You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
126 lines
4.7 KiB
126 lines
4.7 KiB
forwardRef.frag
|
|
Shader version: 110
|
|
0:? Sequence
|
|
0:11 Function Definition: main( ( global void)
|
|
0:11 Function Parameters:
|
|
0:13 Sequence
|
|
0:13 Sequence
|
|
0:13 move second child to first child ( temp 4-component vector of float)
|
|
0:13 'color' ( temp 4-component vector of float)
|
|
0:13 Construct vec4 ( temp 4-component vector of float)
|
|
0:13 Function Call: foo(vf4; ( global float)
|
|
0:13 'BaseColor' ( smooth in 4-component vector of float)
|
|
0:15 Function Call: bar( ( global void)
|
|
0:16 Sequence
|
|
0:16 move second child to first child ( temp float)
|
|
0:16 'f' ( temp float)
|
|
0:16 Function Call: unreachableReturn( ( global float)
|
|
0:18 move second child to first child ( temp 4-component vector of float)
|
|
0:18 'gl_FragColor' ( fragColor 4-component vector of float FragColor)
|
|
0:18 vector-scale ( temp 4-component vector of float)
|
|
0:18 'color' ( temp 4-component vector of float)
|
|
0:18 'f' ( temp float)
|
|
0:21 Function Definition: bar( ( global void)
|
|
0:21 Function Parameters:
|
|
0:25 Function Definition: unreachableReturn( ( global float)
|
|
0:25 Function Parameters:
|
|
0:27 Sequence
|
|
0:27 Function Call: bar( ( global void)
|
|
0:28 Test condition and select ( temp void)
|
|
0:28 Condition
|
|
0:28 Compare Less Than ( temp bool)
|
|
0:28 'd' ( uniform float)
|
|
0:28 Constant:
|
|
0:28 4.200000
|
|
0:28 true case
|
|
0:29 Branch: Return with expression
|
|
0:29 Constant:
|
|
0:29 1.200000
|
|
0:28 false case
|
|
0:31 Branch: Return with expression
|
|
0:31 Constant:
|
|
0:31 4.500000
|
|
0:34 Function Definition: foo(vf4; ( global float)
|
|
0:34 Function Parameters:
|
|
0:34 'bar' ( in 4-component vector of float)
|
|
0:36 Sequence
|
|
0:36 Branch: Return with expression
|
|
0:36 add ( temp float)
|
|
0:36 direct index ( temp float)
|
|
0:36 'bar' ( in 4-component vector of float)
|
|
0:36 Constant:
|
|
0:36 0 (const int)
|
|
0:36 direct index ( temp float)
|
|
0:36 'bar' ( in 4-component vector of float)
|
|
0:36 Constant:
|
|
0:36 1 (const int)
|
|
0:? Linker Objects
|
|
0:? 'bigColor' ( uniform 4-component vector of float)
|
|
0:? 'BaseColor' ( smooth in 4-component vector of float)
|
|
0:? 'd' ( uniform float)
|
|
|
|
|
|
Linked fragment stage:
|
|
|
|
|
|
Shader version: 110
|
|
0:? Sequence
|
|
0:11 Function Definition: main( ( global void)
|
|
0:11 Function Parameters:
|
|
0:13 Sequence
|
|
0:13 Sequence
|
|
0:13 move second child to first child ( temp 4-component vector of float)
|
|
0:13 'color' ( temp 4-component vector of float)
|
|
0:13 Construct vec4 ( temp 4-component vector of float)
|
|
0:13 Function Call: foo(vf4; ( global float)
|
|
0:13 'BaseColor' ( smooth in 4-component vector of float)
|
|
0:15 Function Call: bar( ( global void)
|
|
0:16 Sequence
|
|
0:16 move second child to first child ( temp float)
|
|
0:16 'f' ( temp float)
|
|
0:16 Function Call: unreachableReturn( ( global float)
|
|
0:18 move second child to first child ( temp 4-component vector of float)
|
|
0:18 'gl_FragColor' ( fragColor 4-component vector of float FragColor)
|
|
0:18 vector-scale ( temp 4-component vector of float)
|
|
0:18 'color' ( temp 4-component vector of float)
|
|
0:18 'f' ( temp float)
|
|
0:21 Function Definition: bar( ( global void)
|
|
0:21 Function Parameters:
|
|
0:25 Function Definition: unreachableReturn( ( global float)
|
|
0:25 Function Parameters:
|
|
0:27 Sequence
|
|
0:27 Function Call: bar( ( global void)
|
|
0:28 Test condition and select ( temp void)
|
|
0:28 Condition
|
|
0:28 Compare Less Than ( temp bool)
|
|
0:28 'd' ( uniform float)
|
|
0:28 Constant:
|
|
0:28 4.200000
|
|
0:28 true case
|
|
0:29 Branch: Return with expression
|
|
0:29 Constant:
|
|
0:29 1.200000
|
|
0:28 false case
|
|
0:31 Branch: Return with expression
|
|
0:31 Constant:
|
|
0:31 4.500000
|
|
0:34 Function Definition: foo(vf4; ( global float)
|
|
0:34 Function Parameters:
|
|
0:34 'bar' ( in 4-component vector of float)
|
|
0:36 Sequence
|
|
0:36 Branch: Return with expression
|
|
0:36 add ( temp float)
|
|
0:36 direct index ( temp float)
|
|
0:36 'bar' ( in 4-component vector of float)
|
|
0:36 Constant:
|
|
0:36 0 (const int)
|
|
0:36 direct index ( temp float)
|
|
0:36 'bar' ( in 4-component vector of float)
|
|
0:36 Constant:
|
|
0:36 1 (const int)
|
|
0:? Linker Objects
|
|
0:? 'bigColor' ( uniform 4-component vector of float)
|
|
0:? 'BaseColor' ( smooth in 4-component vector of float)
|
|
0:? 'd' ( uniform float)
|
|
|