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depthOut.frag
WARNING: 0:3: varying deprecated in version 130; may be removed in future release
WARNING: 0:4: varying deprecated in version 130; may be removed in future release
Shader version: 130
0:? Sequence
0:6 Function Definition: main( ( global void)
0:6 Function Parameters:
0:8 Sequence
0:8 move second child to first child ( temp float)
0:8 'gl_FragDepth' ( gl_FragDepth float FragDepth)
0:8 'Depth' ( smooth in float)
0:9 move second child to first child ( temp 4-component vector of float)
0:9 'gl_FragColor' ( fragColor 4-component vector of float FragColor)
0:9 'Color' ( smooth in 4-component vector of float)
0:? Linker Objects
0:? 'Color' ( smooth in 4-component vector of float)
0:? 'Depth' ( smooth in float)
Linked fragment stage:
Shader version: 130
0:? Sequence
0:6 Function Definition: main( ( global void)
0:6 Function Parameters:
0:8 Sequence
0:8 move second child to first child ( temp float)
0:8 'gl_FragDepth' ( gl_FragDepth float FragDepth)
0:8 'Depth' ( smooth in float)
0:9 move second child to first child ( temp 4-component vector of float)
0:9 'gl_FragColor' ( fragColor 4-component vector of float FragColor)
0:9 'Color' ( smooth in 4-component vector of float)
0:? Linker Objects
0:? 'Color' ( smooth in 4-component vector of float)
0:? 'Depth' ( smooth in float)