You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
82 lines
3.7 KiB
82 lines
3.7 KiB
flowControl.frag
|
|
Shader version: 120
|
|
0:? Sequence
|
|
0:10 Function Definition: main( ( global void)
|
|
0:10 Function Parameters:
|
|
0:12 Sequence
|
|
0:12 Sequence
|
|
0:12 move second child to first child ( temp 4-component vector of float)
|
|
0:12 'color' ( temp 4-component vector of float)
|
|
0:12 'BaseColor' ( smooth in 4-component vector of float)
|
|
0:15 move second child to first child ( temp 4-component vector of float)
|
|
0:15 'color2' ( temp 4-component vector of float)
|
|
0:15 'otherColor' ( uniform 4-component vector of float)
|
|
0:17 Test condition and select ( temp void)
|
|
0:17 Condition
|
|
0:17 Compare Greater Than ( temp bool)
|
|
0:17 'c' ( smooth in float)
|
|
0:17 'd' ( uniform float)
|
|
0:17 true case
|
|
0:18 add second child into first child ( temp 4-component vector of float)
|
|
0:18 'color' ( temp 4-component vector of float)
|
|
0:18 'bigColor' ( uniform 4-component vector of float)
|
|
0:17 false case
|
|
0:20 add second child into first child ( temp 4-component vector of float)
|
|
0:20 'color' ( temp 4-component vector of float)
|
|
0:20 'smallColor' ( uniform 4-component vector of float)
|
|
0:22 move second child to first child ( temp 4-component vector of float)
|
|
0:22 'gl_FragColor' ( fragColor 4-component vector of float FragColor)
|
|
0:22 component-wise multiply ( temp 4-component vector of float)
|
|
0:22 'color' ( temp 4-component vector of float)
|
|
0:22 'color2' ( temp 4-component vector of float)
|
|
0:? Linker Objects
|
|
0:? 'd' ( uniform float)
|
|
0:? 'bigColor' ( uniform 4-component vector of float)
|
|
0:? 'smallColor' ( uniform 4-component vector of float)
|
|
0:? 'otherColor' ( uniform 4-component vector of float)
|
|
0:? 'c' ( smooth in float)
|
|
0:? 'BaseColor' ( smooth in 4-component vector of float)
|
|
|
|
|
|
Linked fragment stage:
|
|
|
|
|
|
Shader version: 120
|
|
0:? Sequence
|
|
0:10 Function Definition: main( ( global void)
|
|
0:10 Function Parameters:
|
|
0:12 Sequence
|
|
0:12 Sequence
|
|
0:12 move second child to first child ( temp 4-component vector of float)
|
|
0:12 'color' ( temp 4-component vector of float)
|
|
0:12 'BaseColor' ( smooth in 4-component vector of float)
|
|
0:15 move second child to first child ( temp 4-component vector of float)
|
|
0:15 'color2' ( temp 4-component vector of float)
|
|
0:15 'otherColor' ( uniform 4-component vector of float)
|
|
0:17 Test condition and select ( temp void)
|
|
0:17 Condition
|
|
0:17 Compare Greater Than ( temp bool)
|
|
0:17 'c' ( smooth in float)
|
|
0:17 'd' ( uniform float)
|
|
0:17 true case
|
|
0:18 add second child into first child ( temp 4-component vector of float)
|
|
0:18 'color' ( temp 4-component vector of float)
|
|
0:18 'bigColor' ( uniform 4-component vector of float)
|
|
0:17 false case
|
|
0:20 add second child into first child ( temp 4-component vector of float)
|
|
0:20 'color' ( temp 4-component vector of float)
|
|
0:20 'smallColor' ( uniform 4-component vector of float)
|
|
0:22 move second child to first child ( temp 4-component vector of float)
|
|
0:22 'gl_FragColor' ( fragColor 4-component vector of float FragColor)
|
|
0:22 component-wise multiply ( temp 4-component vector of float)
|
|
0:22 'color' ( temp 4-component vector of float)
|
|
0:22 'color2' ( temp 4-component vector of float)
|
|
0:? Linker Objects
|
|
0:? 'd' ( uniform float)
|
|
0:? 'bigColor' ( uniform 4-component vector of float)
|
|
0:? 'smallColor' ( uniform 4-component vector of float)
|
|
0:? 'otherColor' ( uniform 4-component vector of float)
|
|
0:? 'c' ( smooth in float)
|
|
0:? 'BaseColor' ( smooth in 4-component vector of float)
|
|
|