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88 lines
3.9 KiB
88 lines
3.9 KiB
450.tese
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ERROR: 0:16: 'equal_spacing' : can only apply to a standalone qualifier
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ERROR: 0:17: 'fractional_even_spacing' : can only apply to a standalone qualifier
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ERROR: 0:18: 'fractional_odd_spacing' : can only apply to a standalone qualifier
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ERROR: 0:19: 'cw' : can only apply to a standalone qualifier
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ERROR: 0:20: 'ccw' : can only apply to a standalone qualifier
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ERROR: 0:21: 'point_mode' : can only apply to a standalone qualifier
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ERROR: 6 compilation errors. No code generated.
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Shader version: 450
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input primitive = none
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vertex spacing = none
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triangle order = none
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ERROR: node is still EOpNull!
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0:11 Function Definition: main( ( global void)
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0:11 Function Parameters:
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0:13 Sequence
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0:13 move second child to first child ( temp float)
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0:13 direct index ( temp float CullDistance)
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0:13 gl_CullDistance: direct index for structure ( out 3-element array of float CullDistance)
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0:13 'anon@0' ( out block{ out 3-element array of float CullDistance gl_CullDistance})
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0:13 Constant:
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0:13 3 (const uint)
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0:13 Constant:
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0:13 2 (const int)
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0:13 direct index ( temp float CullDistance)
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0:13 gl_CullDistance: direct index for structure ( in 3-element array of float CullDistance)
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0:13 direct index ( temp block{ in 3-element array of float CullDistance gl_CullDistance})
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0:13 'gl_in' ( in 32-element array of block{ in 3-element array of float CullDistance gl_CullDistance})
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0:13 Constant:
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0:13 1 (const int)
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0:13 Constant:
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0:13 0 (const int)
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0:13 Constant:
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0:13 2 (const int)
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0:? Linker Objects
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0:? 'gl_in' ( in 32-element array of block{ in 3-element array of float CullDistance gl_CullDistance})
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0:? 'anon@0' ( out block{ out 3-element array of float CullDistance gl_CullDistance})
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0:? 'f1' ( in 32-element array of float)
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0:? 'f2' ( in 32-element array of float)
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0:? 'f3' ( in 32-element array of float)
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0:? 'f4' ( in 32-element array of float)
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0:? 'f5' ( in 32-element array of float)
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0:? 'f6' ( in 32-element array of float)
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Linked tessellation evaluation stage:
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ERROR: Linking tessellation evaluation stage: At least one shader must specify an input layout primitive
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Shader version: 450
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input primitive = none
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vertex spacing = equal_spacing
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triangle order = ccw
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ERROR: node is still EOpNull!
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0:11 Function Definition: main( ( global void)
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0:11 Function Parameters:
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0:13 Sequence
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0:13 move second child to first child ( temp float)
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0:13 direct index ( temp float CullDistance)
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0:13 gl_CullDistance: direct index for structure ( out 3-element array of float CullDistance)
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0:13 'anon@0' ( out block{ out 3-element array of float CullDistance gl_CullDistance})
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0:13 Constant:
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0:13 3 (const uint)
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0:13 Constant:
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0:13 2 (const int)
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0:13 direct index ( temp float CullDistance)
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0:13 gl_CullDistance: direct index for structure ( in 3-element array of float CullDistance)
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0:13 direct index ( temp block{ in 3-element array of float CullDistance gl_CullDistance})
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0:13 'gl_in' ( in 32-element array of block{ in 3-element array of float CullDistance gl_CullDistance})
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0:13 Constant:
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0:13 1 (const int)
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0:13 Constant:
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0:13 0 (const int)
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0:13 Constant:
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0:13 2 (const int)
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0:? Linker Objects
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0:? 'gl_in' ( in 32-element array of block{ in 3-element array of float CullDistance gl_CullDistance})
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0:? 'anon@0' ( out block{ out 3-element array of float CullDistance gl_CullDistance})
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0:? 'f1' ( in 32-element array of float)
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0:? 'f2' ( in 32-element array of float)
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0:? 'f3' ( in 32-element array of float)
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0:? 'f4' ( in 32-element array of float)
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0:? 'f5' ( in 32-element array of float)
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0:? 'f6' ( in 32-element array of float)
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