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102 lines
3.7 KiB
102 lines
3.7 KiB
460.frag
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ERROR: 0:22: 'attribute' : required extension not requested: GL_EXT_control_flow_attributes
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ERROR: 0:23: 'attribute' : required extension not requested: GL_EXT_control_flow_attributes
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ERROR: 0:30: 'dependency_length' : must be positive
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ERROR: 0:31: 'dependency_length' : must be positive
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ERROR: 4 compilation errors. No code generated.
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Shader version: 460
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Requested GL_EXT_control_flow_attributes
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ERROR: node is still EOpNull!
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0:10 Function Definition: main( ( global void)
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0:10 Function Parameters:
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0:12 Sequence
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0:12 interpolateAtCentroid ( global 4-component vector of float)
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0:12 v: direct index for structure ( global 4-component vector of float)
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0:12 's' ( smooth in structure{ global float f, global 4-component vector of float v})
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0:12 Constant:
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0:12 1 (const int)
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0:14 move second child to first child ( temp bool)
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0:14 'b1' ( temp bool)
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0:14 anyInvocation ( global bool)
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0:14 'b1' ( temp bool)
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0:15 move second child to first child ( temp bool)
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0:15 'b1' ( temp bool)
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0:15 allInvocations ( global bool)
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0:15 'b1' ( temp bool)
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0:16 move second child to first child ( temp bool)
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0:16 'b1' ( temp bool)
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0:16 allInvocationsEqual ( global bool)
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0:16 'b1' ( temp bool)
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0:19 Function Definition: attExtBad( ( global void)
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0:19 Function Parameters:
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0:22 Sequence
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0:22 Sequence
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0:22 Sequence
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0:22 move second child to first child ( temp int)
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0:22 'i' ( temp int)
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0:22 Constant:
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0:22 0 (const int)
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0:22 Loop with condition tested first: Dependency 4
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0:22 Loop Condition
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0:22 Compare Less Than ( temp bool)
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0:22 'i' ( temp int)
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0:22 Constant:
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0:22 8 (const int)
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0:22 No loop body
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0:22 Loop Terminal Expression
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0:22 Pre-Increment ( temp int)
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0:22 'i' ( temp int)
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0:23 Test condition and select ( temp void): Flatten
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0:23 Condition
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0:23 Constant:
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0:23 true (const bool)
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0:23 true case is null
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0:28 Function Definition: attExt( ( global void)
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0:28 Function Parameters:
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0:30 Sequence
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0:30 Loop with condition not tested first
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0:30 Loop Condition
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0:30 Constant:
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0:30 true (const bool)
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0:30 No loop body
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0:31 Loop with condition not tested first
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0:31 Loop Condition
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0:31 Constant:
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0:31 true (const bool)
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0:31 No loop body
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0:? Linker Objects
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0:? 's' ( smooth in structure{ global float f, global 4-component vector of float v})
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Linked fragment stage:
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Shader version: 460
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Requested GL_EXT_control_flow_attributes
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ERROR: node is still EOpNull!
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0:10 Function Definition: main( ( global void)
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0:10 Function Parameters:
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0:12 Sequence
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0:12 interpolateAtCentroid ( global 4-component vector of float)
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0:12 v: direct index for structure ( global 4-component vector of float)
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0:12 's' ( smooth in structure{ global float f, global 4-component vector of float v})
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0:12 Constant:
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0:12 1 (const int)
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0:14 move second child to first child ( temp bool)
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0:14 'b1' ( temp bool)
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0:14 anyInvocation ( global bool)
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0:14 'b1' ( temp bool)
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0:15 move second child to first child ( temp bool)
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0:15 'b1' ( temp bool)
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0:15 allInvocations ( global bool)
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0:15 'b1' ( temp bool)
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0:16 move second child to first child ( temp bool)
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0:16 'b1' ( temp bool)
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0:16 allInvocationsEqual ( global bool)
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0:16 'b1' ( temp bool)
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0:? Linker Objects
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0:? 's' ( smooth in structure{ global float f, global 4-component vector of float v})
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