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constErrors.frag
ERROR: 0:14: 'non-constant initializer' : not supported for this version or the enabled extensions
ERROR: 0:17: '' : array size must be a constant integer expression
ERROR: 0:18: '' : array size must be a constant integer expression
ERROR: 0:19: '' : array size must be a constant integer expression
ERROR: 0:27: '=' : global const initializers must be constant ' const structure{ global 3-component vector of float v3, global 2-component vector of int iv2}'
ERROR: 0:33: '=' : global const initializers must be constant ' const structure{ global 3-component vector of float v3, global 2-component vector of int iv2, global 2X4 matrix of float m}'
ERROR: 6 compilation errors. No code generated.
Shader version: 330
ERROR: node is still EOpNull!
0:10 Function Definition: main( ( global void)
0:10 Function Parameters:
0:? Sequence
0:14 Sequence
0:14 move second child to first child ( temp int)
0:14 'a3' ( const (read only) int)
0:14 'uniformInt' ( uniform int)
0:? Linker Objects
0:? 'inVar' ( smooth in 4-component vector of float)
0:? 'outVar' ( out 4-component vector of float)
0:? 'constInt' ( const int)
0:? 3 (const int)
0:? 'uniformInt' ( uniform int)
0:? 's' ( temp structure{ global 3-component vector of float v3, global 2-component vector of int iv2})
0:? 's2' ( temp structure{ global 3-component vector of float v3, global 2-component vector of int iv2, global 2X4 matrix of float m})
0:? 'f' ( const float)
0:? 3.000000
Linked fragment stage:
Shader version: 330
ERROR: node is still EOpNull!
0:10 Function Definition: main( ( global void)
0:10 Function Parameters:
0:? Sequence
0:14 Sequence
0:14 move second child to first child ( temp int)
0:14 'a3' ( const (read only) int)
0:14 'uniformInt' ( uniform int)
0:? Linker Objects
0:? 'inVar' ( smooth in 4-component vector of float)
0:? 'outVar' ( out 4-component vector of float)
0:? 'constInt' ( const int)
0:? 3 (const int)
0:? 'uniformInt' ( uniform int)
0:? 's' ( temp structure{ global 3-component vector of float v3, global 2-component vector of int iv2})
0:? 's2' ( temp structure{ global 3-component vector of float v3, global 2-component vector of int iv2, global 2X4 matrix of float m})
0:? 'f' ( const float)
0:? 3.000000