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154 lines
14 KiB
154 lines
14 KiB
300block.frag
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ERROR: 0:10: '' : cannot nest a structure definition inside a structure or block
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ERROR: 0:21: '' : cannot nest a structure definition inside a structure or block
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ERROR: 0:20: 'sampler' : member of block cannot be or contain a sampler, image, or atomic_uint type
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ERROR: 0:24: 'fbs' : member of block cannot be or contain a sampler, image, or atomic_uint type
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ERROR: 0:45: 'variable indexing uniform block array' : not supported for this version or the enabled extensions
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ERROR: 0:46: 'fooBlock' : cannot be used (maybe an instance name is needed)
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ERROR: 0:46: 'fooBlock' : undeclared identifier
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ERROR: 0:47: 'constructor' : not enough data provided for construction
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ERROR: 0:51: 'unreferenced' : cannot be used (maybe an instance name is needed)
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ERROR: 0:51: 'unreferenced' : undeclared identifier
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ERROR: 0:52: '++' : l-value required "s" (can't modify a uniform)
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ERROR: 0:52: '++' : wrong operand type no operation '++' exists that takes an operand of type uniform structure{ global mediump 4-component vector of float u, global mediump 4-component vector of uint v, global lowp isampler3D sampler, global mediump 3-component vector of float w, global structure{ global mediump int a} t} (or there is no acceptable conversion)
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ERROR: 0:53: '-' : wrong operand types: no operation '-' exists that takes a left-hand operand of type 'layout( column_major shared) uniform block{layout( column_major shared) uniform mediump 4-component vector of uint nbv, layout( column_major shared) uniform mediump int ni}' and a right operand of type ' const int' (or there is no acceptable conversion)
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ERROR: 0:55: 'barBlockArray' : cannot be used (maybe an instance name is needed)
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ERROR: 0:55: 'barBlockArray' : undeclared identifier
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ERROR: 0:55: '*' : wrong operand types: no operation '*' exists that takes a left-hand operand of type ' const int' and a right operand of type ' temp float' (or there is no acceptable conversion)
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ERROR: 0:58: 'fooBlock' : redefinition
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ERROR: 17 compilation errors. No code generated.
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Shader version: 300
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ERROR: node is still EOpNull!
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0:42 Function Definition: main( ( global void)
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0:42 Function Parameters:
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0:44 Sequence
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0:44 texture ( global lowp 4-component vector of int)
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0:44 sampler: direct index for structure ( global lowp isampler3D)
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0:44 's' ( uniform structure{ global mediump 4-component vector of float u, global mediump 4-component vector of uint v, global lowp isampler3D sampler, global mediump 3-component vector of float w, global structure{ global mediump int a} t})
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0:44 Constant:
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0:44 2 (const int)
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0:44 Construct vec3 ( temp lowp 3-component vector of float)
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0:44 Convert int to float ( temp lowp float)
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0:44 ni: direct index for structure (layout( column_major shared) uniform mediump int)
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0:44 'inst' (layout( column_major shared) uniform block{layout( column_major shared) uniform mediump 4-component vector of uint nbv, layout( column_major shared) uniform mediump int ni})
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0:44 Constant:
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0:44 1 (const int)
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0:44 Convert uint to float ( temp lowp float)
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0:44 direct index ( temp mediump uint)
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0:44 bv: direct index for structure (layout( column_major shared) uniform mediump 4-component vector of uint)
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0:44 'anon@0' (layout( column_major shared) uniform block{layout( column_major shared) uniform mediump 4-component vector of uint bv, layout( column_major shared) uniform mediump 2X2 matrix of float bm2, layout( column_major shared) uniform lowp isampler2D sampler, layout( column_major shared) uniform structure{ global mediump int a} t, layout( column_major shared) uniform structure{ global mediump 4-component vector of float u, global mediump 4-component vector of uint v, global lowp isampler3D sampler, global mediump 3-component vector of float w, layout( column_major) global structure{ global mediump int a} t} fbs})
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0:44 Constant:
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0:44 0 (const uint)
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0:44 Constant:
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0:44 1 (const int)
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0:44 Convert uint to float ( temp lowp float)
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0:44 direct index ( temp mediump uint)
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0:44 nbv: direct index for structure (layout( column_major shared) uniform mediump 4-component vector of uint)
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0:44 direct index (layout( column_major shared) temp block{layout( column_major shared) uniform mediump 4-component vector of uint nbv, layout( column_major shared) uniform mediump int ni})
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0:44 'insts' (layout( column_major shared) uniform 4-element array of block{layout( column_major shared) uniform mediump 4-component vector of uint nbv, layout( column_major shared) uniform mediump int ni})
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0:44 Constant:
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0:44 2 (const int)
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0:44 Constant:
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0:44 0 (const int)
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0:44 Constant:
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0:44 2 (const int)
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0:45 indirect index (layout( column_major shared) temp block{layout( column_major shared) uniform mediump 4-component vector of uint nbv, layout( column_major shared) uniform mediump int ni})
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0:45 'insts' (layout( column_major shared) uniform 4-element array of block{layout( column_major shared) uniform mediump 4-component vector of uint nbv, layout( column_major shared) uniform mediump int ni})
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0:45 direct index ( temp mediump uint)
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0:45 v: direct index for structure ( global mediump 4-component vector of uint)
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0:45 's' ( uniform structure{ global mediump 4-component vector of float u, global mediump 4-component vector of uint v, global lowp isampler3D sampler, global mediump 3-component vector of float w, global structure{ global mediump int a} t})
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0:45 Constant:
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0:45 1 (const int)
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0:45 Constant:
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0:45 0 (const int)
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0:46 'fooBlock' ( temp float)
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0:47 Constant:
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0:47 0.000000
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0:50 Construct mat4 ( temp 4X4 matrix of float)
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0:50 'barBlock' ( temp mediump float)
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0:51 Construct mat4 ( temp 4X4 matrix of float)
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0:51 'unreferenced' ( temp float)
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0:52 's' ( uniform structure{ global mediump 4-component vector of float u, global mediump 4-component vector of uint v, global lowp isampler3D sampler, global mediump 3-component vector of float w, global structure{ global mediump int a} t})
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0:53 'inst' (layout( column_major shared) uniform block{layout( column_major shared) uniform mediump 4-component vector of uint nbv, layout( column_major shared) uniform mediump int ni})
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0:54 Pre-Increment ( temp mediump float)
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0:54 'barBlock' ( temp mediump float)
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0:55 Constant:
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0:55 2 (const int)
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0:? Linker Objects
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0:? 's' ( uniform structure{ global mediump 4-component vector of float u, global mediump 4-component vector of uint v, global lowp isampler3D sampler, global mediump 3-component vector of float w, global structure{ global mediump int a} t})
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0:? 'anon@0' (layout( column_major shared) uniform block{layout( column_major shared) uniform mediump 4-component vector of uint bv, layout( column_major shared) uniform mediump 2X2 matrix of float bm2, layout( column_major shared) uniform lowp isampler2D sampler, layout( column_major shared) uniform structure{ global mediump int a} t, layout( column_major shared) uniform structure{ global mediump 4-component vector of float u, global mediump 4-component vector of uint v, global lowp isampler3D sampler, global mediump 3-component vector of float w, layout( column_major) global structure{ global mediump int a} t} fbs})
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0:? 'inst' (layout( column_major shared) uniform block{layout( column_major shared) uniform mediump 4-component vector of uint nbv, layout( column_major shared) uniform mediump int ni})
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0:? 'insts' (layout( column_major shared) uniform 4-element array of block{layout( column_major shared) uniform mediump 4-component vector of uint nbv, layout( column_major shared) uniform mediump int ni})
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0:? 'anon@1' (layout( column_major shared) uniform block{layout( column_major shared) uniform mediump float f, layout( column_major shared) uniform mediump uint u})
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Linked fragment stage:
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Shader version: 300
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ERROR: node is still EOpNull!
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0:42 Function Definition: main( ( global void)
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0:42 Function Parameters:
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0:44 Sequence
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0:44 texture ( global lowp 4-component vector of int)
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0:44 sampler: direct index for structure ( global lowp isampler3D)
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0:44 's' ( uniform structure{ global mediump 4-component vector of float u, global mediump 4-component vector of uint v, global lowp isampler3D sampler, global mediump 3-component vector of float w, global structure{ global mediump int a} t})
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0:44 Constant:
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0:44 2 (const int)
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0:44 Construct vec3 ( temp lowp 3-component vector of float)
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0:44 Convert int to float ( temp lowp float)
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0:44 ni: direct index for structure (layout( column_major shared) uniform mediump int)
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0:44 'inst' (layout( column_major shared) uniform block{layout( column_major shared) uniform mediump 4-component vector of uint nbv, layout( column_major shared) uniform mediump int ni})
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0:44 Constant:
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0:44 1 (const int)
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0:44 Convert uint to float ( temp lowp float)
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0:44 direct index ( temp mediump uint)
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0:44 bv: direct index for structure (layout( column_major shared) uniform mediump 4-component vector of uint)
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0:44 'anon@0' (layout( column_major shared) uniform block{layout( column_major shared) uniform mediump 4-component vector of uint bv, layout( column_major shared) uniform mediump 2X2 matrix of float bm2, layout( column_major shared) uniform lowp isampler2D sampler, layout( column_major shared) uniform structure{ global mediump int a} t, layout( column_major shared) uniform structure{ global mediump 4-component vector of float u, global mediump 4-component vector of uint v, global lowp isampler3D sampler, global mediump 3-component vector of float w, layout( column_major) global structure{ global mediump int a} t} fbs})
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0:44 Constant:
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0:44 0 (const uint)
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0:44 Constant:
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0:44 1 (const int)
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0:44 Convert uint to float ( temp lowp float)
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0:44 direct index ( temp mediump uint)
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0:44 nbv: direct index for structure (layout( column_major shared) uniform mediump 4-component vector of uint)
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0:44 direct index (layout( column_major shared) temp block{layout( column_major shared) uniform mediump 4-component vector of uint nbv, layout( column_major shared) uniform mediump int ni})
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0:44 'insts' (layout( column_major shared) uniform 4-element array of block{layout( column_major shared) uniform mediump 4-component vector of uint nbv, layout( column_major shared) uniform mediump int ni})
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0:44 Constant:
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0:44 2 (const int)
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0:44 Constant:
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0:44 0 (const int)
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0:44 Constant:
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0:44 2 (const int)
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0:45 indirect index (layout( column_major shared) temp block{layout( column_major shared) uniform mediump 4-component vector of uint nbv, layout( column_major shared) uniform mediump int ni})
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0:45 'insts' (layout( column_major shared) uniform 4-element array of block{layout( column_major shared) uniform mediump 4-component vector of uint nbv, layout( column_major shared) uniform mediump int ni})
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0:45 direct index ( temp mediump uint)
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0:45 v: direct index for structure ( global mediump 4-component vector of uint)
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0:45 's' ( uniform structure{ global mediump 4-component vector of float u, global mediump 4-component vector of uint v, global lowp isampler3D sampler, global mediump 3-component vector of float w, global structure{ global mediump int a} t})
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0:45 Constant:
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0:45 1 (const int)
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0:45 Constant:
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0:45 0 (const int)
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0:46 'fooBlock' ( temp float)
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0:47 Constant:
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0:47 0.000000
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0:50 Construct mat4 ( temp 4X4 matrix of float)
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0:50 'barBlock' ( temp mediump float)
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0:51 Construct mat4 ( temp 4X4 matrix of float)
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0:51 'unreferenced' ( temp float)
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0:52 's' ( uniform structure{ global mediump 4-component vector of float u, global mediump 4-component vector of uint v, global lowp isampler3D sampler, global mediump 3-component vector of float w, global structure{ global mediump int a} t})
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0:53 'inst' (layout( column_major shared) uniform block{layout( column_major shared) uniform mediump 4-component vector of uint nbv, layout( column_major shared) uniform mediump int ni})
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0:54 Pre-Increment ( temp mediump float)
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0:54 'barBlock' ( temp mediump float)
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0:55 Constant:
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0:55 2 (const int)
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0:? Linker Objects
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0:? 's' ( uniform structure{ global mediump 4-component vector of float u, global mediump 4-component vector of uint v, global lowp isampler3D sampler, global mediump 3-component vector of float w, global structure{ global mediump int a} t})
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0:? 'anon@0' (layout( column_major shared) uniform block{layout( column_major shared) uniform mediump 4-component vector of uint bv, layout( column_major shared) uniform mediump 2X2 matrix of float bm2, layout( column_major shared) uniform lowp isampler2D sampler, layout( column_major shared) uniform structure{ global mediump int a} t, layout( column_major shared) uniform structure{ global mediump 4-component vector of float u, global mediump 4-component vector of uint v, global lowp isampler3D sampler, global mediump 3-component vector of float w, layout( column_major) global structure{ global mediump int a} t} fbs})
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0:? 'inst' (layout( column_major shared) uniform block{layout( column_major shared) uniform mediump 4-component vector of uint nbv, layout( column_major shared) uniform mediump int ni})
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0:? 'insts' (layout( column_major shared) uniform 4-element array of block{layout( column_major shared) uniform mediump 4-component vector of uint nbv, layout( column_major shared) uniform mediump int ni})
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0:? 'anon@1' (layout( column_major shared) uniform block{layout( column_major shared) uniform mediump float f, layout( column_major shared) uniform mediump uint u})
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