You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

421 lines
27 KiB

300operations.frag
ERROR: 0:11: 'float' : type requires declaration of default precision qualifier
ERROR: 0:30: '+' : wrong operand types: no operation '+' exists that takes a left-hand operand of type 'layout( column_major shared) uniform block{layout( column_major shared) uniform mediump float f}' and a right operand of type 'layout( column_major shared) uniform block{layout( column_major shared) uniform mediump float f}' (or there is no acceptable conversion)
ERROR: 0:31: '+' : wrong operand types: no operation '+' exists that takes a left-hand operand of type ' global structure{ global mediump int i}' and a right operand of type ' global structure{ global mediump int i}' (or there is no acceptable conversion)
ERROR: 0:32: '+' : wrong operand types: no operation '+' exists that takes a left-hand operand of type ' temp mediump int' and a right operand of type ' temp mediump float' (or there is no acceptable conversion)
ERROR: 0:33: '+' : wrong operand types: no operation '+' exists that takes a left-hand operand of type ' temp mediump uint' and a right operand of type ' temp mediump float' (or there is no acceptable conversion)
ERROR: 0:34: '+' : wrong operand types: no operation '+' exists that takes a left-hand operand of type ' temp mediump uint' and a right operand of type ' temp mediump int' (or there is no acceptable conversion)
ERROR: 0:35: 'assign' : cannot convert from ' temp mediump 4-component vector of int' to ' temp mediump 3-component vector of int'
ERROR: 0:36: '/' : wrong operand types: no operation '/' exists that takes a left-hand operand of type ' temp mediump 4-component vector of int' and a right operand of type ' temp mediump 4-component vector of uint' (or there is no acceptable conversion)
ERROR: 0:37: '-' : wrong operand types: no operation '-' exists that takes a left-hand operand of type ' temp mediump int' and a right operand of type ' temp mediump 3-component vector of float' (or there is no acceptable conversion)
ERROR: 0:38: '+' : wrong operand types: no operation '+' exists that takes a left-hand operand of type ' temp mediump 3-component vector of int' and a right operand of type ' temp mediump 3-component vector of uint' (or there is no acceptable conversion)
ERROR: 0:39: '*' : wrong operand types: no operation '*' exists that takes a left-hand operand of type ' global 5-element array of mediump float' and a right operand of type ' global 5-element array of mediump float' (or there is no acceptable conversion)
ERROR: 0:40: '/' : wrong operand types: no operation '/' exists that takes a left-hand operand of type ' temp bool' and a right operand of type ' temp bool' (or there is no acceptable conversion)
ERROR: 0:42: '%' : wrong operand types: no operation '%' exists that takes a left-hand operand of type ' temp mediump float' and a right operand of type ' temp mediump float' (or there is no acceptable conversion)
ERROR: 0:43: '%' : wrong operand types: no operation '%' exists that takes a left-hand operand of type ' temp mediump int' and a right operand of type ' temp mediump float' (or there is no acceptable conversion)
ERROR: 0:44: '%' : wrong operand types: no operation '%' exists that takes a left-hand operand of type ' temp mediump float' and a right operand of type ' temp mediump uint' (or there is no acceptable conversion)
ERROR: 0:45: '++' : l-value required "instanceName" (can't modify a uniform)
ERROR: 0:45: '++' : wrong operand type no operation '++' exists that takes an operand of type layout( column_major shared) uniform block{layout( column_major shared) uniform mediump float f} (or there is no acceptable conversion)
ERROR: 0:46: '++' : wrong operand type no operation '++' exists that takes an operand of type global structure{ global mediump int i} (or there is no acceptable conversion)
ERROR: 0:47: '--' : wrong operand type no operation '--' exists that takes an operand of type global 5-element array of mediump float (or there is no acceptable conversion)
ERROR: 0:48: '++' : wrong operand type no operation '++' exists that takes an operand of type temp 3-component vector of bool (or there is no acceptable conversion)
ERROR: 0:50: '<' : wrong operand types: no operation '<' exists that takes a left-hand operand of type ' temp mediump 3-component vector of int' and a right operand of type ' temp mediump 3-component vector of uint' (or there is no acceptable conversion)
ERROR: 0:51: '>' : wrong operand types: no operation '>' exists that takes a left-hand operand of type ' temp mediump 2X2 matrix of float' and a right operand of type ' temp mediump 2X2 matrix of float' (or there is no acceptable conversion)
ERROR: 0:52: '!=' : wrong operand types: no operation '!=' exists that takes a left-hand operand of type ' temp mediump 2X2 matrix of float' and a right operand of type ' temp mediump 4X4 matrix of float' (or there is no acceptable conversion)
ERROR: 0:53: '>=' : wrong operand types: no operation '>=' exists that takes a left-hand operand of type ' temp mediump int' and a right operand of type ' temp mediump uint' (or there is no acceptable conversion)
ERROR: 0:54: '<=' : wrong operand types: no operation '<=' exists that takes a left-hand operand of type ' global 5-element array of mediump float' and a right operand of type ' global 5-element array of mediump float' (or there is no acceptable conversion)
ERROR: 0:55: '>' : wrong operand types: no operation '>' exists that takes a left-hand operand of type ' temp bool' and a right operand of type ' temp bool' (or there is no acceptable conversion)
ERROR: 0:57: '&&' : wrong operand types: no operation '&&' exists that takes a left-hand operand of type ' temp bool' and a right operand of type ' temp 3-component vector of bool' (or there is no acceptable conversion)
ERROR: 0:58: '^^' : wrong operand types: no operation '^^' exists that takes a left-hand operand of type ' temp 3-component vector of bool' and a right operand of type ' temp 3-component vector of bool' (or there is no acceptable conversion)
ERROR: 0:59: '||' : wrong operand types: no operation '||' exists that takes a left-hand operand of type ' temp 3-component vector of bool' and a right operand of type ' temp bool' (or there is no acceptable conversion)
ERROR: 0:60: '&&' : wrong operand types: no operation '&&' exists that takes a left-hand operand of type ' temp mediump int' and a right operand of type ' temp mediump int' (or there is no acceptable conversion)
ERROR: 0:61: '||' : wrong operand types: no operation '||' exists that takes a left-hand operand of type ' temp mediump uint' and a right operand of type ' temp mediump uint' (or there is no acceptable conversion)
ERROR: 0:62: '^^' : wrong operand types: no operation '^^' exists that takes a left-hand operand of type ' temp mediump 2X2 matrix of float' and a right operand of type ' temp mediump 2X2 matrix of float' (or there is no acceptable conversion)
ERROR: 0:64: '!' : wrong operand type no operation '!' exists that takes an operand of type temp mediump uint (or there is no acceptable conversion)
ERROR: 0:65: '!' : wrong operand type no operation '!' exists that takes an operand of type temp mediump int (or there is no acceptable conversion)
ERROR: 0:66: '!' : wrong operand type no operation '!' exists that takes an operand of type temp mediump 2X2 matrix of float (or there is no acceptable conversion)
ERROR: 0:67: '!' : wrong operand type no operation '!' exists that takes an operand of type temp mediump 3-component vector of float (or there is no acceptable conversion)
ERROR: 0:68: '!' : wrong operand type no operation '!' exists that takes an operand of type global 5-element array of mediump float (or there is no acceptable conversion)
ERROR: 0:70: '~' : wrong operand type no operation '~' exists that takes an operand of type temp mediump float (or there is no acceptable conversion)
ERROR: 0:71: '~' : wrong operand type no operation '~' exists that takes an operand of type temp mediump 4X4 matrix of float (or there is no acceptable conversion)
ERROR: 0:72: '~' : wrong operand type no operation '~' exists that takes an operand of type temp mediump 3-component vector of float (or there is no acceptable conversion)
ERROR: 0:73: '~' : wrong operand type no operation '~' exists that takes an operand of type global 5-element array of mediump float (or there is no acceptable conversion)
ERROR: 0:74: '~' : wrong operand type no operation '~' exists that takes an operand of type layout( column_major shared) uniform block{layout( column_major shared) uniform mediump float f} (or there is no acceptable conversion)
ERROR: 0:76: '<<' : wrong operand types: no operation '<<' exists that takes a left-hand operand of type ' temp mediump int' and a right operand of type ' temp mediump 3-component vector of int' (or there is no acceptable conversion)
ERROR: 0:77: '<<' : wrong operand types: no operation '<<' exists that takes a left-hand operand of type ' temp mediump uint' and a right operand of type ' temp mediump 3-component vector of uint' (or there is no acceptable conversion)
ERROR: 0:78: '>>' : wrong operand types: no operation '>>' exists that takes a left-hand operand of type ' temp mediump int' and a right operand of type ' temp mediump float' (or there is no acceptable conversion)
ERROR: 0:79: '>>' : wrong operand types: no operation '>>' exists that takes a left-hand operand of type ' temp mediump float' and a right operand of type ' temp mediump int' (or there is no acceptable conversion)
ERROR: 0:80: '>>' : wrong operand types: no operation '>>' exists that takes a left-hand operand of type ' temp mediump 4X4 matrix of float' and a right operand of type ' temp mediump int' (or there is no acceptable conversion)
ERROR: 0:81: '>>' : wrong operand types: no operation '>>' exists that takes a left-hand operand of type ' global 5-element array of mediump float' and a right operand of type ' temp mediump uint' (or there is no acceptable conversion)
ERROR: 0:82: '>>' : wrong operand types: no operation '>>' exists that takes a left-hand operand of type ' temp mediump 3-component vector of int' and a right operand of type ' temp mediump 4-component vector of int' (or there is no acceptable conversion)
ERROR: 0:84: '&' : wrong operand types: no operation '&' exists that takes a left-hand operand of type ' temp mediump int' and a right operand of type ' temp mediump uint' (or there is no acceptable conversion)
ERROR: 0:85: 'assign' : cannot convert from ' temp mediump 3-component vector of uint' to ' temp mediump uint'
ERROR: 0:86: '|' : wrong operand types: no operation '|' exists that takes a left-hand operand of type ' temp mediump int' and a right operand of type ' temp mediump 3-component vector of uint' (or there is no acceptable conversion)
ERROR: 0:87: '&' : wrong operand types: no operation '&' exists that takes a left-hand operand of type ' temp mediump uint' and a right operand of type ' temp mediump float' (or there is no acceptable conversion)
ERROR: 0:88: '|' : wrong operand types: no operation '|' exists that takes a left-hand operand of type ' temp mediump 2X2 matrix of float' and a right operand of type ' temp mediump 2X2 matrix of float' (or there is no acceptable conversion)
ERROR: 0:89: '^' : wrong operand types: no operation '^' exists that takes a left-hand operand of type ' global structure{ global mediump int i}' and a right operand of type ' global structure{ global mediump int i}' (or there is no acceptable conversion)
ERROR: 0:90: 'assign' : l-value required
ERROR: 56 compilation errors. No code generated.
Shader version: 300
ERROR: node is still EOpNull!
0:13 Function Definition: main( ( global void)
0:13 Function Parameters:
0:? Sequence
0:30 'instanceName' (layout( column_major shared) uniform block{layout( column_major shared) uniform mediump float f})
0:31 's' ( global structure{ global mediump int i})
0:32 'i' ( temp mediump int)
0:33 'u' ( temp mediump uint)
0:34 'u' ( temp mediump uint)
0:35 'iv3' ( temp mediump 3-component vector of int)
0:36 'iv4' ( temp mediump 4-component vector of int)
0:37 'i' ( temp mediump int)
0:38 'iv3' ( temp mediump 3-component vector of int)
0:39 'a' ( global 5-element array of mediump float)
0:40 'b' ( temp bool)
0:42 'f' ( temp mediump float)
0:43 'i' ( temp mediump int)
0:44 'f' ( temp mediump float)
0:45 'instanceName' (layout( column_major shared) uniform block{layout( column_major shared) uniform mediump float f})
0:46 's' ( global structure{ global mediump int i})
0:47 'a' ( global 5-element array of mediump float)
0:48 'b3' ( temp 3-component vector of bool)
0:50 Constant:
0:50 false (const bool)
0:51 Constant:
0:51 false (const bool)
0:52 Constant:
0:52 false (const bool)
0:53 Constant:
0:53 false (const bool)
0:54 Constant:
0:54 false (const bool)
0:55 Constant:
0:55 false (const bool)
0:57 Constant:
0:57 false (const bool)
0:58 Constant:
0:58 false (const bool)
0:59 Constant:
0:59 false (const bool)
0:60 Constant:
0:60 false (const bool)
0:61 Constant:
0:61 false (const bool)
0:62 Constant:
0:62 false (const bool)
0:64 'u' ( temp mediump uint)
0:65 'i' ( temp mediump int)
0:66 'm2' ( temp mediump 2X2 matrix of float)
0:67 'v3' ( temp mediump 3-component vector of float)
0:68 'a' ( global 5-element array of mediump float)
0:70 'f' ( temp mediump float)
0:71 'm4' ( temp mediump 4X4 matrix of float)
0:72 'v3' ( temp mediump 3-component vector of float)
0:73 'a' ( global 5-element array of mediump float)
0:74 'instanceName' (layout( column_major shared) uniform block{layout( column_major shared) uniform mediump float f})
0:76 'i' ( temp mediump int)
0:77 'u' ( temp mediump uint)
0:78 'i' ( temp mediump int)
0:79 'f' ( temp mediump float)
0:80 'm4' ( temp mediump 4X4 matrix of float)
0:81 'a' ( global 5-element array of mediump float)
0:82 'iv3' ( temp mediump 3-component vector of int)
0:84 'i' ( temp mediump int)
0:85 'u' ( temp mediump uint)
0:86 'i' ( temp mediump int)
0:87 'u' ( temp mediump uint)
0:88 'm2' ( temp mediump 2X2 matrix of float)
0:89 's' ( global structure{ global mediump int i})
0:90 move second child to first child ( temp mediump float)
0:90 move second child to first child ( temp mediump float)
0:90 'f' ( temp mediump float)
0:90 'f' ( temp mediump float)
0:90 'f' ( temp mediump float)
0:93 vector-scale ( temp mediump 4-component vector of float)
0:93 'f' ( temp mediump float)
0:93 'v4' ( temp mediump 4-component vector of float)
0:94 add ( temp mediump uint)
0:94 'u' ( temp mediump uint)
0:94 'u' ( temp mediump uint)
0:95 divide ( temp mediump 4-component vector of uint)
0:95 'uv4' ( temp mediump 4-component vector of uint)
0:95 'u' ( temp mediump uint)
0:96 subtract second child into first child ( temp mediump 3-component vector of int)
0:96 'iv3' ( temp mediump 3-component vector of int)
0:96 'iv3' ( temp mediump 3-component vector of int)
0:98 mod second child into first child ( temp mediump int)
0:98 'i' ( temp mediump int)
0:98 Constant:
0:98 3 (const int)
0:99 mod ( temp mediump 3-component vector of uint)
0:99 'uv3' ( temp mediump 3-component vector of uint)
0:99 Constant:
0:99 4 (const uint)
0:100 Pre-Decrement ( temp mediump 2X2 matrix of float)
0:100 'm2' ( temp mediump 2X2 matrix of float)
0:101 Post-Increment ( temp mediump 4-component vector of int)
0:101 'iv4' ( temp mediump 4-component vector of int)
0:103 Compare Not Equal ( temp bool)
0:103 'm4' ( temp mediump 4X4 matrix of float)
0:103 'm4' ( temp mediump 4X4 matrix of float)
0:104 Compare Equal ( temp bool)
0:104 'm2' ( temp mediump 2X2 matrix of float)
0:104 'm2' ( temp mediump 2X2 matrix of float)
0:105 Compare Less Than or Equal ( temp bool)
0:105 'i' ( temp mediump int)
0:105 'i' ( temp mediump int)
0:106 Compare Equal ( temp bool)
0:106 'a' ( global 5-element array of mediump float)
0:106 'a' ( global 5-element array of mediump float)
0:107 Compare Not Equal ( temp bool)
0:107 's' ( global structure{ global mediump int i})
0:107 's' ( global structure{ global mediump int i})
0:109 logical-and ( temp bool)
0:109 'b' ( temp bool)
0:109 'b' ( temp bool)
0:110 logical-or ( temp bool)
0:110 'b' ( temp bool)
0:110 'b' ( temp bool)
0:111 logical-xor ( temp bool)
0:111 'b' ( temp bool)
0:111 'b' ( temp bool)
0:113 Comma ( temp mediump 3-component vector of uint)
0:113 Negate conditional ( temp bool)
0:113 'b' ( temp bool)
0:113 'uv3' ( temp mediump 3-component vector of uint)
0:115 Bitwise not ( temp mediump int)
0:115 'i' ( temp mediump int)
0:116 Bitwise not ( temp mediump uint)
0:116 'u' ( temp mediump uint)
0:117 Bitwise not ( temp mediump 3-component vector of uint)
0:117 'uv3' ( temp mediump 3-component vector of uint)
0:118 Bitwise not ( temp mediump 3-component vector of int)
0:118 'iv3' ( temp mediump 3-component vector of int)
0:120 left shift second child into first child ( temp mediump 3-component vector of uint)
0:120 'uv3' ( temp mediump 3-component vector of uint)
0:120 'i' ( temp mediump int)
0:121 right-shift ( temp mediump int)
0:121 'i' ( temp mediump int)
0:121 'i' ( temp mediump int)
0:122 left-shift ( temp mediump uint)
0:122 'u' ( temp mediump uint)
0:122 'u' ( temp mediump uint)
0:123 right-shift ( temp mediump 3-component vector of int)
0:123 'iv3' ( temp mediump 3-component vector of int)
0:123 'iv3' ( temp mediump 3-component vector of int)
0:125 bitwise and ( temp mediump int)
0:125 'i' ( temp mediump int)
0:125 'i' ( temp mediump int)
0:126 inclusive-or ( temp mediump uint)
0:126 'u' ( temp mediump uint)
0:126 'u' ( temp mediump uint)
0:127 exclusive-or ( temp mediump 3-component vector of int)
0:127 'iv3' ( temp mediump 3-component vector of int)
0:127 'iv3' ( temp mediump 3-component vector of int)
0:128 bitwise and ( temp mediump 3-component vector of uint)
0:128 'u' ( temp mediump uint)
0:128 'uv3' ( temp mediump 3-component vector of uint)
0:129 inclusive-or ( temp mediump 3-component vector of uint)
0:129 'uv3' ( temp mediump 3-component vector of uint)
0:129 'u' ( temp mediump uint)
0:130 and second child into first child ( temp mediump 3-component vector of uint)
0:130 'uv3' ( temp mediump 3-component vector of uint)
0:130 'u' ( temp mediump uint)
0:132 direct index ( temp mediump int)
0:132 'arr' ( temp 2-element array of mediump int)
0:132 Constant:
0:132 1 (const int)
0:134 direct index ( temp mediump int)
0:134 'arr2' ( temp 3-element array of mediump int)
0:134 Constant:
0:134 2 (const int)
0:? Linker Objects
0:? 'instanceName' (layout( column_major shared) uniform block{layout( column_major shared) uniform mediump float f})
0:? 's' ( global structure{ global mediump int i})
0:? 'a' ( global 5-element array of mediump float)
Linked fragment stage:
Shader version: 300
ERROR: node is still EOpNull!
0:13 Function Definition: main( ( global void)
0:13 Function Parameters:
0:? Sequence
0:30 'instanceName' (layout( column_major shared) uniform block{layout( column_major shared) uniform mediump float f})
0:31 's' ( global structure{ global mediump int i})
0:32 'i' ( temp mediump int)
0:33 'u' ( temp mediump uint)
0:34 'u' ( temp mediump uint)
0:35 'iv3' ( temp mediump 3-component vector of int)
0:36 'iv4' ( temp mediump 4-component vector of int)
0:37 'i' ( temp mediump int)
0:38 'iv3' ( temp mediump 3-component vector of int)
0:39 'a' ( global 5-element array of mediump float)
0:40 'b' ( temp bool)
0:42 'f' ( temp mediump float)
0:43 'i' ( temp mediump int)
0:44 'f' ( temp mediump float)
0:45 'instanceName' (layout( column_major shared) uniform block{layout( column_major shared) uniform mediump float f})
0:46 's' ( global structure{ global mediump int i})
0:47 'a' ( global 5-element array of mediump float)
0:48 'b3' ( temp 3-component vector of bool)
0:50 Constant:
0:50 false (const bool)
0:51 Constant:
0:51 false (const bool)
0:52 Constant:
0:52 false (const bool)
0:53 Constant:
0:53 false (const bool)
0:54 Constant:
0:54 false (const bool)
0:55 Constant:
0:55 false (const bool)
0:57 Constant:
0:57 false (const bool)
0:58 Constant:
0:58 false (const bool)
0:59 Constant:
0:59 false (const bool)
0:60 Constant:
0:60 false (const bool)
0:61 Constant:
0:61 false (const bool)
0:62 Constant:
0:62 false (const bool)
0:64 'u' ( temp mediump uint)
0:65 'i' ( temp mediump int)
0:66 'm2' ( temp mediump 2X2 matrix of float)
0:67 'v3' ( temp mediump 3-component vector of float)
0:68 'a' ( global 5-element array of mediump float)
0:70 'f' ( temp mediump float)
0:71 'm4' ( temp mediump 4X4 matrix of float)
0:72 'v3' ( temp mediump 3-component vector of float)
0:73 'a' ( global 5-element array of mediump float)
0:74 'instanceName' (layout( column_major shared) uniform block{layout( column_major shared) uniform mediump float f})
0:76 'i' ( temp mediump int)
0:77 'u' ( temp mediump uint)
0:78 'i' ( temp mediump int)
0:79 'f' ( temp mediump float)
0:80 'm4' ( temp mediump 4X4 matrix of float)
0:81 'a' ( global 5-element array of mediump float)
0:82 'iv3' ( temp mediump 3-component vector of int)
0:84 'i' ( temp mediump int)
0:85 'u' ( temp mediump uint)
0:86 'i' ( temp mediump int)
0:87 'u' ( temp mediump uint)
0:88 'm2' ( temp mediump 2X2 matrix of float)
0:89 's' ( global structure{ global mediump int i})
0:90 move second child to first child ( temp mediump float)
0:90 move second child to first child ( temp mediump float)
0:90 'f' ( temp mediump float)
0:90 'f' ( temp mediump float)
0:90 'f' ( temp mediump float)
0:93 vector-scale ( temp mediump 4-component vector of float)
0:93 'f' ( temp mediump float)
0:93 'v4' ( temp mediump 4-component vector of float)
0:94 add ( temp mediump uint)
0:94 'u' ( temp mediump uint)
0:94 'u' ( temp mediump uint)
0:95 divide ( temp mediump 4-component vector of uint)
0:95 'uv4' ( temp mediump 4-component vector of uint)
0:95 'u' ( temp mediump uint)
0:96 subtract second child into first child ( temp mediump 3-component vector of int)
0:96 'iv3' ( temp mediump 3-component vector of int)
0:96 'iv3' ( temp mediump 3-component vector of int)
0:98 mod second child into first child ( temp mediump int)
0:98 'i' ( temp mediump int)
0:98 Constant:
0:98 3 (const int)
0:99 mod ( temp mediump 3-component vector of uint)
0:99 'uv3' ( temp mediump 3-component vector of uint)
0:99 Constant:
0:99 4 (const uint)
0:100 Pre-Decrement ( temp mediump 2X2 matrix of float)
0:100 'm2' ( temp mediump 2X2 matrix of float)
0:101 Post-Increment ( temp mediump 4-component vector of int)
0:101 'iv4' ( temp mediump 4-component vector of int)
0:103 Compare Not Equal ( temp bool)
0:103 'm4' ( temp mediump 4X4 matrix of float)
0:103 'm4' ( temp mediump 4X4 matrix of float)
0:104 Compare Equal ( temp bool)
0:104 'm2' ( temp mediump 2X2 matrix of float)
0:104 'm2' ( temp mediump 2X2 matrix of float)
0:105 Compare Less Than or Equal ( temp bool)
0:105 'i' ( temp mediump int)
0:105 'i' ( temp mediump int)
0:106 Compare Equal ( temp bool)
0:106 'a' ( global 5-element array of mediump float)
0:106 'a' ( global 5-element array of mediump float)
0:107 Compare Not Equal ( temp bool)
0:107 's' ( global structure{ global mediump int i})
0:107 's' ( global structure{ global mediump int i})
0:109 logical-and ( temp bool)
0:109 'b' ( temp bool)
0:109 'b' ( temp bool)
0:110 logical-or ( temp bool)
0:110 'b' ( temp bool)
0:110 'b' ( temp bool)
0:111 logical-xor ( temp bool)
0:111 'b' ( temp bool)
0:111 'b' ( temp bool)
0:113 Comma ( temp mediump 3-component vector of uint)
0:113 Negate conditional ( temp bool)
0:113 'b' ( temp bool)
0:113 'uv3' ( temp mediump 3-component vector of uint)
0:115 Bitwise not ( temp mediump int)
0:115 'i' ( temp mediump int)
0:116 Bitwise not ( temp mediump uint)
0:116 'u' ( temp mediump uint)
0:117 Bitwise not ( temp mediump 3-component vector of uint)
0:117 'uv3' ( temp mediump 3-component vector of uint)
0:118 Bitwise not ( temp mediump 3-component vector of int)
0:118 'iv3' ( temp mediump 3-component vector of int)
0:120 left shift second child into first child ( temp mediump 3-component vector of uint)
0:120 'uv3' ( temp mediump 3-component vector of uint)
0:120 'i' ( temp mediump int)
0:121 right-shift ( temp mediump int)
0:121 'i' ( temp mediump int)
0:121 'i' ( temp mediump int)
0:122 left-shift ( temp mediump uint)
0:122 'u' ( temp mediump uint)
0:122 'u' ( temp mediump uint)
0:123 right-shift ( temp mediump 3-component vector of int)
0:123 'iv3' ( temp mediump 3-component vector of int)
0:123 'iv3' ( temp mediump 3-component vector of int)
0:125 bitwise and ( temp mediump int)
0:125 'i' ( temp mediump int)
0:125 'i' ( temp mediump int)
0:126 inclusive-or ( temp mediump uint)
0:126 'u' ( temp mediump uint)
0:126 'u' ( temp mediump uint)
0:127 exclusive-or ( temp mediump 3-component vector of int)
0:127 'iv3' ( temp mediump 3-component vector of int)
0:127 'iv3' ( temp mediump 3-component vector of int)
0:128 bitwise and ( temp mediump 3-component vector of uint)
0:128 'u' ( temp mediump uint)
0:128 'uv3' ( temp mediump 3-component vector of uint)
0:129 inclusive-or ( temp mediump 3-component vector of uint)
0:129 'uv3' ( temp mediump 3-component vector of uint)
0:129 'u' ( temp mediump uint)
0:130 and second child into first child ( temp mediump 3-component vector of uint)
0:130 'uv3' ( temp mediump 3-component vector of uint)
0:130 'u' ( temp mediump uint)
0:132 direct index ( temp mediump int)
0:132 'arr' ( temp 2-element array of mediump int)
0:132 Constant:
0:132 1 (const int)
0:134 direct index ( temp mediump int)
0:134 'arr2' ( temp 3-element array of mediump int)
0:134 Constant:
0:134 2 (const int)
0:? Linker Objects
0:? 'instanceName' (layout( column_major shared) uniform block{layout( column_major shared) uniform mediump float f})
0:? 's' ( global structure{ global mediump int i})
0:? 'a' ( global 5-element array of mediump float)