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278 lines
16 KiB
278 lines
16 KiB
310.geom
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ERROR: 0:29: 'fromVertex' : block instance name redefinition
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ERROR: 0:33: 'fromVertex' : redefinition
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ERROR: 0:35: 'fooC' : block instance name redefinition
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ERROR: 0:43: 'EmitStreamVertex' : no matching overloaded function found
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ERROR: 0:44: 'EndStreamPrimitive' : no matching overloaded function found
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ERROR: 0:47: 'gl_ClipDistance' : undeclared identifier
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ERROR: 0:47: 'gl_ClipDistance' : left of '[' is not of type array, matrix, or vector
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ERROR: 0:48: 'gl_ClipDistance' : no such field in structure
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ERROR: 0:48: 'expression' : left of '[' is not of type array, matrix, or vector
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ERROR: 0:47: 'assign' : l-value required (can't modify a const)
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ERROR: 0:55: 'selecting output stream' : not supported with this profile: es
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ERROR: 0:62: 'max_vertices' : too large, must be less than gl_MaxGeometryOutputVertices
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ERROR: 0:62: 'max_vertices' : cannot change previously set layout value
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ERROR: 0:63: 'max_vertices' : can only apply to a standalone qualifier
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ERROR: 0:68: 'points' : cannot change previously set output primitive
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ERROR: 0:69: 'points' : cannot change previously set output primitive
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ERROR: 0:70: 'triangle_strip' : cannot apply to input
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ERROR: 0:71: 'triangle_strip' : cannot apply to: uniform
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ERROR: 0:72: 'triangle_strip' : can only apply to a standalone qualifier
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ERROR: 0:73: 'triangle_strip' : can only apply to a standalone qualifier
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ERROR: 0:74: 'invocations' : can only apply to a standalone qualifier
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ERROR: 0:76: 'invocations' : can only apply to a standalone qualifier
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ERROR: 0:77: 'max_vertices' : can only apply to a standalone qualifier
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ERROR: 0:78: 'triangle_strip' : can only apply to a standalone qualifier
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ERROR: 0:81: 'lines' : cannot apply to 'out'
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ERROR: 0:83: 'triangles' : cannot change previously set input primitive
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ERROR: 0:84: 'triangles_adjacency' : cannot change previously set input primitive
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ERROR: 0:116: 'gl_ViewportIndex' : undeclared identifier
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ERROR: 0:117: 'gl_MaxViewports' : undeclared identifier
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ERROR: 0:123: 'lines_adjacency' : inconsistent input primitive for array size of explArrayBad
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ERROR: 0:124: 'in' : type must be an array: nonArrayed
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ERROR: 0:128: 'sample' : Reserved word.
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ERROR: 0:132: 'component' : not supported with this profile: es
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ERROR: 0:136: 'gl_MaxGeometryVaryingComponents' : undeclared identifier
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ERROR: 0:137: 'gl_VerticesIn' : undeclared identifier
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ERROR: 0:142: 'gl_PointSize' : required extension not requested: Possible extensions include:
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GL_EXT_geometry_point_size
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GL_OES_geometry_point_size
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ERROR: 0:143: 'gl_PointSize' : required extension not requested: Possible extensions include:
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GL_EXT_geometry_point_size
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GL_OES_geometry_point_size
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ERROR: 37 compilation errors. No code generated.
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Shader version: 310
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Requested GL_EXT_geometry_shader
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Requested GL_EXT_shader_io_blocks
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Requested GL_OES_geometry_point_size
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invocations = 4
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max_vertices = 200
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input primitive = lines_adjacency
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output primitive = triangle_strip
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ERROR: node is still EOpNull!
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0:39 Function Definition: main( ( global void)
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0:39 Function Parameters:
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0:41 Sequence
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0:41 EmitVertex ( global void)
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0:42 EndPrimitive ( global void)
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0:43 Constant:
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0:43 0.000000
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0:44 Constant:
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0:44 0.000000
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0:46 move second child to first child ( temp mediump 3-component vector of float)
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0:46 color: direct index for structure (layout( stream=0) out mediump 3-component vector of float)
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0:46 'anon@0' (layout( stream=0) out block{layout( stream=0) out mediump 3-component vector of float color})
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0:46 Constant:
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0:46 0 (const uint)
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0:46 color: direct index for structure ( in mediump 3-component vector of float)
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0:46 direct index ( temp block{ in mediump 3-component vector of float color})
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0:46 'fromV' ( in 4-element array of block{ in mediump 3-component vector of float color})
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0:46 Constant:
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0:46 0 (const int)
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0:46 Constant:
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0:46 0 (const int)
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0:47 move second child to first child ( temp float)
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0:47 Constant:
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0:47 0.000000
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0:48 Constant:
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0:48 0.000000
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0:49 move second child to first child ( temp highp 4-component vector of float)
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0:49 gl_Position: direct index for structure (layout( stream=0) gl_Position highp 4-component vector of float Position)
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0:49 'anon@1' (layout( stream=0) out block{layout( stream=0) gl_Position highp 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize highp float PointSize gl_PointSize})
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0:49 Constant:
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0:49 0 (const uint)
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0:49 gl_Position: direct index for structure ( in highp 4-component vector of float Position)
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0:49 direct index ( temp block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize})
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0:49 'gl_in' ( in 4-element array of block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize})
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0:49 Constant:
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0:49 0 (const int)
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0:49 Constant:
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0:49 0 (const int)
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0:51 move second child to first child ( temp highp int)
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0:51 'gl_PrimitiveID' (layout( stream=0) out highp int PrimitiveID)
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0:51 'gl_PrimitiveIDIn' ( in highp int PrimitiveID)
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0:52 move second child to first child ( temp highp int)
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0:52 'gl_Layer' (layout( stream=0) out highp int Layer)
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0:52 Constant:
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0:52 2 (const int)
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0:63 Function Definition: foo(i1; ( global void)
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0:63 Function Parameters:
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0:63 'a' ( in highp int)
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0:65 Sequence
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0:65 move second child to first child ( temp mediump 4-component vector of float)
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0:65 a: direct index for structure (layout( stream=0) out mediump 4-component vector of float)
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0:65 'ouuaa6' (layout( stream=0) out block{layout( stream=0) out mediump 4-component vector of float a})
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0:65 Constant:
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0:65 0 (const int)
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0:65 Constant:
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0:65 1.000000
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0:65 1.000000
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0:65 1.000000
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0:65 1.000000
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0:114 Function Definition: fooe1( ( global void)
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0:114 Function Parameters:
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0:116 Sequence
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0:116 'gl_ViewportIndex' ( temp float)
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0:117 'gl_MaxViewports' ( temp float)
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0:118 Constant:
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0:118 4 (const int)
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0:119 Sequence
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0:119 move second child to first child ( temp highp int)
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0:119 'inv' ( temp highp int)
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0:119 'gl_InvocationID' ( in highp int InvocationID)
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0:134 Function Definition: notHere( ( global void)
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0:134 Function Parameters:
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0:136 Sequence
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0:136 'gl_MaxGeometryVaryingComponents' ( temp float)
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0:137 'gl_VerticesIn' ( temp float)
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0:140 Function Definition: pointSize1( ( global void)
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0:140 Function Parameters:
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0:142 Sequence
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0:142 Sequence
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0:142 move second child to first child ( temp highp float)
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0:142 'ps' ( temp highp float)
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0:142 gl_PointSize: direct index for structure ( in highp float PointSize)
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0:142 direct index ( temp block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize})
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0:142 'gl_in' ( in 4-element array of block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize})
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0:142 Constant:
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0:142 3 (const int)
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0:142 Constant:
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0:142 1 (const int)
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0:143 move second child to first child ( temp highp float)
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0:143 gl_PointSize: direct index for structure (layout( stream=0) gl_PointSize highp float PointSize)
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0:143 'anon@1' (layout( stream=0) out block{layout( stream=0) gl_Position highp 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize highp float PointSize gl_PointSize})
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0:143 Constant:
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0:143 1 (const uint)
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0:143 'ps' ( temp highp float)
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0:148 Function Definition: pointSize2( ( global void)
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0:148 Function Parameters:
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0:150 Sequence
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0:150 Sequence
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0:150 move second child to first child ( temp highp float)
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0:150 'ps' ( temp highp float)
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0:150 gl_PointSize: direct index for structure ( in highp float PointSize)
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0:150 direct index ( temp block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize})
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0:150 'gl_in' ( in 4-element array of block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize})
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0:150 Constant:
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0:150 3 (const int)
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0:150 Constant:
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0:150 1 (const int)
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0:151 move second child to first child ( temp highp float)
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0:151 gl_PointSize: direct index for structure (layout( stream=0) gl_PointSize highp float PointSize)
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0:151 'anon@1' (layout( stream=0) out block{layout( stream=0) gl_Position highp 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize highp float PointSize gl_PointSize})
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0:151 Constant:
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0:151 1 (const uint)
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0:151 'ps' ( temp highp float)
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0:? Linker Objects
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0:? 'fromV' ( in 4-element array of block{ in mediump 3-component vector of float color})
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0:? 'nonBlockUnsized' ( in 4-element array of mediump 4-component vector of float)
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0:? 'toF' (layout( stream=0) out block{layout( stream=0) out mediump 3-component vector of float color})
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0:? 'anon@0' (layout( stream=0) out block{layout( stream=0) out mediump 3-component vector of float color})
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0:? 'gl_in' ( in 4-element array of block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize})
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0:? 'ov4' (layout( stream=4) out mediump 4-component vector of float)
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0:? 'ouuaa6' (layout( stream=0) out block{layout( stream=0) out mediump 4-component vector of float a})
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0:? 'badv4' (layout( stream=0) out mediump 4-component vector of float)
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0:? 'bad2v4' ( in 4-element array of mediump 4-component vector of float)
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0:? 'anon@1' (layout( stream=0) out block{layout( stream=0) out highp int a})
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0:? 'outbi' (layout( stream=0) out block{layout( stream=0) out highp int a, layout( stream=0) out highp int b, layout( stream=0) out highp int c})
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0:? 'insn' ( in 4-element array of block{ in highp int a15})
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0:? 'anon@2' (layout( stream=0) out block{layout( stream=0) out mediump float f15})
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0:? 'anon@3' (layout( column_major shared) uniform block{layout( column_major shared) uniform bool b15})
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0:? 'summ' ( const highp int)
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0:? 2752 (const int)
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0:? 'explArray' ( in 4-element array of mediump 4-component vector of float)
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0:? 'explArrayBad' ( in 5-element array of mediump 4-component vector of float)
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0:? 'nonArrayed' ( in mediump 4-component vector of float)
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0:? 'myColor1' (layout( stream=0) flat out mediump 3-component vector of float)
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0:? 'myColor2' (layout( stream=0) centroid out mediump 3-component vector of float)
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0:? 'centr' ( centroid in 4-element array of mediump 3-component vector of float)
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0:? 'perSampleColor' (layout( stream=0) sample out mediump 4-component vector of float)
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0:? 'comp' (layout( location=7 component=2) in 4-element array of mediump float)
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Linked geometry stage:
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Shader version: 310
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Requested GL_EXT_geometry_shader
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Requested GL_EXT_shader_io_blocks
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Requested GL_OES_geometry_point_size
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invocations = 4
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max_vertices = 200
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input primitive = lines_adjacency
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output primitive = triangle_strip
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ERROR: node is still EOpNull!
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0:39 Function Definition: main( ( global void)
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0:39 Function Parameters:
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0:41 Sequence
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0:41 EmitVertex ( global void)
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0:42 EndPrimitive ( global void)
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0:43 Constant:
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0:43 0.000000
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0:44 Constant:
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0:44 0.000000
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0:46 move second child to first child ( temp mediump 3-component vector of float)
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0:46 color: direct index for structure (layout( stream=0) out mediump 3-component vector of float)
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0:46 'anon@0' (layout( stream=0) out block{layout( stream=0) out mediump 3-component vector of float color})
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0:46 Constant:
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0:46 0 (const uint)
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0:46 color: direct index for structure ( in mediump 3-component vector of float)
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0:46 direct index ( temp block{ in mediump 3-component vector of float color})
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0:46 'fromV' ( in 4-element array of block{ in mediump 3-component vector of float color})
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0:46 Constant:
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0:46 0 (const int)
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0:46 Constant:
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0:46 0 (const int)
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0:47 move second child to first child ( temp float)
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0:47 Constant:
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0:47 0.000000
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0:48 Constant:
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0:48 0.000000
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0:49 move second child to first child ( temp highp 4-component vector of float)
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0:49 gl_Position: direct index for structure (layout( stream=0) gl_Position highp 4-component vector of float Position)
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0:49 'anon@1' (layout( stream=0) out block{layout( stream=0) gl_Position highp 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize highp float PointSize gl_PointSize})
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0:49 Constant:
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0:49 0 (const uint)
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0:49 gl_Position: direct index for structure ( in highp 4-component vector of float Position)
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0:49 direct index ( temp block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize})
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0:49 'gl_in' ( in 4-element array of block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize})
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0:49 Constant:
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0:49 0 (const int)
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0:49 Constant:
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0:49 0 (const int)
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0:51 move second child to first child ( temp highp int)
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0:51 'gl_PrimitiveID' (layout( stream=0) out highp int PrimitiveID)
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0:51 'gl_PrimitiveIDIn' ( in highp int PrimitiveID)
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0:52 move second child to first child ( temp highp int)
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0:52 'gl_Layer' (layout( stream=0) out highp int Layer)
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0:52 Constant:
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0:52 2 (const int)
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0:? Linker Objects
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0:? 'fromV' ( in 4-element array of block{ in mediump 3-component vector of float color})
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0:? 'nonBlockUnsized' ( in 4-element array of mediump 4-component vector of float)
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0:? 'toF' (layout( stream=0) out block{layout( stream=0) out mediump 3-component vector of float color})
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0:? 'anon@0' (layout( stream=0) out block{layout( stream=0) out mediump 3-component vector of float color})
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0:? 'gl_in' ( in 4-element array of block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize})
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0:? 'ov4' (layout( stream=4) out mediump 4-component vector of float)
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0:? 'ouuaa6' (layout( stream=0) out block{layout( stream=0) out mediump 4-component vector of float a})
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0:? 'badv4' (layout( stream=0) out mediump 4-component vector of float)
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0:? 'bad2v4' ( in 4-element array of mediump 4-component vector of float)
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0:? 'anon@1' (layout( stream=0) out block{layout( stream=0) out highp int a})
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0:? 'outbi' (layout( stream=0) out block{layout( stream=0) out highp int a, layout( stream=0) out highp int b, layout( stream=0) out highp int c})
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0:? 'insn' ( in 4-element array of block{ in highp int a15})
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0:? 'anon@2' (layout( stream=0) out block{layout( stream=0) out mediump float f15})
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0:? 'anon@3' (layout( column_major shared) uniform block{layout( column_major shared) uniform bool b15})
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0:? 'summ' ( const highp int)
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0:? 2752 (const int)
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0:? 'explArray' ( in 4-element array of mediump 4-component vector of float)
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0:? 'explArrayBad' ( in 5-element array of mediump 4-component vector of float)
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0:? 'nonArrayed' ( in mediump 4-component vector of float)
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0:? 'myColor1' (layout( stream=0) flat out mediump 3-component vector of float)
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0:? 'myColor2' (layout( stream=0) centroid out mediump 3-component vector of float)
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0:? 'centr' ( centroid in 4-element array of mediump 3-component vector of float)
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0:? 'perSampleColor' (layout( stream=0) sample out mediump 4-component vector of float)
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0:? 'comp' (layout( location=7 component=2) in 4-element array of mediump float)
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