You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

365 lines
14 KiB

420.tese
ERROR: 0:7: '=' : cannot convert from ' const 3-element array of float' to ' global 2-element array of float'
ERROR: 0:8: 'initializer list' : wrong vector size (or rows in a matrix column): temp 2-component vector of float
ERROR: 0:9: 'initializer list' : wrong number of matrix columns: temp 3X3 matrix of float
ERROR: 0:10: 'initializer list' : wrong number of matrix columns: temp 2X2 matrix of float
ERROR: 0:25: 'initializer list' : wrong number of structure members
ERROR: 0:27: '=' : cannot convert from ' const bool' to ' global int'
ERROR: 0:28: 'constructor' : cannot convert parameter 2 from ' const float' to ' temp 4-component vector of float'
ERROR: 0:29: 'constructor' : cannot convert parameter 2 from ' const 2X2 matrix of float' to ' const 4-component vector of float'
ERROR: 0:29: ' const 2-element array of 4-component vector of float' : cannot construct with these arguments
ERROR: 0:29: '=' : cannot convert from ' const float' to ' global 2-element array of 4-component vector of float'
ERROR: 0:30: 'initializer list' : wrong number of matrix columns: temp 4X2 matrix of float
ERROR: 0:40: 'constructor' : cannot convert parameter 1 from ' const structure{ global 4-component vector of float a, global 4-component vector of float b}' to ' temp structure{ global float s, global float t}'
ERROR: 0:70: 'initializer list' : wrong number of structure members
ERROR: 13 compilation errors. No code generated.
Shader version: 420
input primitive = none
vertex spacing = none
triangle order = none
ERROR: node is still EOpNull!
0:4 Sequence
0:4 move second child to first child ( temp 2X2 matrix of float)
0:4 'b' ( global 2X2 matrix of float)
0:4 Constant:
0:4 1.000000
0:4 0.000000
0:4 0.000000
0:4 1.000000
0:15 Sequence
0:15 move second child to first child ( temp structure{ global float a, global int b})
0:15 'e' ( global structure{ global float a, global int b})
0:15 Constant:
0:15 1.200000
0:15 2 (const int)
0:20 Sequence
0:20 move second child to first child ( temp structure{ global float a, global int b})
0:20 'e2' ( global structure{ global float a, global int b})
0:20 Constant:
0:20 1.000000
0:20 3 (const int)
0:42 Sequence
0:42 move second child to first child ( temp 5-element array of float)
0:42 'b5' ( global 5-element array of float)
0:42 Constant:
0:42 3.400000
0:42 4.200000
0:42 5.000000
0:42 5.200000
0:42 1.100000
0:55 Sequence
0:55 move second child to first child ( temp structure{ global int f})
0:55 'single1' ( global structure{ global int f})
0:55 Constant:
0:55 10 (const int)
0:58 Sequence
0:58 move second child to first child ( temp structure{ global 2-component vector of uint v})
0:58 'single2' ( global structure{ global 2-component vector of uint v})
0:58 Constant:
0:58 1 (const uint)
0:58 2 (const uint)
0:61 Sequence
0:61 move second child to first child ( temp structure{ global structure{ global int f} s1})
0:61 'single3' ( global structure{ global structure{ global int f} s1})
0:61 Constant:
0:61 3 (const int)
0:64 Sequence
0:64 move second child to first child ( temp structure{ global structure{ global 2-component vector of uint v} s1})
0:64 'single4' ( global structure{ global structure{ global 2-component vector of uint v} s1})
0:64 Constant:
0:64 4 (const uint)
0:64 5 (const uint)
0:79 Sequence
0:79 move second child to first child ( temp 3-component vector of float)
0:79 'av3' ( global 3-component vector of float)
0:79 Construct vec3 ( global 3-component vector of float)
0:79 'vc1' ( global float)
0:79 'vc2' ( global float)
0:79 'vc3' ( global float)
0:80 Sequence
0:80 move second child to first child ( temp 3-component vector of float)
0:80 'bv3' ( global 3-component vector of float)
0:80 Construct vec3 ( temp 3-component vector of float)
0:80 'vc1' ( global float)
0:80 'vc2' ( global float)
0:80 'vc3' ( global float)
0:82 Function Definition: main( ( global void)
0:82 Function Parameters:
0:84 Sequence
0:84 MemoryBarrier ( global void)
0:86 Test condition and select ( temp void)
0:86 Condition
0:86 Compare Equal ( temp bool)
0:86 Constant:
0:86 1 (const uint)
0:86 2 (const uint)
0:86 3.000000
0:86 4.000000
0:86 0.000000
0:86 0.000000
0:86 0.000000
0:86 4.000000
0:86 0.000000
0:86 5.000000
0:86 6.000000
0:86 0.000000
0:86 0.000000
0:86 0.000000
0:86 6.000000
0:86 0.000000
0:86 'curlybad1' ( temp structure{ global 2-component vector of uint uv2, global 2-element array of structure{ global float f, global 2X3 matrix of float m23} s})
0:86 true case is null
0:88 Test condition and select ( temp void)
0:88 Condition
0:88 Constant:
0:88 true (const bool)
0:88 true case is null
0:? Linker Objects
0:? 'a' ( const 2X2 matrix of float)
0:? 1.000000
0:? 0.000000
0:? 0.000000
0:? 1.000000
0:? 'b' ( global 2X2 matrix of float)
0:? 'c' ( const 2X2 matrix of float)
0:? 1.000000
0:? 0.000000
0:? 0.000000
0:? 1.000000
0:? 'a2' ( global 2-element array of float)
0:? 'b2' ( global 2-component vector of float)
0:? 'c2' ( global 3X3 matrix of float)
0:? 'd' ( global 2X2 matrix of float)
0:? 'e' ( global structure{ global float a, global int b})
0:? 'e2' ( global structure{ global float a, global int b})
0:? 'e3' ( global structure{ global float a, global int b})
0:? 'a3' ( global int)
0:? 'b3' ( global 2-element array of 4-component vector of float)
0:? 'b4' ( global 2-element array of 4-component vector of float)
0:? 'c3' ( global 4X2 matrix of float)
0:? 'd2' ( global unsized 1-element array of structure{ global float s, global float t})
0:? 'b5' ( global 5-element array of float)
0:? 'single1' ( global structure{ global int f})
0:? 'single2' ( global structure{ global 2-component vector of uint v})
0:? 'single3' ( global structure{ global structure{ global int f} s1})
0:? 'single4' ( global structure{ global structure{ global 2-component vector of uint v} s1})
0:? 'constructed' ( const structure{ global 2-component vector of uint uv2, global 2-element array of structure{ global float f, global 2X3 matrix of float m23} s})
0:? 1 (const uint)
0:? 2 (const uint)
0:? 3.000000
0:? 4.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 4.000000
0:? 0.000000
0:? 5.000000
0:? 6.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 6.000000
0:? 0.000000
0:? 'curlybad1' ( temp structure{ global 2-component vector of uint uv2, global 2-element array of structure{ global float f, global 2X3 matrix of float m23} s})
0:? 'curlyInit' ( const structure{ global 2-component vector of uint uv2, global 2-element array of structure{ global float f, global 2X3 matrix of float m23} s})
0:? 1 (const uint)
0:? 2 (const uint)
0:? 3.000000
0:? 4.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 4.000000
0:? 0.000000
0:? 5.000000
0:? 6.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 6.000000
0:? 0.000000
0:? 'vc1' ( global float)
0:? 'vc2' ( global float)
0:? 'vc3' ( global float)
0:? 'av3' ( global 3-component vector of float)
0:? 'bv3' ( global 3-component vector of float)
Linked tessellation evaluation stage:
ERROR: Linking tessellation evaluation stage: At least one shader must specify an input layout primitive
Shader version: 420
input primitive = none
vertex spacing = equal_spacing
triangle order = ccw
ERROR: node is still EOpNull!
0:4 Sequence
0:4 move second child to first child ( temp 2X2 matrix of float)
0:4 'b' ( global 2X2 matrix of float)
0:4 Constant:
0:4 1.000000
0:4 0.000000
0:4 0.000000
0:4 1.000000
0:15 Sequence
0:15 move second child to first child ( temp structure{ global float a, global int b})
0:15 'e' ( global structure{ global float a, global int b})
0:15 Constant:
0:15 1.200000
0:15 2 (const int)
0:20 Sequence
0:20 move second child to first child ( temp structure{ global float a, global int b})
0:20 'e2' ( global structure{ global float a, global int b})
0:20 Constant:
0:20 1.000000
0:20 3 (const int)
0:42 Sequence
0:42 move second child to first child ( temp 5-element array of float)
0:42 'b5' ( global 5-element array of float)
0:42 Constant:
0:42 3.400000
0:42 4.200000
0:42 5.000000
0:42 5.200000
0:42 1.100000
0:55 Sequence
0:55 move second child to first child ( temp structure{ global int f})
0:55 'single1' ( global structure{ global int f})
0:55 Constant:
0:55 10 (const int)
0:58 Sequence
0:58 move second child to first child ( temp structure{ global 2-component vector of uint v})
0:58 'single2' ( global structure{ global 2-component vector of uint v})
0:58 Constant:
0:58 1 (const uint)
0:58 2 (const uint)
0:61 Sequence
0:61 move second child to first child ( temp structure{ global structure{ global int f} s1})
0:61 'single3' ( global structure{ global structure{ global int f} s1})
0:61 Constant:
0:61 3 (const int)
0:64 Sequence
0:64 move second child to first child ( temp structure{ global structure{ global 2-component vector of uint v} s1})
0:64 'single4' ( global structure{ global structure{ global 2-component vector of uint v} s1})
0:64 Constant:
0:64 4 (const uint)
0:64 5 (const uint)
0:79 Sequence
0:79 move second child to first child ( temp 3-component vector of float)
0:79 'av3' ( global 3-component vector of float)
0:79 Construct vec3 ( global 3-component vector of float)
0:79 'vc1' ( global float)
0:79 'vc2' ( global float)
0:79 'vc3' ( global float)
0:80 Sequence
0:80 move second child to first child ( temp 3-component vector of float)
0:80 'bv3' ( global 3-component vector of float)
0:80 Construct vec3 ( temp 3-component vector of float)
0:80 'vc1' ( global float)
0:80 'vc2' ( global float)
0:80 'vc3' ( global float)
0:82 Function Definition: main( ( global void)
0:82 Function Parameters:
0:84 Sequence
0:84 MemoryBarrier ( global void)
0:86 Test condition and select ( temp void)
0:86 Condition
0:86 Compare Equal ( temp bool)
0:86 Constant:
0:86 1 (const uint)
0:86 2 (const uint)
0:86 3.000000
0:86 4.000000
0:86 0.000000
0:86 0.000000
0:86 0.000000
0:86 4.000000
0:86 0.000000
0:86 5.000000
0:86 6.000000
0:86 0.000000
0:86 0.000000
0:86 0.000000
0:86 6.000000
0:86 0.000000
0:86 'curlybad1' ( temp structure{ global 2-component vector of uint uv2, global 2-element array of structure{ global float f, global 2X3 matrix of float m23} s})
0:86 true case is null
0:88 Test condition and select ( temp void)
0:88 Condition
0:88 Constant:
0:88 true (const bool)
0:88 true case is null
0:? Linker Objects
0:? 'a' ( const 2X2 matrix of float)
0:? 1.000000
0:? 0.000000
0:? 0.000000
0:? 1.000000
0:? 'b' ( global 2X2 matrix of float)
0:? 'c' ( const 2X2 matrix of float)
0:? 1.000000
0:? 0.000000
0:? 0.000000
0:? 1.000000
0:? 'a2' ( global 2-element array of float)
0:? 'b2' ( global 2-component vector of float)
0:? 'c2' ( global 3X3 matrix of float)
0:? 'd' ( global 2X2 matrix of float)
0:? 'e' ( global structure{ global float a, global int b})
0:? 'e2' ( global structure{ global float a, global int b})
0:? 'e3' ( global structure{ global float a, global int b})
0:? 'a3' ( global int)
0:? 'b3' ( global 2-element array of 4-component vector of float)
0:? 'b4' ( global 2-element array of 4-component vector of float)
0:? 'c3' ( global 4X2 matrix of float)
0:? 'd2' ( global 1-element array of structure{ global float s, global float t})
0:? 'b5' ( global 5-element array of float)
0:? 'single1' ( global structure{ global int f})
0:? 'single2' ( global structure{ global 2-component vector of uint v})
0:? 'single3' ( global structure{ global structure{ global int f} s1})
0:? 'single4' ( global structure{ global structure{ global 2-component vector of uint v} s1})
0:? 'constructed' ( const structure{ global 2-component vector of uint uv2, global 2-element array of structure{ global float f, global 2X3 matrix of float m23} s})
0:? 1 (const uint)
0:? 2 (const uint)
0:? 3.000000
0:? 4.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 4.000000
0:? 0.000000
0:? 5.000000
0:? 6.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 6.000000
0:? 0.000000
0:? 'curlybad1' ( temp structure{ global 2-component vector of uint uv2, global 2-element array of structure{ global float f, global 2X3 matrix of float m23} s})
0:? 'curlyInit' ( const structure{ global 2-component vector of uint uv2, global 2-element array of structure{ global float f, global 2X3 matrix of float m23} s})
0:? 1 (const uint)
0:? 2 (const uint)
0:? 3.000000
0:? 4.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 4.000000
0:? 0.000000
0:? 5.000000
0:? 6.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 6.000000
0:? 0.000000
0:? 'vc1' ( global float)
0:? 'vc2' ( global float)
0:? 'vc3' ( global float)
0:? 'av3' ( global 3-component vector of float)
0:? 'bv3' ( global 3-component vector of float)