:56 Constant:
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0:56 2.000000
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0:56 move second child to first child ( temp highp float)
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0:56 'y' ( temp highp float)
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0:56 'x' ( temp highp float)
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0:60 Sequence
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0:60 Sequence
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0:60 move second child to first child ( temp highp int)
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0:60 'x' ( temp highp int)
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0:60 'x' ( temp highp int)
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0:68 Sequence
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0:68 Sequence
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0:68 move second child to first child ( temp structure{ temp highp int x})
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0:68 'S' ( temp structure{ temp highp int x})
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0:68 Constant:
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0:68 0 (const int)
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0:69 x: direct index for structure ( temp highp int)
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0:69 'S' ( temp structure{ temp highp int x})
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0:69 Constant:
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0:69 0 (const int)
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0:73 Constant:
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0:73 0.000000
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0:? Linker Objects
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0:? 'b' ( global bool)
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0:? 'tan' ( global highp float)
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0:? 's' ( smooth out structure{ global highp float f})
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Linked vertex stage:
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ERROR: Linking vertex stage: No function definition (body) found:
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g(
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Shader version: 100
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ERROR: node is still EOpNull!
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0:3 Function Definition: f(i1;i1;i1; ( global highp int)
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0:3 Function Parameters:
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0:3 'a' ( in highp int)
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0:3 'b' ( in highp int)
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0:3 'c' ( in highp int)
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0:5 Sequence
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0:5 Sequence
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0:5 move second child to first child ( temp highp int)
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0:5 'a' ( temp highp int)
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0:5 'b' ( in highp int)
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0:8 Sequence
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0:8 Sequence
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0:8 move second child to first child ( temp highp float)
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0:8 'a' ( temp highp float)
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0:8 add ( temp highp float)
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0:8 Convert int to float ( temp highp float)
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0:8 'a' ( temp highp int)
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0:8 Constant:
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0:8 1.000000
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0:11 Branch: Return with expression
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0:11 'a' ( temp highp int)
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0:36 Function Definition: main( ( global void)
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0:36 Function Parameters:
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0:? Sequence
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0:39 Function Call: g( ( temp highp int)
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0:42 'sin' ( temp highp float)
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0:43 Constant:
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0:43 0.000000
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0:44 Function Call: f(i1;i1;i1; ( global highp int)
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0:44 Constant:
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0:44 1 (const int)
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0:44 Constant:
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0:44 2 (const int)
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0:44 Constant:
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0:44 3 (const int)
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0:47 move second child to first child ( temp highp float)
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0:47 'f' ( temp highp float)
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0:47 Constant:
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0:47 3.000000
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0:49 move second child to first child ( temp highp 4-component vector of float)
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0:49 'gl_Position' ( invariant gl_Position highp 4-component vector of float Position)
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0:49 Construct vec4 ( temp highp 4-component vector of float)
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0:49 'f' ( temp highp float)
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0:51 Sequence
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0:51 Sequence
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0:51 move second child to first child ( temp highp int)
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0:51 'f' ( temp highp int)
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0:51 Constant:
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0:51 0 (const int)
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0:51 Loop with condition tested first
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0:51 Loop Condition
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0:51 Compare Less Than ( temp bool)
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0:51 'f' ( temp highp int)
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0:51 Constant:
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0:51 10 (const int)
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0:51 Loop Body
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0:52 Pre-Increment ( temp highp int)
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0:52 'f' ( temp highp int)
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0:51 Loop Terminal Expression
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0:51 Pre-Increment ( temp highp int)
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0:51 'f' ( temp highp int)
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0:54 Sequence
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0:54 move second child to first child ( temp highp int)
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0:54 'x' ( temp highp int)
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0:54 Constant:
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0:54 1 (const int)
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0:56 Sequence
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0:56 Sequence
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0:56 move second child to first child ( temp highp float)
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0:56 'x' ( temp highp float)
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0:56 Constant:
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0:56 2.000000
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0:56 move second child to first child ( temp highp float)
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0:56 'y' ( temp highp float)
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0:56 'x' ( temp highp float)
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0:60 Sequence
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0:60 Sequence
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0:60 move second child to first child ( temp highp int)
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0:60 'x' ( temp highp int)
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0:60 'x' ( temp highp int)
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0:68 Sequence
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0:68 Sequence
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0:68 move second child to first child ( temp structure{ temp highp int x})
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0:68 'S' ( temp structure{ temp highp int x})
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0:68 Constant:
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0:68 0 (const int)
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0:69 x: direct index for structure ( temp highp int)
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0:69 'S' ( temp structure{ temp highp int x})
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0:69 Constant:
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0:69 0 (const int)
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0:73 Constant:
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0:73 0.000000
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0:? Linker Objects
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0:? 'b' ( global bool)
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0:? 'tan' ( global highp float)
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0:? 's' ( smooth out structure{ global highp float f})
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