You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
75 lines
3.8 KiB
75 lines
3.8 KiB
450.tesc
|
|
ERROR: 0:20: 'location' : cannot use in a block array where new locations are needed for each block element
|
|
ERROR: 1 compilation errors. No code generated.
|
|
|
|
|
|
Shader version: 450
|
|
vertices = -1
|
|
ERROR: node is still EOpNull!
|
|
0:11 Function Definition: main( ( global void)
|
|
0:11 Function Parameters:
|
|
0:13 Sequence
|
|
0:13 move second child to first child ( temp float)
|
|
0:13 direct index ( temp float CullDistance)
|
|
0:13 gl_CullDistance: direct index for structure ( out 3-element array of float CullDistance)
|
|
0:13 indirect index ( temp block{ out 3-element array of float CullDistance gl_CullDistance})
|
|
0:13 'gl_out' ( out 4-element array of block{ out 3-element array of float CullDistance gl_CullDistance})
|
|
0:13 'gl_InvocationID' ( in int InvocationID)
|
|
0:13 Constant:
|
|
0:13 0 (const int)
|
|
0:13 Constant:
|
|
0:13 2 (const int)
|
|
0:13 direct index ( temp float CullDistance)
|
|
0:13 gl_CullDistance: direct index for structure ( in 3-element array of float CullDistance)
|
|
0:13 direct index ( temp block{ in 3-element array of float CullDistance gl_CullDistance})
|
|
0:13 'gl_in' ( in 32-element array of block{ in 3-element array of float CullDistance gl_CullDistance})
|
|
0:13 Constant:
|
|
0:13 1 (const int)
|
|
0:13 Constant:
|
|
0:13 0 (const int)
|
|
0:13 Constant:
|
|
0:13 2 (const int)
|
|
0:? Linker Objects
|
|
0:? 'gl_in' ( in 32-element array of block{ in 3-element array of float CullDistance gl_CullDistance})
|
|
0:? 'gl_out' ( out 4-element array of block{ out 3-element array of float CullDistance gl_CullDistance})
|
|
0:? 'bInst1' ( out 2-element array of block{layout( location=4) out float f, layout( location=5) out float g})
|
|
0:? 'bInst2' ( out 2-element array of 3-element array of block{layout( location=6) out float f, layout( location=7) out float g})
|
|
|
|
|
|
Linked tessellation control stage:
|
|
|
|
ERROR: Linking tessellation control stage: At least one shader must specify an output layout(vertices=...)
|
|
|
|
Shader version: 450
|
|
vertices = -1
|
|
ERROR: node is still EOpNull!
|
|
0:11 Function Definition: main( ( global void)
|
|
0:11 Function Parameters:
|
|
0:13 Sequence
|
|
0:13 move second child to first child ( temp float)
|
|
0:13 direct index ( temp float CullDistance)
|
|
0:13 gl_CullDistance: direct index for structure ( out 3-element array of float CullDistance)
|
|
0:13 indirect index ( temp block{ out 3-element array of float CullDistance gl_CullDistance})
|
|
0:13 'gl_out' ( out 4-element array of block{ out 3-element array of float CullDistance gl_CullDistance})
|
|
0:13 'gl_InvocationID' ( in int InvocationID)
|
|
0:13 Constant:
|
|
0:13 0 (const int)
|
|
0:13 Constant:
|
|
0:13 2 (const int)
|
|
0:13 direct index ( temp float CullDistance)
|
|
0:13 gl_CullDistance: direct index for structure ( in 3-element array of float CullDistance)
|
|
0:13 direct index ( temp block{ in 3-element array of float CullDistance gl_CullDistance})
|
|
0:13 'gl_in' ( in 32-element array of block{ in 3-element array of float CullDistance gl_CullDistance})
|
|
0:13 Constant:
|
|
0:13 1 (const int)
|
|
0:13 Constant:
|
|
0:13 0 (const int)
|
|
0:13 Constant:
|
|
0:13 2 (const int)
|
|
0:? Linker Objects
|
|
0:? 'gl_in' ( in 32-element array of block{ in 3-element array of float CullDistance gl_CullDistance})
|
|
0:? 'gl_out' ( out 4-element array of block{ out 3-element array of float CullDistance gl_CullDistance})
|
|
0:? 'bInst1' ( out 2-element array of block{layout( location=4) out float f, layout( location=5) out float g})
|
|
0:? 'bInst2' ( out 2-element array of 3-element array of block{layout( location=6) out float f, layout( location=7) out float g})
|
|
|