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52 lines
1.6 KiB
52 lines
1.6 KiB
460.vert
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Shader version: 460
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0:? Sequence
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0:7 Function Definition: main( ( global void)
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0:7 Function Parameters:
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0:? Sequence
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0:11 move second child to first child ( temp bool)
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0:11 'b1' ( temp bool)
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0:11 anyInvocation ( global bool)
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0:11 'b1' ( temp bool)
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0:12 move second child to first child ( temp bool)
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0:12 'b1' ( temp bool)
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0:12 allInvocations ( global bool)
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0:12 'b1' ( temp bool)
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0:13 move second child to first child ( temp bool)
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0:13 'b1' ( temp bool)
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0:13 allInvocationsEqual ( global bool)
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0:13 'b1' ( temp bool)
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0:? Linker Objects
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0:? 'i' ( global int)
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0:? 'f' ( global float)
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0:? 'gl_VertexID' ( gl_VertexId int VertexId)
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0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId)
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Linked vertex stage:
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Shader version: 460
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0:? Sequence
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0:7 Function Definition: main( ( global void)
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0:7 Function Parameters:
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0:? Sequence
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0:11 move second child to first child ( temp bool)
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0:11 'b1' ( temp bool)
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0:11 anyInvocation ( global bool)
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0:11 'b1' ( temp bool)
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0:12 move second child to first child ( temp bool)
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0:12 'b1' ( temp bool)
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0:12 allInvocations ( global bool)
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0:12 'b1' ( temp bool)
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0:13 move second child to first child ( temp bool)
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0:13 'b1' ( temp bool)
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0:13 allInvocationsEqual ( global bool)
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0:13 'b1' ( temp bool)
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0:? Linker Objects
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0:? 'i' ( global int)
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0:? 'f' ( global float)
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0:? 'gl_VertexID' ( gl_VertexId int VertexId)
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0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId)
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